What's new

Fatal Blows Are Not Needed In This Game (Proposed Changes)

Vslayer

Juiced Moose On The Loose
Lead Moderator
Realistically speaking, they're not getting rid of something they spent a ton of money to animate.
Yeah, taking them out is just a best case scenario, a lot of good changes that are doable are being brought up tho.

And it's kinda funny they spent a ton of money to animate something we got tired of seeing after the first week this game released. I wish they were MK9 and MKX short.
 

SaltShaker

In Zoning We Trust
I saw "Fatal Blows", so I'm here once again. A true turd stain on an otherwise great game. Unfortunately I don't think they are going anywhere, but I do think they will likely be adjusted. I'm hoping for some form of-

-Universal application. Meaning, no more "Cassie jumps around like an idiot but Erron shoots you with 10F full screen for breathing". Make them all a punch or kick up close, and when blocked -30 with no block stun.

-Armor later in the startup, or projectile only. The absolute #1 worst feeling in this game is poking when you're opponent is negative, but you get Fatal Blow'd for a loss. It's the anti-logic to the neutral play.
-Drains all 4 bars. Dunno what happened between MK9 and MKX to this, but it should drain all the bars.
-One time per match.

Then, it would still be a comeback mechanic, but not a game changing, sometimes game breaking mechanic. KBs I believe should also be accessible for all characters, or difficult for all characters. I don't agree with a Johnny character having to do splits on the moon to access just one KB, while Geras already strong can say hello and KB you 87 times in one match. Accessibility should be at the same level for all characters, and balance done around that. But that's a different conversation altogether.
 

Dankster Morgan

It is better this way
They could at least all be equal for starts. How the fuck is Erron/Kabal/Geras FB remotely in line with the others? I also love being really close with my opponent and then taking a small lead only to then be at a disadvantage for taking said lead because they get FB. Especially if it’s one of those degenerate characters
 

Vslayer

Juiced Moose On The Loose
Lead Moderator
They could at least all be equal for starts. How the fuck is Erron/Kabal/Geras FB remotely in line with the others? I also love being really close with my opponent and then taking a small lead only to then be at a disadvantage for taking said lead because they get FB. Especially if it’s one of those degenerate characters
Erron the degenerate, they should delete him along with FBs tbh.
 
That they regenerate so quickly is definitely weird. It should definitely be lost if you whiff; if not for the match then at the very least for that round.

Maybe they should all have a little more recovery time on block? Or at least less pushback so that almost all characters can punish with an optimal combo.

Alternatively I wouldn't mind the startup freeze being longer, similar to Street Fighter IV's Ultra Combos, so that using them raw means an easy block and punish.

Some characters' Fatal Blows are awful though. Several times a Kung Lao player tagged my airborne Kano with a hit of his only for me to drop out and escape the big damage cinematic. Aw buddy.

Overall I am fine with them to be honest. I've felt frustrated to be hit by one but of course it's my fault for lacking awareness. Plus they're easy to perform and look great; it's a nice thing to have for players less capable of more advanced techniques. Plus I like how the dynamic of a matchup can change once that Fatal Blow is available; zoning might now be a risk or a breakaway might be a costly waste of meter.

So, basically, what I'm saying is: I don't know what I want.
 

Son ov Timett

Bork, No Jin
A
They'd have to give everyone equal KBs first. Cage literally has none.
Aye mate, agreed. The disparity betwixt krushing blows is a huge oversight. Lower the requirements, lower the dmg, and make kb's create pop ups. When the game was originally announced NRS said that we would have combos. As a Skarlet main im a little bored of 212 212 44 tentacle ad inifinitum. Adding universal pop ups to kbs (outside throw) would dramatically alter the game for the better.
 

Vslayer

Juiced Moose On The Loose
Lead Moderator
A


Aye mate, agreed. The disparity betwixt krushing blows is a huge oversight. Lower the requirements, lower the dmg, and make kb's create pop ups. When the game was originally announced NRS said that we would have combos. As a Skarlet main im a little bored of 212 212 44 tentacle ad inifinitum. Adding universal pop ups to kbs (outside throw) would dramatically alter the game for the better.
YES
at first I had like IJ2 ptsd with all the bounces, but honestly, they made the game more fun. I would say, don't go injustice crazy, but just add a little more pop-ups for variety and lower damage so we can get some cool combos off of them.
 

