So the problem I've been running into after throwing away 300 hundred points playing with Seeing Double is:
- If you get outplayed in the first round you're at a huge disadvantage because the game is on the line and you don't have enough Shadow Moves.
- As weird as it may sound it's not that easy counting the Shadow Moves while you're thinking about the match, trying to guess right and all that stuff, so you'll very often find yourself in a situation that adds both the first 2 topics and it goes like this: You get outplayed in the first round but you still get 4 Shadow Moves. The second round starts, you get a slide where the opponent blocks the first one but gets hit by the second, so the count is in 5 when you get a punish and get 2 more, 7.
You get a F221, Slide in the neutral and ups the count to 9. The thing is... Both characters are almost in Fatal Blow zone so you desperately need that KB to pop but because you're playing a Sub Zero (for example) and you have to guess right, react to his stuff and get your combos right you lost the count and suddenly you get a Shadow Tackle Amped and it doesn't happen... It's insanely frustrating and it feels like you worked with what you had the entire match just to hit that clutch KB and you end up losing the match without ever being able to use it.
- Third and last topic, not having the Air Sickle Throw feels very weird. I literally feel like I'm playing naked. I don't know If I rely on it too much with my Black Sabbath play style, even though I only use it when guessing if the guy is going to throw a fireball or hit a button on the neutral. Still, it feels like the character loses a lot of his mobility.
That's it, I didn't changed my mind about the variation yet, I think it definitely has potential since I did won some pretty dope matches and when I dominate in the first round it's a guaranteed KB on the second or third if needed be. Like I said above, I definitely feel like I'm more exposed because instead of being defensive on mid range (like I usually am playing BS) I'm trying to keep the opponent in check by using the Slide which leaves me open for jump ins, teleports and stuff.