What's new

Fortnite - There's seriously no thread for the game?

Marinjuana

Up rock incoming, ETA 5 minutes
Not really. They are still making decisions catering to the bots. Build shotty meta favors the good players, hell, building in general favors the good players. They are trying to nerf building, you know, pretty much the only thing that sets Fortnite apart from the other BR games. Building is also the skill gap in this game. They also need to get rid of bloom but I doubt that’ll happen. Bloom is fucking (r 3 t a r d ed). Hey, let’s make your shot be based on rng no matter how good of a shot you are, yay randomness.
Yes really, shotguns were stupid. It's not like they aren't good anymore.

Casuals want shotguns to be strong, it's the easiest gun to get a kill with.

Bloom and building nerfs are a separate issue.
 

Juggs

Lose without excuses
Lead Moderator
Yes really, shotguns were stupid. It's not like they aren't good anymore.

Casuals want shotguns to be strong, it's the easiest gun to get a kill with.

Bloom and building nerfs are a separate issue.
No they do not, lmao. Casuals hate the shotguns, because you have to actually aim with them. Casuals constantly complain about the shotguns, hence why they were nerfed.
 

Marinjuana

Up rock incoming, ETA 5 minutes
No they do not, lmao. Casuals hate the shotguns, because you have to actually aim with them. Casuals constantly complain about the shotguns, hence why they were nerfed.
You actually have to aim with them? What do you do with the other guns dude?

Such a high skill ceiling with a gun that could kill you in one shot at close range.

First thing my 14 year old cousin told me about this game was, "get the Tact shotgun, it's sooooo goooood"
 

Cursa

Counterpoke with armoured DB2 at all times.
I haven't been playing the game for a long time but catering to the casual playerbase is pretty important, there just needs to be balance.

I don't have enough experience to speak on the changes so I'm not really gonna speakbut I think it's important to cater to the casuals, especially in a game where you need like 100 players to play a game.

And I'm a console player so my other experience with Battle Royale is PUBG and I don't see how Fortnite can ever fuck up as bad as PUBG has. One of the only games I've ever truly regretted buying, and easily one of the worst games I've played on my xbox.
 

Juggs

Lose without excuses
Lead Moderator
I haven't been playing the game for a long time but catering to the casual playerbase is pretty important, there just needs to be balance.

I don't have enough experience to speak on the changes so I'm not really gonna speakbut I think it's important to cater to the casuals, especially in a game where you need like 100 players to play a game.

And I'm a console player so my other experience with Battle Royale is PUBG and I don't see how Fortnite can ever fuck up as bad as PUBG has. One of the only games I've ever truly regretted buying, and easily one of the worst games I've played on my xbox.
Not when your game is free to play and the majority of the people spending money on your game are the dedicated players. There’s actually really no reason they should be catering to the casuals this hard. But I’m only critical of the game because it’s the best BR game, imo, and the most fun competitive shooting game I’ve played since the Halo 2, CoD4 and Gears Of War (original) days. I want the best for the game on a competitive level, otherwise I wouldn’t really give a shit about what they decided to do with the game.
 

Cursa

Counterpoke with armoured DB2 at all times.
Not when your game is free to play and the majority of the people spending money on your game are the dedicated players. There’s actually really no reason they should be catering to the casuals this hard. But I’m only critical of the game because it’s the best BR game, imo, and the most fun competitive shooting game I’ve played since the Halo 2, CoD4 and Gears Of War (original) days. I want the best for the game on a competitive level, otherwise I wouldn’t really give a shit about what they decided to do with the game.
It's about balance between catering to both dedicated and casual players is my point.

In terms of F2P games then they're important to ensure that the dedicated players can still find games, and casuals will eventually be more inclined to learn the game if it is easier for them to pick it up, and as a result they might become dedicated players and then spend money on the game.

The most popular F2P games are ones that are both easy to understand for new players and have room for players to grow. TF2, Warframe, hell even a good amount of MOBA's fit into that category.

Not speaking specifically about the changes either, just about the template for the game. Like I'm not saying whether they're catering too hard to the casuals or not, but you can't blame them if they do.
 

Cursa

Counterpoke with armoured DB2 at all times.
Also it is the best BR game, largely because other games haven't had enough time to grow imo, among other reasons. H1Z1 looks good though not gonna lie.

Pubg isn't a competitor anymore, at least on console. From my experience Fortnite rules by far.
 

Juggs

Lose without excuses
Lead Moderator
Also it is the best BR game, largely because other games haven't had enough time to grow imo, among other reasons. H1Z1 looks good though not gonna lie.

Pubg isn't a competitor anymore, at least on console. From my experience Fortnite rules by far.
Not the case as far as H1 and Pubg are concerned, both came out before Fortnite. Other BR games that have come out just haven’t been “complete”. If a new BR game has a lot of issues or isn’t complete, it’s never going to survive. Because it’s competing with Fortnite, a game that is insanely popular, has great support from the devs, has a lot of money behind it, and has all the players. The only new BR game that has even come close is Royale Realms or whatever it’s called. If it ever comes to console I’ll definitely be getting it.

