If I could I'd like to hear the reasoning behind the flash mu. Have more experience against bb than any other character because I have a friend who mains him. We play every night. Blades destroy flash in neutral. Hitting any button will get you d2 launched and punishing d2 from distance is rough. Flash d2 whifs a lot against his j2 and he can hit confirm. Blade f2 anti airs and controls footsies, my friend only uses f23 when he knows its going to hit. Bladed f2 is really tough for flash to deal with. Bb also has a great wake up that requires completely giving up pressure to punish which kills momentum.
Personally I believe its 5-5 because flash is still the flash but I could see it winning for bb. Deoxys 3 0 bee but thats one set. Its a frustrating mu for flash players I know that much.
It's pretty much the same as the cheetah match up honestly. Beetle would beat the brakes off both of them, but they have excellent come back factor and counter zoning options that allow them to keep up fine. Beetle wins the neutral in both stances and can outspace him pretty reliably, but that ceases to matter when you get put in the blender and that's really the core reasons those are 5-5.
@Espio I'm curious to ask how u would play against aquaman as BB? I've seen beetle players play against me in both regular and blade stance. But I agree it's 5-5. I'm down to play the mu with you sometime
Well if you're on in the next hour or tomorrow before it gets too late we can play.
I think i just struggle vs Starfire as a player then. I thought she beat him.
I always get outzoned and my mobility usually gets shut down. Maybe they're just better than me (most likely)
Catwoman. He possibly could have an easier time I guess after the patch. I always thought it was 5-5 but I see where you're coming from, especially reading your scarecrow comments
I did notice one thing you focus on that I dont. Is the post shield bash game, I really should look into the MU specific options.
I've never been reliably outzoned by a Starfire player unless I make a lot of mistakes and bad reads. The key that you're missing is that you're zoning her out mostly on the ground and just using mobility to check her and evade her and for mind games. You must remember her means of getting you out of the air are all either: risky or cause her to lose ground/zoning advantage.
Shield bash gets a lot of his meter and chip and if a character cannot do much if anything about it, it means he builds meter for pretty free against them. It's big. Some characters you gotta play hella mind games against after they block shield bash, others not so much.
I'm also not sure about Atom but Beetle is definitely one of those characters who has the ability to prevent Atom from building meter which is hugely important to him. Blade stance jump normals are likely never getting anti-aired by Atom.
Not sure if Beetle wins the zoning war per say, but he can easily avoid it all together. Atom has very few options when it comes to dealing with Beetle's mobility, but Atom has some stuff like being able to low profile Beetle's wakeup, can get past Beetle's zoning with trait, and can mash D3 in the neutral for a lot of pretty safe pokes, particularly against Blade stance.
Also tele works well against a lot of oki in the game but I'm sure Beetle has some sort of setups to beat teleport like nearly everyone else does.
In my opinion, there's no need for Beetle to zone Atom and Atom's zoning doesn't really do anything versus his mobility, but Beetle's zoning is faster with quicker recovery on the ground and since the recovery is so good, he can use it to bait teleports that he can punish hard.
The way I'm going to fight Atom is standing outside of his range where his normals can reach me but mine reach him and just play reactionary and harass him. At that range if he makes a bad read on a projectile, low profile attempt etc he is eating a full combo and Beetle always has meter if he plays half decent so I'm bounce cancelling that into almost 500 damage on Atom or what have you. The risk reward is on my side in these matters.
Atom isn't a character I feel concerned about oking anyway as all of his wake ups that are blocked put him at high risk and backdashing pushing him towards the corner so nothing of value is really lost.