They are highs but beat out most pokes.As per thread title. I try to d4, I get thrown from a mile away.
What's the logic? Or is this a known bug?They are highs but beat out most pokes.
They just have priority hitbox wise.What's the logic? Or is this a known bug?
Its not a bug, if your hitbox goes under stage during your D3/D4 then you beat it but NRS made throws have priority over pokes, they are the counter to them other than jump, duck and delayed D2.What's the logic? Or is this a known bug?
Yeah but only if the frame data says it will hit first. I think a tie goes to the throw though, so it does have some priority in that sense.i dont know about the d4. however when you are in negative frames and if you are hitting d1 the throw will beat out that poke
throws just have a shit ton more active frames than strikes, when they actually hit frame perfect one on one the characters do that thing where they kind of grab then both fall over. You've seen it.Yeah but only if the frame data says it will hit first. I think a tie goes to the throw though, so it does have some priority in that sense.
Let's say you are -2 and you press d1 and it's a 6 frame d1. The d1 should beat their throw attempt because throws are 10 frames.
If you are -4 and the same situation happens, the throw should win because the throw and d1 hit on the same frame and the tie goes to the throw. That's the only time the throw would actually have priority.
I don't think I've seen that happen unless something hits while the throw is already happening, like kung lao orbiting hat or d'vorah bugs.throws just have a shit ton more active frames than strikes, when they actually hit frame perfect one on one the characters do that thing where they kind of grab then both fall over. You've seen it.
No, it's the complete opposite. Throws only have 2 active frames. There is not a single move in the game that has less active frames.throws just have a shit ton more active frames than strikes, when they actually hit frame perfect one on one the characters do that thing where they kind of grab then both fall over. You've seen it.
Tf u so hype for? Just explain your reasoning and call it a dayIt works this way only if you are negative, so stop mashing when it's not your turn you scrub. Duck the throw or tech it.
Having said that, throws should do less damage.