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Soul Calibur 6: THE SOUL STILL BURNS!

JBeezYBabY

Mr. Righteous
Yoshi is a beast
-Fast pokes
-mcf is fast high crushing special mid ch stunlauncher. (JF bA combos in mid).
-Meter steal and meter burn. Mix ups, plus frames, and more dmg to combos. Nice
-3B, this is a launcher with mix ups. Every option is unsafe but its a mix up
-tech traps, if you Face Yoshi Who knows hes shit, do not tech. U will eat ton of dmg
-Wall And RO game. He has a lot of options here. AAA+B, ch mcf, 3B etc.

And there is ton load more, if I have to say few bad things, Id say that hes WR punishing. U need meter to have good dmg from hes WR. But thats it.
You mean his WR A A+B. That's an amazing punish.
 

JBeezYBabY

Mr. Righteous
While searching for new Cervantes tech i found this.........


You can easily take whole LB with this. No idea how could this slip by Bamco QA (do they even have a QA department?)

I'm done with SC VI until they fix all the game breaking bugs.
What's LB ?Question mark? (plus i cant view the video at work currently)
 

Smoke_Of_Finland

Believe in the hop kick
While searching for new Cervantes tech i found this.........


You can easily take whole LB with this. No idea how could this slip by Bamco QA (do they even have a QA department?)

I'm done with SC VI until they fix all the game breaking bugs. I can already see all the scrubs running in ranked with Cervantes when they will found out about this but i posted this anyway - in hope that Bamco will (someday) fix this.
This looks like something you can air control out of.
 

HeavyNorse

#BlackLivesMatter
Are there any Official English version of the notes and have you noticed any changes?
I haven't been able to play since the update, because my sis has taken over my PS4 to play Spyro. XD
But I found this:

http://www.fightersgeneration.com/screens2/sc6-nov18-patch.htm

Soul Calibur VI - Version 1.02 Patch Notes


UPDATE DISTRIBUTION DATES:


PlayStation 4: November 14th

Xbox One: November 16th-19th (expected update date timing)

PC Steam: November 16th


UPDATE CONTENTS:

For PS4, XB1 & PC

  • Voldo and Tira bugs where in certain circumstances, they can use Soul Meter mechanics (Soul Charge & Critical Edge) without the necessary amount of meter have been fixed.
  • Geralt & Tira's unblockable attacks having 'more reach than intended' when used in certain situations have been fixed.
For PC

  • Player Ranking Info displaying incorrect player records have been fixed.
*The dev team will continue to fix unintended effects and bugs in the game when they have been identified. We are very sorry for your inconvenience, but thank you for your understanding in the future.
 
D

Deleted member 5032

Guest
Does anyone have info about Azwel’s trait-cancel frame data? Like if I cancel 2A into trait, how plus or minus am I? In Sonic’s online set with Dragon, I heard him saying something about Azwel being plus, but after extensive testing I still haven’t found anything that’s particularly effective.

I find I spend almost all of my time in Ax mode, even when playing defensively, since it’s so good at whiff punishing. As an Azwel player, how much time would you say you spend in Sword mode? Do you find there are any significant advantages over Ax mode, even matchup-dependent advantages? Right now I can’t find a great reason to use shield or sword, except for the occasional mixup or poke.
 

SaSSolino

Soul Stealing Loyalist
Does anyone have info about Azwel’s trait-cancel frame data? Like if I cancel 2A into trait, how plus or minus am I? In Sonic’s online set with Dragon, I heard him saying something about Azwel being plus, but after extensive testing I still haven’t found anything that’s particularly effective.

I find I spend almost all of my time in Ax mode, even when playing defensively, since it’s so good at whiff punishing. As an Azwel player, how much time would you say you spend in Sword mode? Do you find there are any significant advantages over Ax mode, even matchup-dependent advantages? Right now I can’t find a great reason to use shield or sword, except for the occasional mixup or poke.
https://docs.google.com/spreadsheets/d/1jqEuhMmq6bK2qwfildilL9KzntJ8XCk-OG_5R27KBAM/edit#gid=542196438

There you go my fellow wizardman. I personally find that 22BK is bunkers, while 22AK and 2AK are good enough. BBK and 2BBK are bad, I never use them.

EDIT: K > AAK is pretty good too once you get them respecting K > AAA or K > AAB. That said you can GI all 3 options, so I personally like to cancel in 6K this stance the most are this way if they get too GI happy 6K > B hits them for LH.