What's new

Kabal ( Clean Cut ) Combos

Combos that i found are most effective in real battle :
Starters 11(punish)
111
B12(overhead)
4 ( good for counter )
Midscreen
B12 bf3 23 db4 amp (254.29 )
B12 bf 22 bf1 amp 23 db4 (268.73 )
D2 KB 23 bf3 4 db4 amp (412.70 )
4 bf1 23 bf3 4 db 4 amp (338.56 )
B12d2 KB 23 bf3 4 db4 amp (372.30 )
To punish teleports etc : 22 bf1 mb 23 bf3 4 db3
Corner
J3 111 bf 1 amp 23 bf3 4 db 4 (361.03 )
B12 bf1 amp 1 1 23 bf3 db4 (303.02 )
Starter 23 23 bf 3 4 db4 (344.42 ) - thanks ForeverKing
These are most damaging combos . Most of the combos you can end with extended hook instead of db4 for a restand.
 
Last edited:

Aye

Noob
Thanks for a starting point man. I'm new-ish to fighters and need something to start off with. It's real weird Kabal doesn't have a dedicated combo thread yet, almost everyone else seems to, whats the deal with it not having one for him?
 
Thanks for a starting point man. I'm new-ish to fighters and need something to start off with. It's real weird Kabal doesn't have a dedicated combo thread yet, almost everyone else seems to, whats the deal with it not having one for him?
Somehow he is not popular . Haven't met any single Kabal in ranked.
 
Sir Snibbor,

thanks for your answer.
Is it intenionally that you wrote in the first part a small "s" and later a bigger "S"?
Is there a difference between "s" and "S" ?

Thank you very much in advance!
 

Hor_PeT

Kombatant
Corner:
"B12 bf1 amp 1 1 23 bf3 db4 (303.02 ) "

Actually
B12xxbf1 amp 1 1 23 bf3 4xxdb4 Amp (322 ) works. 303 without amplifying the ender.
It is pretty good!

Starter (b12, f22, s11) xxBF1 amplify, S4, D1, S23xxBF3, S4xxDB4. - it was too strict to me. :)

And in the corner you can do meterless BF1 combos as well if you run out of offensive bar which has better damage than only BF3... Not bad.


EDIT: Btw I really like the 4xxBF1 AMP, 23xxBF3, 4xxDB4/DB3 combo. It makes the punish really effective if S4 connects!
And S2 punish makes good punish to compared to S1 - and S4xxDB4/3 ender adds more damage too than F22. Just most of the time need to step a bit forward to connect after BF3. Nice optimization I did not think about until now (just trying characters out with minimal optimization of course).
 
Last edited:

Hor_PeT

Kombatant
F22 doesn't connect with buzzsaw .set up ai block auto and test .
Yes it isn't but normal buzzsaw will...
F22xxBF1, D1, D1, 23xxBF3, 4xxDB4 (amp). it will be a bit better damage than straight into BF3.
And if you like restand it does pretty good damage too starting with BF1 like:
F22xxBF1, D1, D1, 23xxDB3.

So there are possibilities to mess up with the opponent several ways.
 
My corner combo is (starter) xx amp bf1 23bf1 d1 11bf3 4db4. (326.79)
Or switch sides for the restand by ending with 4db3 (329.17) (not worth it imo)


The timing for these combos is a bit harder than the ones listed above but will deliver u more damage.
Im sure there is a better option after 23bf1 but i havent found a way to squeeze more damage out.
 
Combos that i found are most effective in real battle :
Starters 11(punish)
111
B12(overhead)
4 ( good for counter )
Midscreen
B12 bf3 23 db4 amp (254.29 )
B12 bf 22 bf1 amp 23 db4 (268.73 )
D2 KB 23 bf3 4 db4 amp (412.70 )
4 bf1 23 bf3 4 db 4 amp (338.56 )
B12d2 KB 23 bf3 4 db4 amp (372.30 )
To punish teleports etc : 22 bf1 mb 23 bf3 4 db3
Corner
J3 111 bf 1 amp 23 bf3 4 db 4 (361.03 )
B12 bf1 amp 1 1 23 bf3 db4 (303.02 )
These are most damaging combos . Most of the combos you can end with extended hook instead of db4 for a restand.
This is exactly what I needed and holy shit what a stylish lil corner combo at the end.
I'd like to add that stance is extremely important in this combo. Make sure Kabal's back is NOT facing you after the B12 starter.
 

666 I HazeOner

When the going gets weird, the weird turn pro.
Corner j3 combo's:
-Deep j3, 4, d1, 23xxbf3, 4db4(mb) 372 (394)
-> fatal blow ender 471
-j3, d1, d1, d1, 23bf3, 4db4(mb) 333 (356)
-> fatal blow ender 427
-j3, 4bf1, d1, 23bf3, 4db4(mb) 350 (366)
-> fatal blow ender 416

Corner d2 krushing blow:
-d2, 4, d1, 23bf3, 4db4(mb) 441 (462)
-> fatal blow ender 528
-d2, 1, 1, 4bf3, 4db4(mb) 387 (409)
-> fatal blow ender 509
-d2, d1, d1, d1, 23bf3, 4db4 (mb) 406 (426)
->fatal blow ender 489


For most fatal blow ender I did the fb after the spin, for some reason 4xxfb didn't work in most combo's.
Try to use meter in the end of a juggle combo if your opponent has two bars of defensive meter. Otherwise you'll lose a bar for nothing when they breakaway.
 
Last edited:

Xyero

Noob
Somehow he is not popular . Haven't met any single Kabal in ranked.
I believe cause he's simple and strong but also really cause he's very samey to Kabals of the past games. In the coming months when people get tired of the new flavor there will be more Kabals.
 

jcbowie

...more deadly than the dawn.
What the best damage people are getting midscreen? I've got a little over 30% on a 1-bar punish right now, but I wanna know if that's optimal or if I've been wasting my resources with it.