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Is This The Start Of NRS Losing Control Of MK?

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xenogorgeous

.... they mostly come at night. Mostly.
well, my greatest fear is only if NRS , due some misdirections decisions coming up from WB, turn itself in some kind of monstrous "Activision /EA kind type of the fighting games", and so, in future, make games more and more focused in dubious grinding tactics, and decoy/camouflaged nasty microtransactions hidden in the game modes ..... seems that, until now, it's not happening, so, the rest, we complain but it's more or less bearable , kinda "could be better, could be worse, so far so good"
 

Evil Canadian

G O K U
Premium Supporter
NRS is now following a release date schedule that other fighting games follow and people acting like the sky is falling.

2 months between characters is fine, and is the industry standard. Hell DBFZ just had to go 3 months between characters and has ACTUAL balance concerns that merit serious discussion compared to MK and I still see less people complaining about it.

There is no problem here at all.
 
Yet people said that was the most fun ?Question mark?

We need to stop relying so much on wanting balance and focus on wanting a crazy fun game! Balance will always come later. But thats another topic for another discussion.



That will always be the case because MK always appealed to mostly casuals since the beginning of time. That will never change.

As far as how WB affected gameplay, they did indirectly. Its called time. No pun intended. Its BLATANTLY obvious that these game modes ideas were very rushed which is why we have the current state of MK today. If NRS had more time working on the game, it be soooo much better than what we have now. Things would go so much smoother with the rollout of this game, and people would be more happy with this game, instead of being content with it. If you're content with mediocrity paying $100 knowing their best wasn't put into it, thats fine. But i bet you in the future, after this, people wont have much trust in MK in the future knowing they felt cheated with this whole mess.
I honestly can't blame WB if NRS decides to invest time in shitty and uninspiring modes (AI Battle? Really?), 500 consumables that nobody asked for, instead of testing their game. After 4 months we get a patch with a bunch of changes, but we still have no clue if high attacks whiffing on crouch blocking or depending on enemy character is intentional or not (problem they had with at least last 3 mk games).

Also the fact that you have to watch AI play the game alone to get cosmetics efficiently is 100% bad game design. Don't blame the publisher or lack of time.
 

mastermalone

Use only logic, please
Guys, having worked for a game studio and continuing to work as a software engineer, I can tell you that once a roadmap is completed and budgets have been approved, this is the final result. No amount of complaints will change this.

Remember, WB has to pay a lot of money for the NRS studio to work on this. Everyday means lots of paid salaries. There is also the work/life balance factor. The fact is, most of this work on the DLC characters is probably not as far along as you might think.

IJ2 DLC was probably much further along which is why it was delivered so quickly. Not to mention that the IJ2 characters played largely the same as their IJGU counterparts with the exception of a few tweaks. That means less work was needed to complete IJ2's base roster. MK11 drastically changed the way all the MK characters play meaning they did not get a head start on their DLC like they did with IJ2.

The DLC timeline is fine for me. I don't need the DLC to come out that soon. There are 95% of the cast that I have yet to try out anyway.

Peace.
 

jmt

Noob
Waiting 7-9 weeks between each character release for a fully completed character with a scanned model's face, full model rigging and animations, full voice acting with in-fight / win / intro dialogues, defined base kit, 6-8 variation moves, two tournament variations, krushing blows, fatal blow, a full set of fatalities and brutalities, win poses, round win poses / walks, character select animations, a full suite of costumes + color schemes and gear for 3 slots, and all the frame data / damage and balancing of it for the movesets seems pretty logical a time window to wait.

I agree that it sucks that Spawn is the last in line. He's second only to Sindel for my most anticipated character for the pack. However, let's not act like there isnt a fuckton of work that goes into each individual character, especially if NRS is reformatting their workflow style to avoid oppressive crunch.
7 months bruh stop
 

Agilaz

It has begun
The attitude of some people only serves to confirm what people have been saying for a long time. NRS games die because people just tune out and move on.

Hey, it's okay to wait for DLC . You can't be making posts criticizing crunch time on one hand and in the same breath bitch that you have to wait longer than a month for a DLC character.

Shitty, drama-stirring threads like this one don't help either. Bitch about WB all you want, at the end of the day it is their money that made sure MK didn't disappear after Armageddon.
 

JBeezYBabY

Mr. Righteous
Can we really expect a kp2? I'm starting to doubt it... interest level for this game will be so low.
Thats what im saying! They're going to have to re-vamp their whole KP schedule and strategy to keep that interest. Because im gonna keep it all the way live with you, after this KP1 Im currently not interested in buying KP2 if they're going to treat it the same way.

