PLAYING TO WIN
Champion
MK11 has been very secretive about tournament standards concerning ability moves despite numerous requests in multiple media outlets asking for clarification. Their silence can only mean two things listed below. When considering the tournament scene, there are some very serious questions that need answered if full customization will be allowed.
Nertherrealm's silence on this matter can only mean:
Nertherrealm's silence on this matter can only mean:
- they are not sure
- they are getting ready to present at a c2e2 type event of have something specifically planned for its rollout
- If customization is allowed, how will you know what moves your opponent picked? When you are at a major and fighting in your 7th set of the day and are in a game five, I PROMISE you WILL NOT remember what moves they picked. If this is indeed the route NRS chooses then the icons in the ability selection menu will need to be on the screen at all times during game play.
- Many people are saying that full customization will add to the depth of the game and longevity. This is not accurate. The very talented top players will quickly decipher the best selection and moves sets for a character. There are moves that are so strong that you will almost have to pick it (i.e. Skarlet Siphon or Baraka launching stab move). Allowing full customization will actually showcase less moves on the main tournament stages as top players will be using one, maybe two variations.
- Tournament logistics and counter pick issue. Player Alpha is fighting player Beta. A wins, B goes to edit abilities to counter A's zoning, B wins, A goes and picks something that counters player B's move set, et cetera et cetera. Time, viewer ease and a Paper, Rock, Scissors mentality that will be worse than Injustice 2 at its peak.
- Balance will be nearly impossible without making moves either broken or useless. With each character having what appears to be 7-12 abilities they need to compliment each other appropriately. This will only be achieved in an MKX variation style system. Beta Kabal is the perfect example of a character being potentially broken by putting together the right moves. Take the restand or the jump saw away and the character begins to have clear deficits as every character in a fighting game should.
- The player should be number one when considering the standards. Full customization might be a good thing for viewers but it will take away from the tournament players experience. I will argue full customization will not be good for viewers because they will be only seeing one version of each character. I trust Paulo and NRS to give us several variations of a character like MKX that will be viable at a tournament level. This will also give NRS more freedom to make some moves strong or weaker depending on its variation. Something that will not be possible with full customization.
Last edited: