deathstroke187
Warrior
oh just wait ive spent over 30 million koins already in the krypt here what people found about it
Yes. The way the Shirne gates content is as follows (give or take):
• To begin with, the Shrine throws up 99.9% skins for 100K Koin; 99.9% gear / finishers / intros/outros for 75~99K
• When the player reaches their "cap" (measured across the entire content suite of the game, not just what the Shrine spits ot specifically), the drop rate reduced dramatically
• After maybe 20 skins of this diminishing drop rate, the Shrine will no longer drop skins for 100K -- save for perhaps once in a blue moon -OR- when something that has not been thus far unlocked (example: a Tower challenge) is completed
• The 75~99K gear / finishers / intro/outro drops operate identically: near 100% drops up until a predetermined "cap" is reached (in my experience, 40~50% total content accessed), its returns diminish -- all the way until nothing but useless Augments (*cannot be used in any PvP mode, contradictory to what was promised and the gems appearing at the char. select load-out screen) and insulting "Konsumables" used only to acquire more useless e-junk.
In other words, all the substantive content is gated by a DIMINISHING RETURNS ALGORITHMthat ensures players cannot access more than ~50% of the total available content across the game (*different for all players -- some might get much more content for a given char. than another will), without beating the game's near impossible and interminable Towers of Time challenges -OR- (far more likely... which is the entire object of the scam) by buying the content via the time-release "Premium shop", using game's surrogate and real-world cash purchasable currency, "Time Krystals".
I tried to warn people of this from the first week of release onward; even posting related topics in Reddit and beyond (that went kind of viral, TBH). I was paying close attention to the hacking scene for this game, and all indications were, from day-dot onward, that the RNG system operated inside a framework strictly delimiting potential content access, and that a "diminishing returns" code -- similar to RPG's, where the more one upgrades a character's attributes, the less the upgrades are effectively worth; until it's barely worth upgrading any longer (done for game balance) -- was used to accomplish this.
Of course, few listened... Because the MK franchise is the fighting game that non-fighting-game players play. ¯\(v_v)/¯
Yes. The way the Shirne gates content is as follows (give or take):
• To begin with, the Shrine throws up 99.9% skins for 100K Koin; 99.9% gear / finishers / intros/outros for 75~99K
• When the player reaches their "cap" (measured across the entire content suite of the game, not just what the Shrine spits ot specifically), the drop rate reduced dramatically
• After maybe 20 skins of this diminishing drop rate, the Shrine will no longer drop skins for 100K -- save for perhaps once in a blue moon -OR- when something that has not been thus far unlocked (example: a Tower challenge) is completed
• The 75~99K gear / finishers / intro/outro drops operate identically: near 100% drops up until a predetermined "cap" is reached (in my experience, 40~50% total content accessed), its returns diminish -- all the way until nothing but useless Augments (*cannot be used in any PvP mode, contradictory to what was promised and the gems appearing at the char. select load-out screen) and insulting "Konsumables" used only to acquire more useless e-junk.
In other words, all the substantive content is gated by a DIMINISHING RETURNS ALGORITHMthat ensures players cannot access more than ~50% of the total available content across the game (*different for all players -- some might get much more content for a given char. than another will), without beating the game's near impossible and interminable Towers of Time challenges -OR- (far more likely... which is the entire object of the scam) by buying the content via the time-release "Premium shop", using game's surrogate and real-world cash purchasable currency, "Time Krystals".
I tried to warn people of this from the first week of release onward; even posting related topics in Reddit and beyond (that went kind of viral, TBH). I was paying close attention to the hacking scene for this game, and all indications were, from day-dot onward, that the RNG system operated inside a framework strictly delimiting potential content access, and that a "diminishing returns" code -- similar to RPG's, where the more one upgrades a character's attributes, the less the upgrades are effectively worth; until it's barely worth upgrading any longer (done for game balance) -- was used to accomplish this.
Of course, few listened... Because the MK franchise is the fighting game that non-fighting-game players play. ¯\(v_v)/¯
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