M.D.
Spammer. Crouch walk hater.
Never been a fan of this "wild west Mexican standoff" "playing chicken" game style.
Waiting for the other player to do something in order to punish is really lame, and as an enforced game play mechanic it's just boring.
It comes down to whoever presses first will get whiff punished, which is MEH.
I like games that force you to actually push forward, such as GGX taking away your meter if you turtle.
It's not that it's a bad or good mechanic, it's different and personally I find it boring to play. Mainly all matches end close to timeout and you end up waiting 30 seconds for a move then you make a mistake and you lose.
I hope this won't be the final meta as I really don't enjoy street fighter and I don't want mk to take this path in the long run.
Waiting for the other player to do something in order to punish is really lame, and as an enforced game play mechanic it's just boring.
It comes down to whoever presses first will get whiff punished, which is MEH.
I like games that force you to actually push forward, such as GGX taking away your meter if you turtle.
It's not that it's a bad or good mechanic, it's different and personally I find it boring to play. Mainly all matches end close to timeout and you end up waiting 30 seconds for a move then you make a mistake and you lose.
I hope this won't be the final meta as I really don't enjoy street fighter and I don't want mk to take this path in the long run.