MadeFromMetal
Heart From Iron, Mind From Steel.
Although I've played fighting games my entire life, MKX was the first game I took seriously as a competitor. Since then, I've taken a few more games seriously and learned a lot about the more in-depth aspects of playing a fighting game. In the MK11 hype, like many, I've gone back to MKX and realized I was not setting myself up for success as well as I could have.
1. I never really had an Oki plan. The options I left for myself were either "run up buttons" or "run up block". I needed to develop setups or at least give myself different looks and options by not ending every combo in the same way. I needed to come up with a way to eliminate putting myself in a 50/50 when I should be at an advantage by labbing setups that could beat multiple wakeup moves and timings.
2. I did not have a matchup specific gameplan for each character/variation. I may have had tech for some specific matchups, but I entered each match with the same plan and playstyle. While MKX was big on getting your opponent to the corner, that should not have been my only goal in each round, especially against characters that had an effective means of escaping the corner.
My goals for MK11, as a player, are:
1. Lab oki setups for each character to beat their most common or most effective wakeup options.
2. Have a matchup-specific gameplan going into each round.
3. Make it out of my pool at a major tournament.
What do you need to work on? What are your goals?
1. I never really had an Oki plan. The options I left for myself were either "run up buttons" or "run up block". I needed to develop setups or at least give myself different looks and options by not ending every combo in the same way. I needed to come up with a way to eliminate putting myself in a 50/50 when I should be at an advantage by labbing setups that could beat multiple wakeup moves and timings.
2. I did not have a matchup specific gameplan for each character/variation. I may have had tech for some specific matchups, but I entered each match with the same plan and playstyle. While MKX was big on getting your opponent to the corner, that should not have been my only goal in each round, especially against characters that had an effective means of escaping the corner.
My goals for MK11, as a player, are:
1. Lab oki setups for each character to beat their most common or most effective wakeup options.
2. Have a matchup-specific gameplan going into each round.
3. Make it out of my pool at a major tournament.
What do you need to work on? What are your goals?