gam224
The world's least hype player
We’re getting to that point in the meta where people are starting to create and debate tier lists. In this climate however there is something of great importance few people talk about. Online some characters are far stronger. Take sub zero. Offline it’s possible to fuzzy or react to forward 2 so you can punish it. Online however it’s a different story. Sub zero turns into a mix machine. That’s also true for characters like Erron who are easier to defend against online. Despite this being the most balanced game at launch so far the effects of online play are more important than ever due to strict timing mechanics like hop and flawless block. These need to be taken into consideration for balancing as we need a game that is both good from an online aspect (mainly due to pro tours) and offline for majors. How do we appease both parties?