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Is This The Start Of NRS Losing Control Of MK?

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LawAbidingCitizen

Bomb Setups & Ball Rolls(Mileena/Cyrax)
Registered: September 7, 2017

Are you sure you’re talking about the same person? :p That's less than two years. That is most definitely relatively new when a bunch of us have been here since 2011 or 2012 (some even longer). So the context of what's gone down since the first NRS title matters.
Crimson I think he made a new account since then.
I've been on here since 2011(MK9 half way through the games life)[Almost 7 years] but since then I lost two accounts, forgot passwords and life got rough so I was absent here and there. So I can understand there are others in the same boat.
I think this account has only been active for 3 years.
 

CrimsonShadow

Administrator and Community Engineer
Administrator
Crimson I think he made a new account since then.
I've been on here since 2011(MK9 half way through the games life)[Almost 7 years] but since then I lost two accounts, forgot passwords and life got rough so I was absent here and there. So I can understand there are others in the same boat.
I think this account has only been active for 3 years.
What's the old account? :p

Also math-wise, that's not 3 years. It's a year and 11 months.
 

CrimsonShadow

Administrator and Community Engineer
Administrator
So it's not about his argument, you just want to gaslight him because you think he doesn't have much else to offer? He does a lot more than complain.
No, I'm just replaying to your statement about whether he was newer here. My response to the rest of the argument is in my original post, and is the same regardless of time spent.

I mentioned the time to give context to the fact that DLC guests going through WB's approval is nothing new, and has been this way for much longer than this person has been here.
 
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JBeezYBabY

Mr. Righteous
One good solution, perhaps, would be NRS , WB or both, listen more the community .... see Resident Evil from Capcom ? I love to death Resident Evil, is my favourite franchise along with MK, however, I don't protect and play light when developers do things that are explicit results of bad calls, bad decisions ... they fucked up the series with that so-so RE5, and that fucking shit RE6 games, and those dubious Revelations games .... and don't make me say about Operation Raccon Site , and that trash horrible stuff garbage piece of shit called Umbrella Corps .... and the series was coming to a hypotetical limbo phase .... only after Capcom, for some miracle reason, resolved to bring a public question pool, asking for the RE community around the world, to give feedback about a lot of points about RE, and giving space for global feedback, it was when they did something better, as RE7 and the Resident Evil 2 remake, both selling pretty well, but, more important, overall having good analysis from a lot of game sites, and RE forums around the internet .... so, they tried to improve the quality of games, when they decided to listen , for real, some suggestions and feedback ideias from the fanbase

so, MK could have something similar to this , who knows ?
I mean, the NRS team already takes feedback from the community though. We see that on Twitter and we see that in the Kombat Kasts. Its WB who really dont givAshit. They're ultimately going to do what they want what they feel is best for business.

It's not a start, it's been going on for a while now. I doubt it was NRS that had the bright idea to put in the always online stuff, lootboxes in IJ2, preorder to get Goro in MKX and other things. I doubt they have much say in DLC characters, considering that Spawn wasn't just asked by the community but also acknowledged by Boon for years now. There was the whole character design story in IJ2, which made it really easy to see who gets the final say of what goes into the game.
I just think that ever since IGAU WB pushed more and more with each consecutive game. Control? Not since WB got them.
Basically....WB is the Vince McMahon of NRS. Before it wasn't so bad, but now their control seems to be getting worst. Even the idea of having everything online was weird as fuck. But its their way to track and control EVERYTHING! Know who is playing what, which characters are used the most, etc. I mean, do you need to know my fucking blood type too ?Question mark? Its lowkey scary. I have NEVER seen any fighting game that has done such tracking. Its low key scary.

It's hard to have it both ways.
You want amazing graphics? cary tagawa and arnold? incredible launch trailers?
Well, all that shit costs money which only a big studio can provide. And they expect that their investment pays off.
Thats just catering to this generation. You dont have to have amazing graphics to have a great game. Id rather have more focus on the gameplay than top notch face models. The focus has shifted for aesthetics instead of mechanics. And that needs to change too.

