Imo, it goes like this MK11>Inj2>Inj1>MK9>MKX. I've teared, I've laughed and I've been surprized in MK11, so yeah, i liked it.I've thankfully yet to be spoiled, but I'm hearing so many different polarizing things about the story. Someone said it was so bad it made the X story look good, some people were saying it was just ok, and now I'm hearing it's amazing and quite possibly the best in any fighting game ever? All the different reactions are really stirring my curiosity since it seems like they really took some risks this time around, which was my main issue with how safe X played it. Definitely, the first thing I'm doing once I get the game tomorrow.
That sounds incredibly promising, and just about everything I wanted to hear! I know some people really don't care much for the story since this is ultimately a competitive fighting game franchise, but as a big fan of the lore, I really wanted to see them relish and dive deep with the plot for this game character and emotion wise. I've ranted enough about MKX's story already, but another huge thing that absolutely irritated me about that game was how little I cared about almost anything happening; plot, or character wise. MKX had some good ideas with the Outworld Civil War, and some great select little moments, but overall was predictable and just bland, which wasn't assisted by the drab aesthetic of that game that made everything look so monotone and lifeless. The stakes weren't there, the heart wasn't, and most of all the emotion was nowhere to be found.I've teared, I've laughed and I've been surprized in MK11, so yeah, i liked it.
To clarify then, what do they affect? I never played Injustice 2, so it's all new to me.also, gear stats (gem augments) does not affect your character even in casual playlists!
Only single player modes. Like, who cares LoLTo clarify then, what do they affect? I never played Injustice 2, so it's all new to me.
Cool. Do they affect Klassic Towers or Single Fights then, or only Towers that already have modifiers?Only single player modes. Like, who cares LoL
They give you bonuses to help you in the towers so either they boost all damage, damage on specials or they give you resistance to certain types attacks. In IJ2 this used to take effect in player matches, but this time it won’t which is good.To clarify then, what do they affect? I never played Injustice 2, so it's all new to me.
Don't know, don't care. I'll be using MK11 to grind for my main's gear and pvp play to use my preffered custom variation. Random krypt and preset variations are a joke.Cool. Do they affect Klassic Towers or Single Fights then, or only Towers that already have modifiers?
not directly, but even competitive players like their visual customization. i have spent like 300 000 koins in the krypt and havent found a single costume for my main.So the apparent grind and progression issues, that's essentially for earning cosmetics and things for Custom Variations; this does not affect competitive play? Is that correct?
My thoughts exactly. Learning how to cheese a cheesy fight doesn’t help anyone. It’s just frustrating and annoying.Imagine if they made character towers similar to combo trials, or focused on game play elements like your character getting caught in a combo vortex and you have to figure out how to get out of it. So many things they could do with towers to actually teach people the game and even their particular character and how to face different match ups, but instead they went with the make it frustrating to make a buck route.
Taking your character theough towers should help you learn that characters strengths and weaknesses plus match up knowledge, not how to use special assists not in the regular game to beat a nearly impossible opponent. How does that help you "get gud".
I have watched a couple people play the krypt and it seems ok,but with the towers being so stupid you barely have resources to buy stuff.I’m glad to see complaints about Krypt randomization, and Towers of Time being unfairly difficult. Hopefully this forces some fixes.
I always thought the Challenge Tower from MK9 and all of new incarnations should've been the place where you learn. Like the advanced tutorial, but in a funny setting:Imagine if they made character towers similar to combo trials, or focused on game play elements like your character getting caught in a combo vortex and you have to figure out how to get out of it. So many things they could do with towers to actually teach people the game and even their particular character and how to face different match ups, but instead they went with the make it frustrating to make a buck route.
Taking your character theough towers should help you learn that characters strengths and weaknesses plus match up knowledge, not how to use special assists not in the regular game to beat a nearly impossible opponent. How does that help you "get gud".
Love how there would be little intros like in deception and the MK9 challenge tower. I feel disappointed we didn't get anything like it again.I like that they are giving them shit on the Krypt and towers. If anything, they are not giving them enough.
I always thought the Challenge Tower from MK9 and all of new incarnations should've been the place where you learn. Like the advanced tutorial, but in a funny setting:
"Millena is dead, but Kitana wants to fulfill her last wish: Giving you that teddy bear!
Show her how much you dislike it by performing all your krushing blows on her" And then it shows you the requirements and teaches you how to do them.
"Kotal Khan knocked you down and thinks he won Outworlds Throne. Show him Shao Khan is not so easily defeated by performing a wake up attack into a combo" And you learn about the wakeup system.
So many missed opportunities with this...