Patch notes 8/8/18
Training Mode
- Added the ability to change your online match team from within training mode
- Added the ability to choose your character colors from within training mode
- Added the ability to set your Ki Gauge to regenerate
- Added new reset positions: Middle (Post KO) and Middle (Post Stage Transition)
- Added the ability to change player sides, additionally, hitting reset while holding up will reset position and change player sides
- Added the ability to select Gohan (Adult) levels
- Added the ability to select Ginyu Force members
- Training mode now has 8 recording slots in total
- Added random playback for the 8 recording slots, and added the ability to adjust the probability of each slot
- Reversal options added to the dummy; the dummy will perform set attacks as soon as possible after blockstun and hitstun
- Added the ability to reset the damage information
World Match
- Added the ability to show your own player information
- Added the ability to select "Same rank", "Similar rank" and "Challenge" during the Ranked Match set up
- No longer shows the network color on a matched opponent during Ranked Match
- Added the ability to select "Same color", "Similar color", "Anything" during the Casual Match set up
Others
- Added "Sorry" and "Don't worry" messages to Party Match
- Added the ability to set input delay for Local Versus
- During the VS screen in a Local Match, holding Assist 1 or Assist 2 allows you to swap that character with your first character
- The cursor on character select moves faster
- Followed players now have different colored names
- Pressing the OPTIONS button during button setting saves the button settings and closes the menu
- Added the ability to post Z stamps during the rematch menu for online matches
GAMEPLAY
System Mechanics
The recovery frames of a successful reflect are no longer counter hit state.
Piccolo
Homing Energy Blast (236S) + Assist:
- Increased hitstop
- Increased recovery
Teen Gohan
2S
- Gohan can now use his air options after the move has recovered
- Changed landing recovery to be the same as j.2S
- The first hitbox has been increased in size
j.2S
- The first hitbox has been increased in size
Assist
- Gohan moves further forward while performing the uppercut
Frieza
5S
Death Slash (236X) + Assist
- Hitstop and untech time increased
L Death Slash
Warp Smash (22S)
- Frieza becomes invulnerable earlier
You Might Not Survive This Time (j.236S)
- Landing recovery removed on whiff
Golden Frieza
- Made it possible for Frieza to move immediately after the time freezing cinematic
- If the opponent is not taking damage when you activate Golden Frieza, the startup before the cinematic is longer, but armor properties have been added to the startup.
- During the install, the restrictions of the Z Combo system are removed (5L>5M>5L is possible) (reverse beats)
Ginyu
2H
5S (Jeice)
- Hitstop and untech time increased
Assist
- Hitstop and untech time increased
Strong Jersey (236X)
M & H Strong Jersey
- Increased untech time on cinematic hits (smash hits)
- Launches enemy on hit
Air Strong Jersey (j.236X)
Trunks
5S, j.S, Cyclone Buster (214X>S)
- Made it possible to cancel into special moves when reflected
- Fixed a bug where the move could not be cancelled when hitting on late active frames
Assist
- Hitstop and untech time increased
H Shining Slash (236H)
Cell
5L, 2L
Step In Low Kick (6H)
- Added damage proration when used as the first hit of the combo
j.M
j.S
- Damage proration increased
- Ground bounces on the first hit
Ground M Rolling Crush (236M)
- Added the ability to control the horizontal distance traveled while rolling by inputting 4/6
Ground H Rolling Crush (236H)
- Startup decreased
- Added the ability to control the horizontal distance traveled while rolling by inputting 4/6
Air L & M Rolling Crush (j.236L/M)
- Does not hit opponents behind Cell
Android 18
5L, 2L
- Added whiff cancels (use 4LL to whiff cancel into another 5L)
Support Attack (Barrier) (214S), Assist
- Startup before invulnerability decreased
Barrier (22S)
- Invulnerability starts up faster
- When the barrier stops an attack, it can be cancelled into super with R1/R2, and into lvl3 with 4+R1/R2 (I don't know why they used pad button notation)
L Back Grab (236L)
- Startup decreased
- Combos into super on hit
M & H Back Grab (236M/H)
- Increased the distance 18 moves
Gotenks
5S
- Normalized the cancel timing of the followups to be the same as other characters
Assist
- No longer uses smash on hit
Galactic Donut (214S)
- Fixed a bug where the smash on the next combo is removed when donut hits an assist
Ground M Miracle Spinning Punch (236M)
- Increased recovery when the button is not held
Ground H Great Special Rolling Kick (214H)
- Recovery increased
- Gotenks can airdash and double jump after the move has recovered
Air H Great Special Rolling Kick (j.214H)
Vengeful Shout (236S)
- Increase landing recovery of the feint
Krillin
5S
- Increased untech time
- Added the ability to curve only the ki blast closer to Krillin on the follow up by inputting 4S
j.S
- Increased untech time
- Added the ability to curve only the top ki blast on the follow up by inputting 8S
Senzu Bean (214L), Assist
- The rock no longer can be broken by the opponent's attacks
- Damage proration decreased
Solar Flare (214S)
- Added invulnerability to aerial attacks (like 2H)
Kid Buu
2/3M
- Startup increased
- Added damage proration when used as a combo starter
2S
- Added landing recovery
- Throws the ki blast towards the opponent when they are close to Kid Buu
j.S
Mystic Ball Attack (236X)
- No longer can hit opponent's behind Kid Buu
Fat Buu
5L
- Hits close crouching opponents
5LL
Assist
Nappa
5L, 2M
2H
- Hitbox in front of Nappa increased
Assist
Blazing Storm (236S), Assist
- Startup decreased (frame data on block is worse)
Too Bad (214S)
- Invulnerability startup decreased (armor)
- Total duration decreased
Saibaman Spit (214X)
- Made it possible for the opponent to guard cancel reflect and super dash after blocking this
Android 16
5LLL
- Startup decreased (can no longer tick throw off 5LL)
Ground Flying Powerbomb (214X)
- Added invulnerability to aerial attacks
Ground Dynamite Driver (236X)
Yamcha
Neo Wolf Fang Fist (236H)
Spirit ball (Lvl 1 super)
Tien
Assist
Ground Volleyball Fist (236X)
- Fixed a bug where the followups were still usable when blocked
M Ground Volleyball Fist (236M)
H Ground Volleyball Fist Followups 2 & 3 (236HHH)
- Added clones of Tien to aid in the attack
Tribeam (Lvl 1 super)
- Increased the Z change window
Tribeam, Neo Tribeam (Lvl 1 and Lvl 3)
- Reduced the amount of self damage while Tien is in sparking
Hit
5LLL
- Hitbox above Hit increased in size
2L
- Can cancel into 2L from 5LL
H Tides of Time (236H)
- Invulnerability starts up faster
Death Blow (Lvl 3 super)
- Cinematic hits will not play for the rest of the combo (it's phrased weirdly in japanese too, I believe it just means it consumes the smash but I'm leaving it as a direct translation just in case my assumption is incorrect)
Beerus
5L
- Startup decreased
- Hitbox increased in the front
2L
Assist
- Distance traveled increased
Sphere of Destruction (236X), Assist
- Increased the untech time when it hits while the sphere is being set
- Launches opponent on hit
Sphere of Destruction (236X)
- When hit by a normal, that normal can be canceled into Specials, Z changes and Sparking.
H Ground Sphere of Destruction (236H)
- Beerus floats upwards a little if 2 is inputted
Goku (SSGSS)
Super God Shock Flash (214X)
- Startup decreased
- Launches opponent on hit
L & H Super God Shock Flash (214L/H)
- Damage on the punch when the grab whiffs increased
- Damage proration added when used as a combo starter
Instant Transmission (214/236S)
- Goku faces the opponent when the move ends
Extreme Speed Kamehameha (Lvl 1 super)
- Increased the Z change window
Vegeta (SSGSS)
Big Bang Attack (236S), Assist
- Damage increased
- Hitstop and Blockstun increased
- Launches opponent on hit
L Super Dash Kick Followup 2 (236XXL)
- Startup increased when Vegeta is in front of the opponent
Ground Super Dash Kick (236X)
- No longer counts as an aerial move (no more head property, 2Hs cannot invul through the attack)
Ground Super Dash Kick Followup 1 & 2 (236XXX)
- Made frame advantage uniform
Galick Gun (236HS)
Niagara Pummel (236LM)
- Increased distance travelled
- Startup decreased
- Damage proration decreased
Hold Niagara Pummel (236[LM])
- Cinematic hits will not play for the rest of the combo (it's phrased weirdly in japanese too, I believe it just means it consumes the smash but I'm leaving it as a direct translation just in case my assumption is incorrect)
Android 21
2M
3M
- Added damage proration when used as the initial hit in a combo
- Increased the hitbox on the inside of the tail (closer to 21)
Assist
- Hitstop and untech time increased
- Damage decreased
- Recovery increased
Total Detonation Ball (236X)
- Hitstop increased
- 21 transitions into the move finishing animation when the ball explodes (this probably means the move is always the same on block and hit regardless of distance)
L & M Total Detonation Ball (236L/M)
Homing Energy Blast (Purple 236S)
- Hitstop increased
- Recovery increased
Barrier (Green 214S)
- Invulnerability starts up faster
- When the barrier stops an attack, it can be cancelled into super with R1/R2, and into lvl3 with 4+R1/R2
Ground Aerial Connoisseur Cut (214S)
- Added invulnerability to aerial attacks
Connoisseur Cut, Aerial Connoisseur Cut (236S/214S)
- 21 turns towards the opponent after a whiffed grab
Bardock
L Rebellion Spear (236L)
Ground M Rebellion Spear (236M)
- Added invulnerability to aerial attacks
- Landing recovery added
H Rebellion Spear (236H)
- Active frames on the first attack increased
- Damage on the followup increased
Saiyan Spirit (236HS)
- Once Saiyan Spirit hits, cinematic hits will not play for the rest of the combo (it's phrased weirdly in japanese too, I believe it just means it consumes the smash but I'm leaving it as a direct translation just in case my assumption is incorrect)
Broly
Armor
- The opponent's vanish breaks Broly's armor now
Assist
- Initial hitbox increased
- Untech time increased
Eraser Blow (236S)
Gigantic Strike (j.214X)
- Made connecting vanish after this move easier
Vegito (SSGSS)
Barrier (214S)
- Invulnerability starts up faster
Ground Atomic Buster (214X)
- Added invulnerability to aerial attacks
Spiral Heel Shot (236X)
- Blockstun on last hit decreased
- Recovery decreased
Air Spiral Heel Shot (j.236X)
- Reduced untech time on non-smash hit
Air L & M Spiral Heel Shot (j.236L/M)
- Increased the distance Vegito travels
Zamasu (Fused)
j.L
- Hitbox above Zamasu increased in size
Assist
- Hurtbox decreased in the front
- Startup decreased
- Projectile speed increased
L & H Ground Eternal Justice (236L/H)
H Air Eternal Justice (j.236H)
Divine Order (236S)
- Hurtbox decreased in the front
Held Divine Order (236
)
- Startup decreased
- Projectile speed increased