Oh and another thing, Fortnite being free to play is a HUGE factor in its success. I feel every game should adopt this model. It’s super smart and if the game is good you’ll make so much MORE money via micro transactions for skins and stuff. Like, you can try the game for free, that’s insane. If it’s not your thing, you didn’t have to waste a dime. I’m serious, every multiplayer game should adopt this model, 10000%
 

Cursa

Counterpoke with armoured DB2 at all times.
Oh and another thing, Fortnite being free to play is a HUGE factor in its success. I feel every game should adopt this model. It’s super smart and if the game is good you’ll make so much MORE money via micro transactions for skins and stuff. Like, you can try the game for free, that’s insane. If it’s not your thing, you didn’t have to waste a dime. I’m serious, every multiplayer game should adopt this model, 10000%
I agree, provided it's done right and as like "cosmetics only" and not a "pay2win" type thing that you get with a TON of F2P games, which Fortnite does the right way.

The only other game I have really commended for it's financial plan was Titanfall 2. Like yeah you had to pay for the game on release but all the DLC were free aside from skins and shit, and even then most of them could be unlocked.

Too bad it died out because it released at a shitty time and was kinda broke, but in a fun way lol. Outrunning your hurtbox was fun.
 

Cursa

Counterpoke with armoured DB2 at all times.
I also think Fortnite has to do with PUBG's failure on console but I don't think it would've done any better if Fortnite wasn't on the map

I gave PUBG the benefit of the doubt when it first came out on xbox but it's been like 6 months and it still has the exact same problems it had when I first got it. Nothing shittier than dying because;
  • some guy's building randomly loaded in before yours so he got guns,
  • or you got stuck in some inanimate object,
  • or your frag bounces off a wall because the path of throw is inaccurate,
  • or your game crashes so you get fucked by the zone,
  • or your frames drop in the middle of a firefight for no real reason,
  • or your parachute doesn't deploy so you just fall to the ground,
  • or you can't jump out of the plane for some reason and end up in the middle of nowhere,
  • or you get hit by a car even though it wasn't close to you,
  • or you drive into a building that hadn't loaded in 30 minutes into the game.
Yea Fortnite could've never been born and xbox PUBG would've been a fucking flop.
 

Juggs

Lose without excuses
Lead Moderator
All I know is, I’ve actually gotten good at Fortnite. I can outbuild people, a shots are on point (aside from bloom being shit and random). I get better literally every time I play. Building is by far the most fun aspect to me, since it’s so unique to have in a competitive shooter and it’s basically the skill gap of the game.

Also, the rocket event was so fucking dope. A rocket went off at 1:30 EST for every single person in a game at that time. Haven’t felt that excited over a gaming event in a long time, maybe ever. And the theories about it are awesome.
 

wsj515

This is my billionth life cycle.
Not when your game is free to play and the majority of the people spending money on your game are the dedicated players.
Isn't this actually not true? If I understand it correctly, if you play the game enough (i.e. are a 'dedicated player') don't you really only have to spend money once to have the battle pass for every season? For a free to play model, those are not the players you want to cater to, you want to cater to the player base that will represent a recurring revenue, most likely whales who play less/aren't as good but want shiny new stuff and have disposable income.
 

CrimsonShadow

Administrator and Community Engineer
Administrator
It's about balance between catering to both dedicated and casual players is my point.

In terms of F2P games then they're important to ensure that the dedicated players can still find games, and casuals will eventually be more inclined to learn the game if it is easier for them to pick it up, and as a result they might become dedicated players and then spend money on the game.

The most popular F2P games are ones that are both easy to understand for new players and have room for players to grow. TF2, Warframe, hell even a good amount of MOBA's fit into that category.

Not speaking specifically about the changes either, just about the template for the game. Like I'm not saying whether they're catering too hard to the casuals or not, but you can't blame them if they do.
You can add Overwatch to the list. Same strategy, massive payoff.
 

CrimsonShadow

Administrator and Community Engineer
Administrator
Not the case as far as H1 and Pubg are concerned, both came out before Fortnite. Other BR games that have come out just haven’t been “complete”. If a new BR game has a lot of issues or isn’t complete, it’s never going to survive. Because it’s competing with Fortnite, a game that is insanely popular, has great support from the devs, has a lot of money behind it, and has all the players. The only new BR game that has even come close is Royale Realms or whatever it’s called. If it ever comes to console I’ll definitely be getting it.
You can blame DayZ for this. DayZ is the first massively popular game I know of where the devs didn’t even bother to finish the gameplay. And I don’t mean ‘left it buggy’ — we’ve all seen examples of that. I mean like literally, didn’t finish the core gameplay or make the engine truly playable.

That was followed by a wave of “If we have a good idea we don’t really have to finish it/polish it games” — and now Epic has found massive success by showing that even if an idea is ridiculously simple, you can gain far more lasting and widespread success if you take the time to make it a great experience.

