Somea2V
Thread Referee
What are you talking about?Lmao f344 puts you at+6
What are you talking about?Lmao f344 puts you at+6
If you set it to read frame data and do f344 ex fireball it does +6What are you talking about?
Yes. Think about it, you don't start recovering after they block it so the time it takes to reach them counts to block adv. I.E cages are plus two. If it takes 7 frames more than point blank to cover the distance they're plus 9. That's why skarlet has full screen frame trapsHave projectiles block advantage always changed by distance?
LOL.Yes. Think about it, you don't start recovering after they block it so the time it takes to reach them counts to block adv. I.E cages are plus two. If it takes 7 frames more than point blank to cover the distance they're plus 9. That's why skarlet has full screen frame traps
Duno if I was just meme'd or something. Feel like I'm missing the jokeLOL.
Nah man I was being derpy because it was so obvious why they were at advantage so when you explained it I was likeDuno if I was just meme'd or something. Feel like I'm missing the joke
D1 into s2 is hard to link but man d4 into f3 is hella easy lol, and even if they get uppercut happy I just switch to f4 and then switch back. I find that they get afraid to spam d2 and pokes when I get the jail perfect or keep f4ing them.Only checked on sub! I hope so
D1 into st. 2 doesn't work on sonya. d4 into f3 does though. Idk who has small hurtboxes in this game to check them all.
I heard Johnny had a small hurtbox while crouching and d1 into st.2 works on him, doesn't work on skarlet sonya or cassie for sure. feels bad. d4 into f3 works on everyone from as far as I can tell though
The only upshot is she can't really open you up. I need to unlock her so I can lab her strings. The one where she stabs, and then the third hit is like a double overswing pushes you way too far back to retaliate. Not sure how to deal with that one tbh, assuming flawless block.Frost seems an absolutely horrible matchup
Need to lab her but she's got some move that's like predators d4 and it's absolutely evil cause cage has no fast mids. Plus you can't really play zoning neutral in the midscreen cause she can put out her head bomb thing.The only upshot is she can't really open you up. I need to unlock her so I can lab her strings. The one where she stabs, and then the third hit is like a double overswing pushes you way too far back to retaliate. Not sure how to deal with that one tbh, assuming flawless block.
Aside from that, the 2nd hit from her low starter is high, so if she does 2 hits in an attempt to confirm, you can block the low, release block and punish. I don't think she has an OH starter. Her range is definitely an issue though.
The problem is you said "f344 puts you at+6 ". That's what the other commenter questioned. He never even mentioned the advantage of forceballs, which you're laughing at someone explaining.Nah man I was being derpy because it was so obvious why they were at advantage so when you explained it I was like
Think you're misunderstanding him my dude. He was just laughing at himself as he didn't grasp something thats quite obviousThe problem is you said "f344 puts you at+6 ". That's what the other commenter questioned. He never even mentioned the advantage of forceballs, which you're laughing at someone explaining.
What you said was plain wrong, and the guy correctly called you out on it. No one has denied forceballs are amazing, arguably the best fireball in the game. The problem is half the cast has bugged hitboxes causing the forceballs to whiff over crouch blockers so you can't link them in block strings properly.
Maybe. Hard to gauge tone online.Think you're misunderstanding him my dude. He was just laughing at himself as he didn't grasp something thats quite obvious
No worries bro lol, I was confused af by your post at first lmao I was making fun of myself.Maybe. Hard to gauge tone online.
Ah, my bad, my bad. XDNo worries bro lol, I was confused af by your post at first lmao I was making fun of myself.
That's pretty good. I tried the same combo but replaced f3 with 4 and it did less damage. But 4 does more damage than f3. Makes me think scaling is based on total damage of the combo and not number of hits?So don't know if it's been posted but I've seen videos of even pros using less optimal corner combos
Highest I've found- f344 np mb f3 2 2 2 2121 np 360 damage.
Tbh though the 4th 2 is hard to land
I also tested this. I think it's because 4 standalone is a launcher technically. B2 does the same. Heavy scalingThat's pretty good. I tried the same combo but replaced f3 with 4 and it did less damage. But 4 does more damage than f3. Makes me think scaling is based on total damage of the combo and not number of hits?
The only use I have found so far is optimizing damage at the end of the combos...Is there any use for the flipkick? even in mkx it could be used in corner combos. This is my biggest issue with all characters having a bunch of useless moves
It seems to have slightly more horizontal range than D2, so I've been using it to anti air in some occasions. It's risky though.Is there any use for the flipkick? even in mkx it could be used in corner combos. This is my biggest issue with all characters having a bunch of useless moves
Thus far, my optimal build (and the one that I currently plan on labbing with, in case it can become tournament-viable) is Rising Star, Pissed Off and Brass Knuckles.So just messing around with custom variations and I feel rising star would be very useful it's MB is a overhead and only -4 on block and decent chip too could also lead to d1 grab.
Also the pissed off move could be a great combo ender with high damage.
I've been doing 121 rising star on block and 121 pissed off on hit.
Too bad it's not a actual variation but maybe at some point