@Professor Oak showed me this yesterday so I took it to the lab to experiment with it and I also showed @STB Sgt Reed and @RakeemGTR so I made a video to explain what it is exactly.
I feel like it's very dependent on timing, like if your opponent delays their grab or meaty it won't work that well (not sure if it can stop all meatys, but I'm sure it covers a lot of options), but it seems to work really well to stop people who play like damn maniacs and grab or attack on knockdown (like me, lul).
https://www.bitchute.com/video/D5PKpqiq1DcT/
Basically, when you wake-up, quickly tap R2 twice and then hold block. The game will register it as a neutral duck and you'll still be blocking, so it covers both attack pressure and throw pressure. You still have to guess if they're gonna go for a low/overhead string, but still, it eliminates a part of the guessing on wake-up, especially when you don't have any defensive meter.
What do you all think about this, useful or just a fluke?
I feel like it's very dependent on timing, like if your opponent delays their grab or meaty it won't work that well (not sure if it can stop all meatys, but I'm sure it covers a lot of options), but it seems to work really well to stop people who play like damn maniacs and grab or attack on knockdown (like me, lul).
https://www.bitchute.com/video/D5PKpqiq1DcT/
Basically, when you wake-up, quickly tap R2 twice and then hold block. The game will register it as a neutral duck and you'll still be blocking, so it covers both attack pressure and throw pressure. You still have to guess if they're gonna go for a low/overhead string, but still, it eliminates a part of the guessing on wake-up, especially when you don't have any defensive meter.
What do you all think about this, useful or just a fluke?