EntropicByDesign
It's all so very confusing.
Yeah he's nuts. The double M "command normal" with his insane 2M and incredible lights + command heavy that's a fucking stepping low he can chain a delayable H out of make his blockstring pressure enormously hard to challenge because he can do so much to alter the timing and order and just change things up.. it's terrifying to push a button out of that mess and if you're wrong he's going to take 40% of your health on the low end... And all that is not even considering using assists as well. He can lock you down indefinitely.My buddy I play with has just a disgusting cell very tough match up if he has both assists up and you lose neutral and get touched by him. I have no problem blocking his generic strings into assists but when he starts IAD OH and staggering strings in the middle of assists and knowing your just gonna be put back in the blender makes it very tough. His light auto combo catching backdashes on blocked vanish makes me salty.
He's an amazing character. Super fun to play (any character that strong is going to be fun to play lol) and a hell of a compliment to any team. He's def a problem to deal with.
He and 16 are the only characters I look at and think MAYBE they should be toned down a little bit, and that's not exactly because he's leagues above everyone else - he's not. He's a step or two but it's not like SSS tier vs A or something - but because he's just so good at everything and everywhere that if you're just focused on winning, there's no reason you'd choose anyone else except 16.. and since this is a team game, bring 'em both, lol.
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