NRS is now following a release date schedule that other fighting games follow and people acting like the sky is falling.

2 months between characters is fine, and is the industry standard. Hell DBFZ just had to go 3 months between characters and has ACTUAL balance concerns that merit serious discussion compared to MK and I still see less people complaining about it.

There is no problem here at all.
You wanna know why you see less people complaining about DBFZ? Because people dropped that game faster than it became popular. I get it you like, DBFZ. You like games for what it is. We both came from that era where there weren't any DLC, no patches, just straight up either you like it or you dont. The oldschool of gaming. But the difference between those games and now is that those games were COMPLETE from jump!

All im saying is MK11 is not the type of game to be waiting 2 months for a single character to maintain interest. Its not like other fighting games to be comparing the DLC rollout to at all.
 

Ilthuain

Lost in a labyrinth of egoism
And I'm saying the release schedule IS part of the problem because its not cohesive to keep people playing this game in the long run.
How do you figure?

One character every two months is pretty standard. Smash Ultimate has a roughly 3 month cadence. Samsho has a slightly slower cadence than MK11. Tekken 7 doesn't come out with one character a month, so I'm not sure what the problem is here.
 

Evil Canadian

G O K U
Premium Supporter
All im saying is MK11 is not the type of game to be waiting 2 months for a single character to maintain interest.
Sure it is. Who says it isn't?

The argument you are making is an argument I have seen so many times over the years and it always falls flat. If you truly think its too long a wait then its time to find something else because the fact of the matter is this isn't gonna change.
 

HeavyNorse

#BlackLivesMatter
All im saying is MK11 is not the type of game to be waiting 2 months for a single character to maintain interest. Its not like other fighting games to be comparing the DLC rollout to at all.
Well, it's either this or a lot of crunch time. Which one do you prefer? To get DLC out fast for your convenience and not care about the devs' personal time or health, or that the devs take their time to make these characters the best they can be without having to suffer from all the crunch time forced on them?
 

Arqwart

D'Vorah for KP2 copium
7 months bruh stop
You're looking at each character in a vacuum instead of as a line of interconnected content. Yes, it will be 7 months before Spawn releases. That's objectively correct. The thing is, it's not like the developers are just sitting around twiddling their thumbs for those 7 months. We have Terminator to be completed by early October, Sindel to be completed by late November, Joker to be completed by late January, and Spawn to follow in March. Again, 7-9 week windows between each. Looking at it as if Spawn is the only DLC coming which means he should come earlier is disingenuous.
 

Agilaz

It has begun
All im saying is MK11 is not the type of game to be waiting 2 months for a single character to maintain interest. Its not like other fighting games to be comparing the DLC rollout to at all.
This is why NRS games die. Pump out everything ASAP, complain it feels unfinished or broke or rushed, move on because you already got your content and they need to work on the next thing.

Ffs we should be happy NRS is finally breaking this cycle of theirs

If you like the game, you'll stick with it regardless of how long DLC takes to release. If you don't like the game, that's fine, just move on and stop with all these prophecies of doom.
 

Sutter Pain

Your mothers main.
Tekken 7 took roughly 5 months for their first DLC to release and that game is stronger then ever. Could be the game has a higher learning curve and people feel more rewarded when they are not treated like casuals.
 
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fr stack

Noob's saibot or noob saibot's?
Push back the release date of the game by 6 months and you have none of this nonsense . Id wager wb pushed the release date and its been snowballing since
 

JBeezYBabY

Mr. Righteous
How do you figure?

One character every two months is pretty standard. Smash Ultimate has a roughly 3 month cadence. Samsho has a slightly slower cadence than MK11. Tekken 7 doesn't come out with one character a month, so I'm not sure what the problem is here.
Tekken 7 has more characters and a HUGE movelist for each character. It takes waaaaaaaaaaaay longer to learn. Like years! Smash Bros....c'mon really? Their roster is even bigger than Tekken 7 but their depth comes more from movement on how to attack with the less moves they have. So that takes a long time to even get down let alone master.

Listen, im gonna address this only once. It's ok if we don't agree. You're more than welcome to have a apposing argument. I mean, thats how we get conversation started right. So I like that. BUT

Everybody who has quoted me with an apposing argument LITERALLY missed my whole fucking point in every argument. Jesus. I'll make it bigger for you.

MK11 DOES NOT HAVE ENOUGH DEPTH TO HAVE A DLC CHARACTER SPREAD OUT FOR MONTHS TO KEEP MOST PEOPLE PLAYING!

You want examples? Read my past posts.
 
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