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The Corner

rev0lver

Come On Die Young
This has been bugging me a lot recently. The corner seems to act much differently from the rest of the screen. Issues like having to time certain things differently, like timing 2~fans in Kitana combos aren't a big deal, it's other things. If I'm in the corner, and they jump over me while I'm knocked down, I'll sometimes want to do a reverse input cutter as a wakeup, and it'll come out as if I'm not facing the corner even though that's not how I inputted it.

There are a few other things like Kitana's fan lift on wakeup, which will hit a crossover in the corner even if you don't reverse input it. Yesterday I had a weird issue where I was doing a standard combo in the corner, went for a jk~air fan and it came out as jk~squareboost (reverse input of fan). It's not limited to Kitana either, from what I can tell. Doing a jump kick behind your opponent will often still have them kicking towards the corner or will connect with the animation still showing the character facing the opposite way. And I'm pretty sure it's well known that the left corner has random issues where the opponent will juggle behind you (sometimes on Kitana's f2,1, njp combos and a Mileena one I see a lot) and you have to do a quick back up or the combo will drop.

Can anyone explain why this occurs? And why have I been the only one complaining about it?
 

Reedoms

Champion
This happens to me quite a bit as Noob. I'll input upknee (db3) and charge (df3) will come out instead and go the complete opposite direction that I'm facing so it doesn't even come close to hitting my opponent.
 

NRF CharlieMurphy

Kindergarten Meta
Sub has to back up if he lands b2 in the corner to get the follow up b1(whiff) 2 to stay bounced in the corner. If you don't, they'll bounce behind you...
 

xenogorgeous

.... they mostly come at night. Mostly.
yep, some stuff done in the corner can result in crazy result, seems to be a bug issue, or just a characteristic of this engine, what make even more evident the factor that exist 2 classes of combos : the middle screen combos, and the "restricted-only" wall combos, so trying to do some combinations in corner, can make the game act confused, I guess ..... seems that the "time window" for command input execution, diminish when characters are in the corner ....
 

rev0lver

Come On Die Young
Seriously, can someone shed some more light on this? This has to be the most frustrating thing in the game for me right now.
 

GodsLonelyman

Kombatant
Theres another bug when you're in the corner and your opponent jumps at you to cross you up, if you tech roll, and jump towards your opponent, your character is doing the flip/ball animation in the air, facing the corner and hovering to the other side, so what ultimately happens is you hover and land back in the corner. Probably doesn't make sense the way I described it lol.
 

GNG Iniquity

#bufftaquito #punchwalk #whiffycage
There are a few other things like Kitana's fan lift on wakeup, which will hit a crossover in the corner even if you don't reverse input it.
I fall for that every fucking time, pisses me the hell off. I'm curious if that works for Baraka's chop chop in the corner too; I'm presuming it does.
 

Lt. Boxy Angelman

I WILL EAT THIS GAME
Good observations, gentlemen...I, also, have great dealings of trouble with shit in the corner coming out wrong.
The close-quarters inputs get mixed up WAY too often...Cyrax + corner Teleport/Ragdoll Kick dance + coming out as a standing 1 or 3 = I want to kick children. The Sub/Noob shenanigans I've seen happen, especially with Noob because he's got 2 specials that require 3.


I fall for that every fucking time, pisses me the hell off. I'm curious if that works for Baraka's chop chop in the corner too; I'm presuming it does.
That makes two of us. One of the many reasons I hate fighting Kit...
 

RomeoBravoDelta

Kombatant
Some of it might have to do with auto-correct and the elevation and angle of the opponent. Someone should test to see at what point the game considers your opponent on the other side of you and flips the inputs.
 

1man3letters

Alpha Tarkatan - Moderator
Moderator
I fall for that every fucking time, pisses me the hell off. I'm curious if that works for Baraka's chop chop in the corner too; I'm presuming it does.
yes it does
,anytime ive done it in match i turn to the person beside me and be like what kinda BS was that,its stupid

baraka also has a corner issue himself,its already been mentioned bout the juggle behind which happened to me a few times also,anyway if baraka does f2,4 with opp back to wall and it hits,if u press block after it u will be switched around to you back in the wall,majorly stupid
 

Lt. Boxy Angelman

I WILL EAT THIS GAME
baraka also has a corner issue himself,its already been mentioned bout the juggle behind which happened to me a few times also,anyway if baraka does f2,4 with opp back to wall and it hits,if u press block after it u will be switched around to you back in the wall,majorly stupid

I believe that warrants a "Daaaaaaaaaaaaaaamn."

