DDTECH
H8TR MKR
Plus 1If you folks find better, please write 'em down!
And I we need an official combo thread by someone committed to editing it!
Plus 1If you folks find better, please write 'em down!
And I we need an official combo thread by someone committed to editing it!
Very. You’re better off using 12 or 2. If you’re trying to confirm off a d4 into orb hat, then you must use the f1 link.How tight is f1 link after hat orbit?
I don't really db1 in combos... Its expensive...So far Lao feels natural to me. My bnb has been 2121 db1 f1 df1 j3 d4. I havent gotten much lab time since i was playing story mode but ill get into it after work this week. That link from db1 to f1 is super tight
Sometimes s1 or s2 wiffsVery. You’re better off using 12 or 2. If you’re trying to confirm off a d4 into orb hat, then you must use the f1 link.
I am, but i think its mainly because im playing stickAnyone else having trouble hit confirming 21212 online but in training mode it works fine? I can hit confirm it into the 4 ender but when i try to spin it doesn't come out
I play on pad. I can get the 21212 string to come out but not special cancel. In training mode I can late cancel/hit confirm it but not online.I am, but i think its mainly because im playing stick
Told you bro. Once people find out his gimmick and start mashing low pokes or d2 it's over. I'm going to start experimenting with some of his safer strings that have push back, so that I can get some whiff punishes going.Played online alittle. Lao is super unsafe when his shit is blocked.. its kindof annoying.
Can we get a break down.. Does this shit that we upgrade and customize transfer into the online world?
I labbed him a bit and I noticed that orbiting hat isn't that bad of a choice to use in combos. In fact, I think it might be a better choice over spin when you're doing 21212 because it actually scales less, surprisingly.Where my Lao mains at? Im struggling.
So far, this is the only stuff Ive found.
Since orbiting hat uses a bar of offense and defense, I choose to not use it in combos unless in the corner. Instead, Ive been ending combos in Monk Dunk then setting up Orbiting Hat.
Combos:
F21spin, 12, f12
F21spin, 12, f4orbiting hat(this is an option, will beat all wake ups as well as getting an extra % in damage. ~21%-~22%
Anyone care to revise this or help me lab this char?
I completely agree with this statement, that is exactly what I was thinking on day 1I definitely feel that most of the stuff I can get away with now is just gimmicky and once people wise up to it it'll no longer be viable.
sounds interesting, I always thought F4 was kinda too slow, gonna try that on real opponentsSometimes I'll throw out F4~DB1 and if it catches them it leads to huge damage:
You're not connecting it 8/10 times online, Big facts. Thats not shit talking, thats just plain facts. In pratice you'll be fine, but online game play its time to start looking at his basic bitch openers to do anything vs anyone online.. and as people get better and learn more shit.. watch out lolHow tight is f1 link after hat orbit?
He can. His teleport cancels are hard to time. Most of them can only be canceled very late in the string. Turn on frame data and try canceling the teleport.. if you successfully cancel the string into tele, your cancel adv should show up in the frame data box.Db1 is +12 and f1 is 10f iirc so its a 2f link. Maybe its character specific, but i can consistently link s2 after db1 on raiden without whiffing (thats who i used as target practice last night). S1 seems to whiff on everyone
Can lao not special cancel his tele on any strings?
Yea, you’re right. IMO he needs more hit adv on his orbiting hat.You're not connecting it 8/10 times online, Big facts. Thats not shit talking, thats just plain facts. In pratice you'll be fine, but online game play its time to start looking at his basic bitch openers to do anything vs anyone online.. and as people get better and learn more shit.. watch out lol