NewMK11Player
Noob
Title says it all, thanks in advance.
This is very important. I only always use storm cell very early to check if my opponent knows they can duck. If they don't I love to spam the fuck out of Storm Cell. But yeah this is super importantLearn to hit confirm storm cell. The amount of times I've seen Raiden Players shoot themselves in the foot by not hit confirming is absurd
While I agree this something to work on it shouldn't be a priority for new players to pick up Raiden. I say practice it after you have enough experience with him. Cause using teleport after a string ends or in-between strings is a huge skill to doHit confirm into far teleport to reset neutral
Not getting hit twice with that requires you to be open to low starter though. Outside of wakeups, ofc.Same goes for his B2 KB, in a serious match nobody is going to get hit with that twice.
I keep seeing this in your and I'm like wtf. DB2 is not safe.A good safe tactic with him mid or playing footsies is F4~DB2 amplified, it's safe and if it hits you get a combo.
For your first comment, I know that's exactly why it'll never happen in a serious match against a smart/good player. It's a stupid KB requirement. Same for his Superman which has to be hit full screen, most Raiden players will tell you it's impractical unless you need one more bit of chip to win and you can afford to trade possibly damage, otherwise again most players will block it. The Superman is good for only finishing combos or on occasion canceling for pressure.Not getting hit twice with that requires you to be open to low starter though. Outside of wakeups, ofc.
I keep seeing this in your and I'm like wtf. DB2 is not safe.
What am I missing? Am I thinking of wrong moves?
It doesn't have to actually trigger to affect match. Threat of eating 500 dmg overhead is something that can open people up to low launcher or entice them to wakeup which can also grant full combo if read. You can do something like 270 damage combos ending with b2 just to setup that.I know that's exactly why it'll never happen in a serious match against a smart/good player.
F4~storm cell works when people get too antsy pressing buttons immediately after F4, but the risk-reward is almost never skewed to Raiden’s side. However, now in Raijin you can do F4~DF2 and be -5 with pushback and his stagger game is greatly improved. Of course, the pre-requisite is you need to have buff active in the first place. Though that is another topic.It doesn't have to actually trigger to affect match. Threat of eating 500 dmg overhead is something that can open people up to low launcher or entice them to wakeup which can also grant full combo if read. You can do something like 270 damage combos ending with b2 just to setup that.
Perhaps it's not Geras-tier KB that could as well not have any requirements, but it can come into play despite never appearing on screen.
On topic of db2, are you referring to Raijin or what? Because Storm Cell is a free punish, lag or not.
No if its laggy it's not punishable like a lot of moves are it's normal I'm talking bad conditions. BUt again the b2 won't be done in a serious match.It doesn't have to actually trigger to affect match. Threat of eating 500 dmg overhead is something that can open people up to low launcher or entice them to wakeup which can also grant full combo if read. You can do something like 270 damage combos ending with b2 just to setup that.
Perhaps it's not Geras-tier KB that could as well not have any requirements, but it can come into play despite never appearing on screen.
On topic of db2, are you referring to Raijin or what? Because Storm Cell is a free punish, lag or not.
You have about a second to punish Storm Cell if you block correctly. It's not like I play a ton of online, but the main reason I wasn't being punished for that is because people don't know how to block it. I can't imagine online quality being so bad that you can miss that punish (been playing on PC this league, for the reference).No if its laggy it's not punishable like a lot of moves are it's normal
Like I said, it doesn't have to ever trigger to make a difference. It's all about threat, giving people reason to block standing on wakeup.BUt again the b2 won't be done in a serious match.
The real requirement of b2 KB is to open someone up while they are already in the corner so that you can end combo with b2. It's actually the hard part, but it's not outlandish.The kb requirements make a big difference. Two of raidens are irrelevant sadly in this game.
If you're going by offline that's a lot different than online especially if you're facing someone on wifi or poor wifi just saying man lol. There's really no special way to block it, you block and punish but again the online alters the properties of moves, gameplay etc, etc vs offline. A lot movies he has are bad on whiff depending on what the move is.You have about a second to punish Storm Cell if you block correctly. It's not like I play a ton of online, but the main reason I wasn't being punished for that is because people don't know how to block it. I can't imagine online quality being so bad that you can miss that punish (been playing on PC this league, for the reference).
People who know what to do punished that stuff pretty much 10/10, sometimes even whiffed a d3 instead of crouching last hit and still had time to walk in and hit you in the face. It's that bad on a whiff.
It does though otherwise it's moot, example Scorpion, Geras or Jax or someone who can literally get multiple KB's in one combo vs. Raiden who will rarely get one and 2 of them are irrelevant in serious play. I've played a few solid Raidens and none of them beat me because of KB's like other characters using that to bail them out of trouble or get equal damage with just a few hits. The fact of conditioning people to make them think twice is good for Raiden's mind games of 50/50's but again as far as back to back B2 against a solid player, not going to happen. He can threaten them all he wants, if the requirement is ridiculous or just dumb it negates the point of the KB. What you're talking about is more Raiden's 50/50 options.Like I said, it doesn't have to ever trigger to make a difference. It's all about threat, giving people reason to block standing on wakeup.
That is only one way to use the move but again talking KB nobody is going to fall for that twice in a row unless they're a nooby or don't know how to use wake ups.The real requirement of b2 KB is to open someone up while they are already in the corner so that you can end combo with b2. It's actually the hard part, but it's not outlandish.
That's another issue, but not just that but it has to be an amplified Superman no less from max distance, this one will hit even more rare than the B2 one. They should have given him it where you have to connect it twice in a combo, and it activates the second time you connect it in a combo. His zoning isn't the best but if he has the lead and depending who he's playing against(a non teleporter) he can outzone you with patience and being smart, I've done it to Sonya's and Kabal's, neither are remotely close to bad but if he has the lead they have to come to him. But yeah, pretty sure NRS said "ok how can we fuck Raiden hard in this game compared to the previous two where he was actually viable" He is a struggle to win with, I got Demi God last season, almost there this season I use Raiden, Jade 95% of the time and LK Wu Shi the rest. I can use Sonya but I use her the least. MK X, MK 9, MK vs DCU Raiden was soooooo much better compared to this game overall he's shit sadly compared to a lot of characters.Superman KB... Yeah. I'm not even sure that something exotic like doing far TP into super while opponent does advancing special in the opposite direction yields enough range for that KB to trigger. That's even before considering whether you can reach opponent in time before they recover. And even if you could, it's pretty hard to provoke people to special dash to Raiden seeing how shit his zoning is, nevermind that you actually have to read the attempt.
It's horrible.
But I'm not. Like I've said in my previous post, I'm going by what I've played in this season's league on PC. And from my experience it takes something ridiculous like a full second freeze (I've had one game with such idiotic lag, but only once) in order to miss that punish. Like I've said, I was never spared of it provided opponent knew it's not safe at all.If you're going by offline...
Ducking third hit instead of blocking everything isn't really what I call "not a special way to block", but eh, that's what I mean.There's really no special way to block it
Yup, because b2 (and its KB) is exactly that, his mixup options. What KB does is skewing risk/reward a bit in Raiden's favour in a scenario when you land b2 through whatever reason, once per match, which can help you with conditioning. Nothing more, nothing less. Just like 121 KB does basically nothing but saves a meter, or like KBs of characters you've mentioned are some extra damage off usual starters (seems like type of KBs you personally prefer). I'm not sure what are we even arguing about.What you're talking about is more Raiden's 50/50 options.
There are so many areas in which Raiden is inferior to those you've mentioned, yet you're saying that they win because of KBs.I've played a few solid Raidens and none of them beat me because of KB's
Hit confirm strings into db4, cancel into DF2 if blocked, then start the staggers. Mix up with b14, b1 db4, b12 df2. You want to have buff active as much as possible and be able to tell when it's gone so you can activate after a combo, a lot of enders give you enough time to activate it. On lifelead you can turtle with your buff on and trade with projectiles, then once they try to get in hit them with a F4 to the face into df2, if they whiff something and you know you'll punish confirm into db4.Lmfao, I wish! I'm just learning him Raijin Raiden myself. If anything, I could use tips on what to do with raiden myself.
For example, what is the general strategy up close with Raiden? Staggers into DF2?
Is it safe to cancel into db3 on block?
Does D1 jail into any of his highs on hit?
I have a nice combo tho:
F4 exDb4 B12 exDb2 - Does like 330+ damage.
I don't think D1 jails into any highs. The frame data is there to jail a standing 1, but I think the hitbox is too high and ends up whiffing. D3 can technically jail standing 2, but it's a 1-2 frame link. I find the easiest way to jail a high is after a F3. You can easily jail his 243 string, which is a safe string that's easy to hit confirm.Does D1 jail into any of his highs on hit?
Yeah, that string is a bit of a weak link at the moment.realistically fwd1 should never be used under any circumstanc until the hit region is adjusted. Like who knows what it for is it an anti air cause with some characters it still whiffs....
It is totally lit because it's comboing into db2 midscreen which is the coolest fucking move that raiden has and I love using it. lmaoI dont think your taking into account how annoying it is to get hit by 1 b2. Your essentially guaranteed the low combo starter, condition your opponent with a myriad of pokes into burst will make anyone ancy.
@STB Sgt Reed I'm not sure using 2 bars for 30 is lit. Considering reversal is still raijins bread and butter ex hands on read gives hands and oki.