@Nuez
Vs Cassie: F2 1+3 = +2 on block. So if you move after it, move backwards via dash or jump.
Vs Vslayer's Cassie: If she does amped gunshots on block dash in and then anti air. She almost always will neutral jump lol
Other Notes:
- Perhaps you were doing it on purpose, to use the hit advantage for a followup throw, but I feel like you need to work on hit confirming your F33 into the full string for the heated arms you get from it. So this may just be a player specific thing you like to do, if so, disregard.
- Work on jump kick conversions. You landed quite a few of these and could have gotten more damage. After a jump kick hits you can land either a dash into F2 1+3 or a dash into d12 gotcha. Both of which heat your arms fairly well.
- You do the following sequence A LOT: After knockdown, you grab, when that hits, you F4. Need to vary that up, especially the grab imo.
- As Tycarter said, you need to use F2 more and once you start doing that, you can mix in F2 D4 and really start mixing ppl. I don't think you used F2d4 once the entire set.