A F0xy Grampa
Problem X Promotions
I have been using this string alot for the past month, purely to build a little bit more meter and confuse opponents who think I was only going to do a 11, on hit it gives advantage and on block it gives pushback.
However, on block it pushes you into the range where F3 will crush all low pokes/standing moves that are quicker than it, so long as you stand perfectly still and do a F3 right at the end of the 11F1 animation.
I tested this against a few characters, not the whole cast:
Jax - (Nothing worked)
Raiden - (Sometimes his D3 would work, other times it wouldnt, seemed random, Cage kinda hops over it and knees him in the face)
Smoke (Nothing worked)
CSZ - (Nothing worked)
Kitana - (Couldnt even D1)
None of them could escape the F3 after the 11F1 was blocked. So heres something to get people to poke and punish them for it![Stick Out Tongue :p :p](/styles/default/xenforo/smilies/tongue.png)
The opponent has 3 options after 11F1 is blocked
- Armour
- X-Ray
- Block the next F3
Dont jump because obviously you'll get AA'd by F3 for roughly 25% into nutpunch.
This is especially effective jumping out of the corner because you can get about 9% free chip damage and a mindgame after it.
However, on block it pushes you into the range where F3 will crush all low pokes/standing moves that are quicker than it, so long as you stand perfectly still and do a F3 right at the end of the 11F1 animation.
I tested this against a few characters, not the whole cast:
Jax - (Nothing worked)
Raiden - (Sometimes his D3 would work, other times it wouldnt, seemed random, Cage kinda hops over it and knees him in the face)
Smoke (Nothing worked)
CSZ - (Nothing worked)
Kitana - (Couldnt even D1)
None of them could escape the F3 after the 11F1 was blocked. So heres something to get people to poke and punish them for it
![Stick Out Tongue :p :p](/styles/default/xenforo/smilies/tongue.png)
The opponent has 3 options after 11F1 is blocked
- Armour
- X-Ray
- Block the next F3
Dont jump because obviously you'll get AA'd by F3 for roughly 25% into nutpunch.
This is especially effective jumping out of the corner because you can get about 9% free chip damage and a mindgame after it.