Cobainevermind87

Mid-match beer sipper
[/QUOTE] Aye mate, agreed. The disparity betwixt krushing blows is a huge oversight. Lower the requirements, lower the dmg, and make kb's create pop ups. When the game was originally announced NRS said that we would have combos. As a Skarlet main im a little bored of 212 212 44 tentacle ad inifinitum. Adding universal pop ups to kbs (outside throw) would dramatically alter the game for the better.
[/QUOTE]

It's as if two totally different devs wrote the requirements for krushing blows. Also true for brutalities.
 

big j gleez

Mains: Not Sure Right Now ...
Fatal Blows aren't going anywhere. I don't like the mechanic as it stands though... but the reality is they are here to stay.

Making Fatal Blows only usable once per fight AND once per round would be good. If you bait the FB out and they whiff or you block it... it doesn't regenerate until the next round.
 

Son ov Timett

Bork, No Jin
VSlayer,

You can make the pop ups have just enough gravity where you have 1-2 frame links to extend the combo. Would provide countless hours of entertainment for lab rats, and make tourney spectating less bland.

I really want to be playing this game 4 yrs from now, but its going to take NRS swallowing their pride and admit that certain mechanics need either more depth or tweaking.
 

Vslayer

Juiced Moose On The Loose
Lead Moderator
VSlayer,

You can make the pop ups have just enough gravity where you have 1-2 frame links to extend the combo. Would provide countless hours of entertainment for lab rats, and make tourney spectating less bland.

I really want to be playing this game 4 yrs from now, but its going to take NRS swallowing their pride and admit that certain mechanics need either more depth or tweaking.
I want to paint this post on my bedroom wall.
 

Madog32

PSN: ImaGiveItToUBaby
They definitely need some adjusting. I'd like to see 1 shot use per round.

I also think you should be required to have both offensive bars to use it. I don't think they need to COST those 2 bars, but if you've already used 2 offensive bars in a combo, I really don't think you should ALSO be able to finish that combo with your Fatal Blow.

Its really deflating to have to worry about your opponents Fatal Blow because they're at 29% only to get hit and go from 48% health to DEAD because your opponent got to blow 2 offensive bars and a Fatal Blow -- All while you never even had the opportunity to make him worry about your own (very likely neutral-killing) Fatal Blow. (Yes, i know you could prob breakaway from said combo, but even that's not immune to the Fatal Blow. They really shouldn't be able to pop that Fatal Blow off if they've already spent meter)

Its too much the way it is now. I'd even settle for 1 Fatal Blow attempt per round in Tournament Mode only
 

Xelz

Go over there!
I'd just like to see them far less safe - longer startup and ensure all are full combo punishable - along with more scaling when used in combos. I think it's a fun mechanic, and costing resources would just nullify their use in high-level/competitive play since those resource are better spent on more mundane moves. There just needs to be more risk added to the risk/reward trade-off with FBs.
 

xenogorgeous

.... they mostly come at night. Mostly.
just nerf them and we all be happy with :D :

  • make them "one time" use only; you have it active, ok, go for it, hitting or missing, it's over, no more FB for ya ! ;)
  • make them with universal damage for all characters : 25% maximum damage, and that's all
  • take off the fucking armor from all of them ! :mad:
I think this seems enough, but if you want a more radical solution, you can add plus this: make ALL of them not linkable with/from combos, and so, bingo, you have a mechanic that cannot be dirty abused as has being current nowadays, hehe :p
 
I don't like them at all how they are currently. I think either they should not regenerate if you miss it, or if I block it it should leave me with so much advantage that I can respond with literally whatever I want. I feel like I can Hail Mary a Fatal Blow if I'm down and I almost never feel like I'm putting myself in a much worse spot. If I whiff a Fatal Blow or get it blocked, I should almost definitely lose. The way the risk/reward works right now makes it feel like a gimmick to help less good players stay in the game.
 
Fatal blows should have armor vs projectiles only plus a 20 seconds cooldown or you can only use it once per match.
 
Last edited:
/
Simply, because of krushing blows!

Now I know, y'all Johnny players gonna tell me his are ass
Damn, are we that predictable :D ?

---

I don't like Fatal Blows in their current state. It's a poorly designed mechanic. At least with MK9/MKX you had to spend 3 bars to trigger it and you were fucked if it was blocked. Here it's : Oh you missed it ? Don't worry bro, wait 10 seconds and you'll be able to random Fatal Blow again ! Add to this that some Fatal Blow are just plain dumb like Erron's, Geras' or even Noob's. Fullscreen and/or tracking armored moves that prevents the opponent from doing anything anywhere on the arena. If you ever block it you have 10 seconds to close the round or you're dead because the opponent won't make the same mistake twice.

I know NRS is not going to change that before a long time, so please at least add an option in the settings to accelerate them in single player and even in multiplayer if both players has the option turned on.
 
Last edited: