Roy Arkon
I will leave my seal on you!
Reptile in MKX actually has some good AA's with NJK4 and B1, and he can use D2 in some MU's. I made several videos about it on my channel. You are right about chars not need to have AA options and the Zoners though.- Between the 3 variations of any character in MKX, it is the most balanced FG to date.
- Nope, not every character needs to have anti-airing options. Reptile, for instance, is lousy for anti-airing, but, he has plenty of other tools to make up for it. It is more about finding your character's niche and quit thinking like a simpleton.
INJ2: Zoner (at highest level of play) Vs Non-Zoner (at highest level of play) , Zoner Wins. Every li'l weasel who denies this great truth is probably a weasel who mains a zoner for an easy time in life.
Well, if we're talking about changing a character who is strong like Fate or Starfire then it'd make sense to change their normals rather than their zoning. Otherwise you get Deadshot Syndrome. if they took away DS's meter build and one of his 50/50s then he'd have been in an alright place. Let him keep the staggers even. So that's sorta why I take Reo's side there, the J3 is just one aspect of it.
Anti-airs are fucked in NRS games, if you're someone like Cyborg you have like a 0% chance of anti-airing like half the jump ins in this game outside of up shot read, as he said. IJ2 did it pretty good because there are a lot of characters with good anti airs. In fact there's actually tons. Robin, Starfire, Fate, Aquaman, Hellboy, Cold, Beetle, Brainiac, Flash, Catwoman, Supergirl... Probably more but they mostly fit into the "situational" category, like Sub's D2 which has a nutty hitbox but like they said is kinda slow so sometimes it's hard to do on a reaction for the better jump ins in the game.
Anti-airs are something that has been complained about for like a long ass time, it's not like Reo is the only one complaining.
A little bit of topic, Sub's D2 is actually a very good AA because it has no hit box (I know, trust me). Also, according to Insomniac, NRS did nerf DS' meter gain on his Wrist Canon, and finally, the long stages in IJ2 were a known thing since the very beginning, just so you know.Also I think you need to also separate people who are complaining because they can't handle MU's and people who complain when there are actual problems. Like yeah there's a ton of people who complain about shit that isn't really a thing, literally everyone, myself, included at one point or another, but ya can't just throw everyone under the bus who says anything bad about the game, and just put a shitload of the complaints down to just MU problems, or something along those lines.
IJ2 is the most balanced NRS game, REO is right on that 100% and there is no arguing with it, there are no 8-2's in the whole game and the amount of 7-3's is extremely limited. But that doesn't mean the game doesn't have problems, and in fact it has quite a few, character specific or game-wide. For example, they even talk about the point I mentioned earlier (before I even got to it in the vid lol) that people don't pick up pocket characters because they NEED them but rather because it's so god damn easy to pick up a pocket zoner and do well with them, and cover your bad MU's. At least now we're starting to see more character specialists come out especially in WOTG's but ya still see a ton of people go instantly to character select still once they lose a match.
No shade, just my 2c.
And regarding IJ2's balance, I think that if the explanation for IJ2 being the one and only most balanced NRS game ever is because there are no 8-2 MU's and very limited 7-3 MU's is a very misleading thought. MKX might have more 7-3 MU's then IJ2, but not only it doesn't have 8-2 MU's as far as I know, but also MKX has the Variation system that turns the roster of 36 chars into a roster of 100 chars, obviously the chances of getting 7-3 MU's is higher in that case, but if you look at the amount of chars available to you, the balance level of both MKX and IJ2 is pretty much equal. Both games had some balance issues at the very beginning which is the case for every new fighting game, and now they are both extremely well balanced. So again, I think it is a very misleading thought.
Now back to the topic at hand, even if some people complained about AA's besides REO, he acutally blows up the community for not doing it and he swave the community to do so which is extremely wrong. And about AA's in general, every game is gonna have those chars that are harder to deal with in certain cases and/or certain MU's If every char had all of the options but no weakness or at least having all options but more difficult in some areas then others while also easier in some areas then others, then it would only hurt the game. In fact I believe REO himself said that a long time ago on TYM. And yes, bitching about MU's is just as bad as bitching about other stuff, because if you do it the wrong way and/or way too much, then you only bring the wrong massege regarding the game in general.
And King Hippo and Slips tackeled this issue to the core. You need to lab your options against every possible MU rather then complain about them, because as I've said, and as they have said, every game is gonna have those chars that are harder to deal with. And yes, on WOTG there is a little bit more character varity and more characer loyalists (only a bit though, because offline majors still have a great varity and also char loyalists), but just like King Hippo and Slips said, that's only because that there is less pressure on the players in WOTG, unlike with the IPS which connects a lot more to the offline majors, and because of that pressure that the players had, they don't have enough time to lab every possible scenario, because they wanna win and get the money. So they go to the chars that are known to be stronger as counter picks because it is a lot easier for those players to get the easy path for the win and the money. So yeah, it's only happening because of time and pressure issues for those players, and for others like REO, who don't compete at the IPS, actually has more time to lab because MK11 hasn't been announced yet, so he has more time to check stuff out, he shouldn't just sit and complain for NRS to patch the game for him, and it's true for everyone else. But he, like a lot of other people, is still in mindset that he should just bark at NRS for patching game so NRS would eventually hook him up and patch the game for him, because it has been done way too many times before, and that's exactly what he shouldn't be doing. Period.
That was a spelling error, but I think the bigger question is........I can't tell if he's trying to combine "complaint" and "compliment", or if it's just yet another spelling error.
.... are you a stalker or something?
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