Early Access ideas, AAA execution. Hopefully this formula is going to kick off a new era of game types we haven’t imagined. And after so many 3rd-person action games, multiplayer shooters, open world story games, and RPG’s that follow similar formulas, isn’t it about time? I think it is.
 
Last edited:

Juggs

Lose without excuses
Lead Moderator
Isn't this actually not true? If I understand it correctly, if you play the game enough (i.e. are a 'dedicated player') don't you really only have to spend money once to have the battle pass for every season? For a free to play model, those are not the players you want to cater to, you want to cater to the player base that will represent a recurring revenue, most likely whales who play less/aren't as good but want shiny new stuff and have disposable income.
Almost every bad player I’ve played against are no skins. I have almost never run into a decent player not using some sort of skin. Obviously they’re out there, but usually the players who play a lot are the ones getting the skins and battle passes. And the ones playing a lot naturally get better at the game because they’re playing a lot.

I understand your point, but that doesn’t seem to be the case with Fortnite. If you’re not playing the game a lot then there’s really no reason to invest the money into skins. I mean, you don’t have to anyway, it’s completely cosmetic stuff.
 

Juggs

Lose without excuses
Lead Moderator
You can blame DayZ for this. DayZ is the first massively popular game I know of where the devs didn’t even bother to finish the gameplay. And I don’t mean ‘left it buggy’ — we’ve all seen examples of that. I mean like literally, didn’t finish the core gameplay or make the engine truly playable.

That was followed by a wave of “If we have a good idea we don’t really have to finish it/polish it games” — and now Epic has found massive success by showing that even if an idea is ridiculously simple, you can gain far more lasting and widespread success if you take the time to make it a great experience.

Early Access ideas, AAA execution. Hopefully this formula is going to kick off a new era of game types we haven’t imagined. And after so many 3rd-person action games, multiplayer shooters, sandbox story games, and RPG’s that follow similar formulas, isn’t it about time? I think it is.
Agree 100%. There was that other game that came out, a BR game, made by I believe Cliffy B. It looked fun, but it was littered with bugs and it was unfinished. So any hype for the game died pretty quickly.
 

wsj515

This is my billionth life cycle.
Almost every bad player I’ve played against are no skins. I have almost never run into a decent player not using some sort of skin. Obviously they’re out there, but usually the players who play a lot are the ones getting the skins and battle passes. And the ones playing a lot naturally get better at the game because they’re playing a lot.

I understand your point, but that doesn’t seem to be the case with Fortnite. If you’re not playing the game a lot then there’s really no reason to invest the money into skins. I mean, you don’t have to anyway, it’s completely cosmetic stuff.
That makes sense and you definitely have a better sense of the player base than I do because I don't play it much. Just seems to me like if I was to play a lot, the only money I would spend on the game would be the initial battlepass considering you can just make enough currency to use on next one and so on.
 

Cursa

Counterpoke with armoured DB2 at all times.
You can add Overwatch to the list. Same strategy, massive payoff.
How could I forget, all Blizzard games are like that from my experience. Probs one of my favourite game developers, if only because they have a really good business plan and cater to a whole range of players across all their games.
 

Juggs

Lose without excuses
Lead Moderator
Do people believe yet that they are purposely catering the game to casuals? This meta is so trash. Shotguns are now pointless to use over an SMG or Tommy Gun. Like I’ve been running double Tommy’s, an SMG/P90, splodes (C4/Clingers/RPG/GL) then heals. Even the heavy shotgun is trash compared to the aforementioned.

Why is this meta bad? Because it rewards bad players. Your builds get absolutely melted by these automatic weapons and splodes. You just hip fire and hold forward, that’s literally all it takes. So there’s very little incentive to get into a build battle, even in solos it’s not the best option. They continue to nerf resource gain and they even lowered the health on your builds.

Almost every top player and/or streamer have finally started to say the same exact thing. Like there were some who noticed it when I did, but now I would say the majority of them have complained about it. Even the person who is benefitting the most from Fortnite and is the biggest homer and “fanboy” has finally complained about it. He defended for a long ass time but when it’s trash there’s only so much you can take before you break. Talking about Ninja, btw.

If they don’t fix this and if they keep going down this path, the game won’t last nearly as long as it could have. Such a shame really. Smh
 

freerf245

11 11 11 11
Wish they'd revert the smg spread back to season 4. Either that or allow double shotguns for some variety in close range battles. The smgs are makin this game blow hard.
 

Tokiwartoothxdk

『T R I G G E R E D』
no one should ever defend shotguns at their peak. where they are now isnt a good place damage wise, but when they were 1 pumping for full shields/health isnt right from a gameplay stand point where you can just build to your opponent. When wood had the most starting health out of all the building materials so even fast shooting weapons had a harder time destroying built walls. On top of being 1 shot machines, they also had double pumping which "lol i only hit you for 120 on my first, here s a second" or even double autos which could double shoot faster than the scar could shoot on auto. SMGs are a different story all together when they buffed them but i dont think anybody agreed they were okay. I believe auto shotguns are in a ok place but pumps are dumpster tier unless paired with something else