rev0lver
Come On Die Young
This has been bugging me a lot recently. The corner seems to act much differently from the rest of the screen. Issues like having to time certain things differently, like timing 2~fans in Kitana combos aren't a big deal, it's other things. If I'm in the corner, and they jump over me while I'm knocked down, I'll sometimes want to do a reverse input cutter as a wakeup, and it'll come out as if I'm not facing the corner even though that's not how I inputted it.
There are a few other things like Kitana's fan lift on wakeup, which will hit a crossover in the corner even if you don't reverse input it. Yesterday I had a weird issue where I was doing a standard combo in the corner, went for a jk~air fan and it came out as jk~squareboost (reverse input of fan). It's not limited to Kitana either, from what I can tell. Doing a jump kick behind your opponent will often still have them kicking towards the corner or will connect with the animation still showing the character facing the opposite way. And I'm pretty sure it's well known that the left corner has random issues where the opponent will juggle behind you (sometimes on Kitana's f2,1, njp combos and a Mileena one I see a lot) and you have to do a quick back up or the combo will drop.
Can anyone explain why this occurs? And why have I been the only one complaining about it?
There are a few other things like Kitana's fan lift on wakeup, which will hit a crossover in the corner even if you don't reverse input it. Yesterday I had a weird issue where I was doing a standard combo in the corner, went for a jk~air fan and it came out as jk~squareboost (reverse input of fan). It's not limited to Kitana either, from what I can tell. Doing a jump kick behind your opponent will often still have them kicking towards the corner or will connect with the animation still showing the character facing the opposite way. And I'm pretty sure it's well known that the left corner has random issues where the opponent will juggle behind you (sometimes on Kitana's f2,1, njp combos and a Mileena one I see a lot) and you have to do a quick back up or the combo will drop.
Can anyone explain why this occurs? And why have I been the only one complaining about it?