Wow.
 

1man3letters

Alpha Tarkatan - Moderator
Moderator
I believe that warrants a "Daaaaaaaaaaaaaaamn."

Wow.
i believe it warrants a double daaaaaaaaamn seeing as alot of baraka game/damage outside of footies is corner based
like why should i be punished for guessing right on my opp blocking low??? and if u dont press block and get switched around your wide open for a wakeup attack

normally id never use it in corner anyway because there better options like f2~ex slices but still just cause it not the best option doesnt mean it not stupid as hell that it happens
 

miloPKL

soundcloud.com/pukelization
i havent experienced any corner "bugs" yet, but of course the mechanics in the corner are a lot different to the behaviour midscreen. im sure with deliberate execution and correct spacing and timing, youll experience no problems. keep autocorrect in mind at all times, you experience reverse inputs if you dont react to the cross up and adjust your input accordingly.
 

rev0lver

Come On Die Young
i havent experienced any corner "bugs" yet, but of course the mechanics in the corner are a lot different to the behaviour midscreen. im sure with deliberate execution and correct spacing and timing, youll experience no problems. keep autocorrect in mind at all times, you experience reverse inputs if you dont react to the cross up and adjust your input accordingly.
What I mostly mean by reverse input problems is that, for example, I'll be knocked down in the left corner and have the opponent do a crossover, then I'll reverse input my cutter to catch him while he's coming down, and it will randomly come out the other way. Down, back 2 does nothing for Kitana, so it wouldn't make any sense for cutter to come out facing the right side.
 

xxteefxx

Kenshi Moderator
yes this is a known subject for mortal kombat 9. the corner issue is not a BUG at all, and it happens also in other fighting game too...well some other fighting games like >> Samurai Showdown, Jojobizzare adventure ...hmm some TINY reverses in SF series...etc

though in MK9 it's VERY obvious and annoying. the reasons are because of two things:

1- Major: the side change read

for example...let Raiden do an EX teleport (or kung lao). due to the fact that you will be stick waiting for raiden or kung to come out, what actually happens is ; your character will look right, and then will turn left, and then will turn right again (or the other way around). due to this animation, it takes an extra frame for the CPU to register the correct positioning of the character.

it can happen to something as simple as Raiden's regular teleport...try it out urself. let raiden to a teleport, and as soon as he does, quickly do a fast target Combo. for example, pick Kenshi and let raiden do a teleport. as soon as he do it, press 1,1,1.
if done fast, kenshi will preform the target combo while RAIDEN will pop up on the other side.
the reason is, the computer read the target combo EVEN though after raiden teleported, and so due to the frame needed to change sides...1,1,1 came out faster, resulting in making kenshi do his target combo on the same exact side raiden was before he teleport

2-Minor: Hitbox/ hurtbox

In corner, this is very Hurtbox dependable as well. again lets pick Kenshi as an example.
If kenshi on either ground or standing, while opponent jump over him(Cross up) with a JP, and then kenshi reserve direction EX RK, sometimes it will work and sometimes not due to two reasons:

A- Due to the first mention example, IF the attack on wake up

B- due to the different hurtbox sizes. some hurtboxes takes wider space that will push the opponent further from corner will they land than others on cross up .
for example, this whole issue can result in a MASSIVE known bug will some character. For example: Ermac.

in corner, ermac can auto correct his X ray and bugs the opponent to stuck them out of the screen. the sole reason this happened is because of the hurtbox registry.


so basically...this is not a bug. they just have to remove the extra frame input issue on side changes because it's not right, nor fair.

if you still didnt get what i meant, then when we meet at REV X i shall show u . arent u gonna be there :)?
 

rev0lver

Come On Die Young
Ok, this has been bugging me again. I still don't fully understand Teef's explanation, so I was wondering if anyone else could give more insight about this wakeup issue. It makes NO sense that pressing d,b,2 to catch a crossover with cutter would come out as if i pressed d,f,2. d,b,2 does absolutely nothing otherwise (would probably come out as a b2).

If I input something, and it comes out in the opposite direction that I inputted it (when it's a directional input, not something like a standing 1), that shit needs to be fixed.
 

Grolarbears

Apprentice
This happens to me quite a bit as Noob. I'll input upknee (db3) and charge (df3) will come out instead and go the complete opposite direction that I'm facing so it doesn't even come close to hitting my opponent.
This is hands down the most common example I see.