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King of The Deep Combo Thread

Play offline haha. Online is still really tight so maybe try for b2u3 afterwards? You lose a chunk of damage but if you miss your b3 you lose waaaay more. I've only played a few sets but I've dropped every combo at the b3.
 

jcbowie

...more deadly than the dawn.
b1,2xxbd1MB -> b3 -> j3 -> 2,2xxdb1 = 357.02 damage on Superman.

This ending also puts you at seemingly pretty good frame advantage at a range that's just a pixel or 2 outside d1 range (but with the advantage you definitely have time to walk in a bit). Any oki implications to that? Or would it always just be optimal to go for the damage ender?
 

jcbowie

...more deadly than the dawn.
It's also the perfect range for b1, b2, f1, crossup j1, nj2... I dunno, I really like this ender.
 
What off d2 one bar?
As an anti-air? You can sometimes get a b3 off of it but usually a b2u3 then go in for 22xxdb1mb then 1123xxbf2 for about 310. The b3 will only get around 20 more damage even with a j3 in there which shows just how much the d2 scales. Easier execution to replace 1123 with 22 for a small damage reduction.

Meterless d2 to b3 conversions are about 280, with b2u3 netting about 250.
 

Cursa

Counterpoke with armoured DB2 at all times.
got anything less tight? and anything meterless?
It's not too bad once you get used to it. It feels like it's a 2-3 frame link or something.

But I used to be a Robin main where all of his B3's were off of like 3 frame links.
 
It's not too bad once you get used to it. It feels like it's a 2-3 frame link or something.

But I used to be a Robin main where all of his B3's were off of like 3 frame links.
Yeah the b3s are getting easier to hit but you can always sub b2u3 instead of b3 for about a 15% damage reduction. Better than a drop i say.

As far as meterless b2u3 is your friend. Either f21+3 or 22xxbf2. In the corner you get a launch off of f13. I like to mash 1 until 11 comes out, then do 1123bf2 for around 260.
 

Cursa

Counterpoke with armoured DB2 at all times.
Not sure if it's common knowledge yet, but you can use jump 3 instead of jump 2 in his BnBs. The damage upgrade is nice. His D+1 BnB does more damage than Superman's max damage combo for a bar.

I cannot get this combo for the life of me.
 

Cursa

Counterpoke with armoured DB2 at all times.
Try hitting the B+3 earlier than you think you should and hold U+F immediately. Hit the jump 3 right before you hit the ground and do the B+2 as soon as possible.
Yea I watched the video way harder than I should have and noticed all that but I still missed it all. I think it might be my B3 timing cause I feel like I miss the B2 by like 1 frame or something
 
I didn't think this was possible cuz i tried a bunch off of strings but maybe it only works of d1? Either way that's probably an offline only combo unfortunately.
 

Cursa

Counterpoke with armoured DB2 at all times.
I didn't think this was possible cuz i tried a bunch off of strings but maybe it only works of d1? Either way that's probably an offline only combo unfortunately.
That's the other thing I was gonna say, it'd be super hard to land online.
 

jcbowie

...more deadly than the dawn.
Not sure if it's common knowledge yet, but you can use jump 3 instead of jump 2 in his BnBs. The damage upgrade is nice. His D+1 BnB does more damage than Superman's max damage combo for a bar.

Technically not Superman's max for 1 bar, but that is sick damage off of a d1.
 
So this is going to be a work in progress and I'll try and add all combos that get posted here to the original post.

(MB)-Meter Burn
Basic Openers:
B2 overhead
22 Mid
B12 low

Midscreen combos:

Opener~DB2(MB) B3, Ji2, F2 1+3

Corner Combos:
F13, 1, 1, 1, 1, B123~Db1

F13, 22~DB2(MB) F3, F2 1+3
If you do a J2 and if they block you can do 1-1-2-3 for + frames or cancel the last hit into trident rush for mind games and if it hits you get a combo.