Especially when there's a reasonable way to obtain those cosmetics through in-game progression, like in MK11.Paid Cosmetics is perfectly fair and legal imo.
We don't know that though. There wasn't a reasonable way to unlock shaders in Injustice 2 for example, they were rare and completely random unless you used source crystals.Especially when there's a reasonable way to obtain those cosmetics through in-game progression, like in MK11.
A bit of an assumption on my part. Of course you're right that we won't know for sure until we get our hands on the game. But we do know that MK11 allows you to grind items for specific characters by doing their towers, and we know it often allows you to see exactly which items you'll get ahead of time, which are both huge improvements over INJ2.We don't know that though. There wasn't a reasonable way to unlock shaders in Injustice 2 for example, they were rare and completely random unless you used source crystals.
You consistently post the most reasonable, logical and well thought out responses day in and day out. Always enjoy hearing your thoughts.Especially when there's a reasonable way to obtain those cosmetics through in-game progression, like in MK11.
This is just an "impatient gamer fund." NRS is literally just getting free money, which doesn't negatively affect us in any way, but positively affects NRS's ability to create MK content in the future. And gives those impatient gamers what they wanted. They get the cosmetics they want, NRS gets the money they want, and we get the MK content we want. Win-win-win.
Adjusted for inflation, the cost of a video game has gone way down. Here are some NES prices from the 80's:Video games today cost studios in the multiple millions of dollars to produce, but they still only cost the consumer around $50-$60 - exactly what the original Nintendo games cost consumers back in the eighties.
This is fine.
As far as “tedious grinding” goes, you youngins’ obviously never played any of the original Final Fantasy games...
Yet people still complain about paid DLC, or even preorder content. It is ridiculous, especially in NRS’ case, where their games are loaded with content up front.Adjusted for inflation, the cost of a video game has gone way down. Here are some NES prices from the 80's:
We can find a 1990 game's 2019 price by multiplying by 1.95. So, in 2019, that sweet copy of Robocop 2 on NES would have cost $113.08. Here's an entire article about this subject, and here is an online inflation calculator. The only caveat that I can think of is that those games were manufactured on expensive cartridges, while games today are released on inexpensive disks or digitally at almost no expense, so devs get to keep a larger chunk of the pie.
I mean, that's very likely the case. Often you can get "one set" of gear for the character you main, or if you're a tourney player who's cranking out those hours you'll get a few sets, but often to bling more than one character out they're going to tweak it so you have to spend cash.As long as they don't make unlocks take a billion years to "entice" you into buying the currency, I could care less.