I guess I'll play herI hate Charlotte already...
I guess I'll play her
For the LOLS
Just noticed fucking YOSHITORA, SHIKI, TAM TAM AND HANZO ARE IN!!!
just came
It is essentially 100% footsies with big big reward for reads. Heavy attacks on counter hit will get you 30% in one hit but are unsafe. Supers do ridiculous damage but can be used only once. Combos are really only a single hit cancelled into specials. Game is all about neutral and punishing mistakes. You will be opening yourself up in this game more than your opponent opens you up.I remember playing one of these games back on the original PSX. I was very young at the time so I didn't understand the mechanics very well, let alone understand the core concepts of a fighting game.
For those of you who have experience with the series, what would you describe it like? Footsies, heavy execution, combo heavy..?
Most of my time will go into MK11 when it releases, but I wouldn't mind this as a palet cleanser of sorts. Especially if Ukyo is in.
I think DoA's hyper-sexulisation of its characters makes some players write it off... but imo it is a legit fighter .. a lot of fun to play and detailed enough to support its own competitive scene.Definetly something to look forward to! First DOA in 2019, now this!? Man, i love this shit!
It's the hair. Both Charlotte and Ukyo are sporting ponytails now. And being a prequel to 1 and 2 means Charlotte has her long hair again. I'm guessing they're having trouble doing long flowing hair and it's simpler to just ponytail them up.God I HEAVILY dislike that Charlotte design especially with her being the only one to get redesigned
Everything else is dope though
It seems to have both just defend and SS5SP deflects.I'm a bit lost here, so the game has 2 parries?
The SS2 parry which is the just defend that allows you to recover faster from blocked attacks now?
And the SS3 parry which has more active frames but has longer whiff recovery
is that it? pls confirm if this is, it looks awesome so far.
They also added a lot of things from other samurai games but very well implemented
Throws now have grab animation and recovery
Now you can step dodge attacks and whiff punish.
Zetsumei are back but are a huge all or nothing risk reward mechanic, since it gives you the zetsumei at cost of doing a one time great deal of damage, they are largely unsafe and once you burn you power gauge you are not getting it back until the game ends.
However powers are still there and do exactly what they were meant for, sword disarm while dealing damage and once it times out you can charge it again, great stuff