Gripes with the fan base don’t really mean shit to wb when mk11 is the highest selling game of 2019 unless I am wrong about that.
That's the thing. The game will always be success in sales but this is beyond the fanbase. This is Boon's legacy. This is HIS creation. This is his happiness! Its clear that he's not happy how this game is turning out to be. I don't know about you, but I rather be happy knowing the creation I made is presented in the way I want to be according to my vision 100% rather than bowing down to some corporate dickheads who ruin my shit.
 

Wrenchfarm

Lexcorp Proprietary Technologies
This is pretty typical really. Publishers frequently make business decisions that leave the developer holding the bag.

Anyway, I don't want to be that guy, but sometimes the fan base does seem pretty unpleasable. People complained that IJ2 and MKX were patched to death with too many changes injected too fast into the game (balance patches, new characters tossing the meta into disarray, etc). Now that MK11 is slowing everything down, those same people are upset that the game is stale and the gap between new characters is too long.

Personally, I'd rather things came out quicker, but damn if reading this stuff doesn't give me whiplash!

Also, if this is related the the crunch culture that was going on and trying to find a more sustainable release schedule, I'm all for it. I'm a little skeptical of that since creating a single character, while a lot more work than people give it credit, is a far cry from getting the entire game ready by release date. But for all we know NRS has moved most of the team to the next project and there are only a handful of people on DLC, we don't know. If the gap between characters allows those people to get the job done without taking years off their life and ruining their relationships, then that's A-Okay with me.
 

Sutter Pain

Your mothers main.
That's the thing. The game will always be success in sales but this is beyond the fanbase. This is Boon's legacy. This is HIS creation. This is his happiness! Its clear that he's not happy how this game is turning out to be. I don't know about you, but I rather be happy knowing the creation I made is presented in the way I want to be according to my vision 100% rather than bowing down to some corporate dickheads who ruin my shit.
Well to be fair he is smart enough to know that this was entirely possible when he got in league with the devil.
 

JBeezYBabY

Mr. Righteous
People are upset about everything.

People say they want open communication, and they get it, and they're mad. People say they just want a roadmap, they get it, and they're mad. They criticize NRS for crunch and say they should take things slower. They take things slower, and now it's a betrayal and people DEMAND their money back.

Cue the heavily-monetized YouTube outrage videos. Talk about broken trust, the value of communication, and some other things that make people good and angry and more likely to click "subscribe".
Right. People are always going to find something to be upset about. But we have to look at the thing people are most upset about the most currently and why. Its not the characters, even though people have gripes with Joker, its the dates in between each character. The reason why I posted those two reaction videos of Max and Shujinkidink is because people are starting to understand NRS not having full control over these decisions.

Crimson I think he made a new account since then.
I've been on here since 2011(MK9 half way through the games life)[Almost 7 years] but since then I lost two accounts, forgot passwords and life got rough so I was absent here and there. So I can understand there are others in the same boat.
I think this account has only been active for 3 years.
Da fuck? Ummm no, sir. This is my only account. I don't know where the fuck you got that from but stop spreading lies please. Thanks :)

So it's not about his argument, you just want to gaslight him because you think he doesn't have much else to offer? He does a lot more than complain.
To keep it all the way live, I dont even engage when it comes to people like him. Always want to oppose practically everything I say and why give anymore of that energy to somebody like that? I no longer have that energy in me to do it anymore. Its never worth it. Bless his heart and move on. But I appreciate you for sticking up for me. Very Righteous of you <3
 
Thats just catering to this generation. You dont have to have amazing graphics to have a great game. Id rather have more focus on the gameplay than top notch face models. The focus has shifted for aesthetics instead of mechanics. And that needs to change too.
Yeah... hard to defend your point when mk11 is the best selling game of 2019.

Also, how is WB affecting gameplay?
Towers being a chore is 100% NRS. If WB directive was "extend game lifespan" you can make something challenging without being boring to death. Reminder that this isn't even pay to win.

We need to accept it. Even though Mk universe is amazing (and Mk11 took it to the next level, even making lame characters shiny, all thanks to NRS) we have to admit that they aren't the best when it comes to gameplay stuff.
 

Sugarwatermixlegit

Bruce Campbell 4 MK!!!
I do think WB is pulling a lot of strings and its shitty. But idk if the wait between characters is one of them. Like other people have said I think thats due to NRS finally cutting back on the crunch, which is WAY more important than a DLC character. A month and a half or two months is pretty average for a new character in tons of games, we just got really used to one every month or so. I mean if you look at a game like Dead By Daylight, their last character came out in June and the next in September, and that community has absolutely no problems with it. The wait sucks compared to past games but its fine. What I think WB is responsible for 100%, is the lack of communication and lack of any details until just now.
 
Uh, no. I know you're relatively new here, but not much has changed. NRS has always been connected through WB to guest characters and licensing deals depend on the publisher (and always have, for years), not just the dev house.

NRS is not 'losing control' of anything.. This is just how things work in business. And it seems like the people who've played every NRS game the least are fond of attacking them the most over every little thing.
Is this dudes fulltime job damage control for WB on this website? You talk like a narc and alienate people who have dont agree with your dumbass "we dont owe this company anything" attitude.. my guy we paid for this shit so stfu with your gatekeeping on every thread
 

JBeezYBabY

Mr. Righteous
Of the past 3 MK games, the LEAST balanced one was the one without variations
Yet people said that was the most fun ?Question mark?

We need to stop relying so much on wanting balance and focus on wanting a crazy fun game! Balance will always come later. But thats another topic for another discussion.

Yeah... hard to defend your point when mk11 is the best selling game of 2019.

Also, how is WB affecting gameplay?
Towers being a chore is 100% NRS. If WB directive was "extend game lifespan" you can make something challenging without being boring to death. Reminder that this isn't even pay to win.

We need to accept it. Even though Mk universe is amazing (and Mk11 took it to the next level, even making lame characters shiny, all thanks to NRS) we have to admit that they aren't the best when it comes to gameplay stuff.
That will always be the case because MK always appealed to mostly casuals since the beginning of time. That will never change.

As far as how WB affected gameplay, they did indirectly. Its called time. No pun intended. Its BLATANTLY obvious that these game modes ideas were very rushed which is why we have the current state of MK today. If NRS had more time working on the game, it be soooo much better than what we have now. Things would go so much smoother with the rollout of this game, and people would be more happy with this game, instead of being content with it. If you're content with mediocrity paying $100 knowing their best wasn't put into it, thats fine. But i bet you in the future, after this, people wont have much trust in MK in the future knowing they felt cheated with this whole mess.
 

NeonGroovyGator

Vampire mommy simp
About the release dates... Look, I know it's frustrating to wait for stuff you paid for, but I think strategically the release dates being spaced out are the best thing they can do. The best way to extend any game's lifetime is through constant new content, period. The game's longevity doesn't depend only on competitive players. In fact, most DLC sales are due to casuals. If they truly want this game to last long, both NOT releasing another game in 2 years and spacing out new character releases are essential. It's better than dumping 4 characters in 4 months then having 8 dead months.
The Kombat Pack is a season pass of sorts. You pay beforehand and get new content throughout the year. For better or worse, that's what the future of gaming in general is looking to be right now.
What I'm trying to say is I don't hate the direction this game is taking in terms of release dates. Marketing is a whole other story, I think they messed up on that front.
It might get complaints, but strategically this game's release and follow up have been very smart.
TLDR: I'm not sure NRS being in full control is the best for the game's longevity anyway. WB clearly know what they're doing.
 
Losing control is a little strong i think.

I believe its just the nature of the business. You want sugar daddy WB's money to make a high caliber game, well don't be surprised when you're asked to get on your knees.

I think the only difference we're seeing is the steady climb in WB's realization that they can use these games as marketing tools. It's been going on for a while now (look at injustice and mkx via their guest characters).

If this is the case i think NRS is handling it as well as they can.
 

VSC_Supreme

TYM's #1 L taker.
How does any of this come off as them losing control over MK?

I think MK11 feels rushed in the minor details (2 variations, half assed explanations in the story, Baraka bites wires off Jax's arm in the krushing blow, but fatalities don't have them as full metal arms.) But besides deadlines being set around April 2 years after their last game, I don't see how else they would be losing control of MK.

I have no idea if NRS is fine with doing these non-MK DLC characters, but the release dates are fine in my opinion. We've just been spoiled by past games, but other fighting games are on the same wave. Street Fighter has months between seasons for new characters, Smash ultimate's 5th DLC character hasn't been revealed and is going to release in Feb 2020, over a year after the games initial release.
 

NeonGroovyGator

Vampire mommy simp
I think at the very worst spacing out releases doesn't affect the pro scene at all and makes casuals play the game longer.
People naturally come back to the game when there's new content and go away after playing said content for a while. It seems better to bring people back over and over every 2 months or so than have long times without new content. That's how most games do it anyway.
If they intend to support the game for longer than 2 years that's absolutely the way to go.
 

JBeezYBabY

Mr. Righteous
About the release dates... Look, I know it's frustrating to wait for stuff you paid for, but I think strategically the release dates being spaced out are the best thing they can do. The best way to extend any game's lifetime is through constant new content, period. The game's longevity doesn't depend only on competitive players. In fact, most DLC sales are due to casuals. If they truly want this game to last long, both NOT releasing another game in 2 years and spacing out new character releases are essential. It's better than dumping 4 characters in 4 months then having 8 dead months.
The Kombat Pack is a season pass of sorts. You pay beforehand and get new content throughout the year. For better or worse, that's what the future of gaming in general is looking to be right now.
What I'm trying to say is I don't hate the direction this game is taking in terms of release dates. Marketing is a whole other story, I think they messed up on that front.
It might get complaints, but strategically this game's release and follow up have been very smart.
TLDR: I'm not sure NRS being in full control is the best for the game's longevity anyway. WB clearly know what they're doing.
If this is the future of gaming, we're in big fucking trouble. But I believe its not because companies like SNK (Bless their fucking heart) is changing that and hope other devs follow suit. But the problem with the time span of DLC here is that MK11 lacks major depth ESPECIALLY with these neutered tournament variations. Having DLC spread out like this works for games like Tekken and Soulcalibur because their games carry much depth, extensive movelist, and plenty of characters for lots of MUs which takes alot of time. In MK11, it doesnt take much time to learn a character at all. You can learn the cast in a couple of weeks or less. And we're given even less variations than MKX. Therefor, people will get bored easily. They need to re-vamp their strategy if they're going to make a KP 2.
 
It doesnt natters who is responsible, at the end of the day its having a negativeimpact on their customers and needs to be addressed or people are going to lose faith in NRS.

My biggest gripe is that with every MK game, the series takes a step backward. Where are the stage fatalities ? Where are the babalities ? Why a billion moves that cant be used in ranked ? Why is the dlc taking forever ? At this rate MK is just going to be the original game with super 4k graphics.
 

NeonGroovyGator

Vampire mommy simp
If this is the future of gaming, we're in big fucking trouble. But I believe its not because companies like SNK (Bless their fucking heart) is changing that and hope other devs follow suit. But the problem with the time span of DLC here is that MK11 lacks major depth ESPECIALLY with these neutered tournament variations. Having DLC spread out like this works for games like Tekken and Soulcalibur because their games carry much depth, extensive movelist, and plenty of characters for lots of MUs which takes alot of time. In MK11, it doesnt take much time to learn a character at all. You can learn the cast in a couple of weeks or less. And we're given even less variations than MKX. Therefor, people will get bored easily. They need to re-vamp their strategy if they're going to make a KP 2.
If all you're saying is true - and I might disagree, but that's not the point - the solution is changing game mechanics and most definitely not changing the release schedule. Because it'd just mean people getting bored even faster according to what you said.
Yes, the game has problems, but the release schedule is not one of them imo.
 

JBeezYBabY

Mr. Righteous
If all you're saying is true - and I might disagree, but that's not the point - the solution is changing game mechanics and most definitely not changing the release schedule. Because it'd just mean people getting bored even faster according to what you said.
Yes, the game has problems, but the release schedule is not one of them imo.
And I'm saying the release schedule IS part of the problem because its not cohesive to keep people playing this game in the long run. It don't take almost 2 fucking months to learn a character.
 
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