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Dragon Ball FighterZ Discussion Thread (Game)

ProudDisciple

Average at Best
@Juggs There wasn’t much else that I saw besides what @JBeezYBabY and @Sultani mentioned.

I guess I’ll provide my dark green square input, lol. Only thing I would say is maybe mix up your pressure a little by using throw (dragon rush) while u have them blocking. Im guilty of the same things that I saw in your footage in my gameplay but it happens to me way more often. Proper Execution comes with practice.
 

God Confirm

We're all from Earthrealm. If not, cool pic brah.
Yesterday i played dude who HANDS DOWN had the cheapest Frieza Ive ever played! His zoning was so top tier, i couldnt even kill anybody from his team. I forgot his name, but he was a pink square. I recorded the match so i can learn from that horrible loss. If ya like to see, i would love to share for some pointers :)
I'd love to see it man
 

The Slaj Jazz

TIckle my sweet salty nips
I'm having trouble with the lm jc lm combo I see people do all the time. I can do it easy with characters like Vegeta and Goku but not for nappa or piccolo.
 

JBeezYBabY

Mr. Righteous
I'm having trouble with the lm jc lm combo I see people do all the time. I can do it easy with characters like Vegeta and Goku but not for nappa or piccolo.
Nappa and Piccolo especially have a distinctive timing you have to get down.

Nappa is BIG AS FUCK so the gravity of his built always go downward with the inputs. Ive noticed this too playing with him. His size causes some of his punches to whiff or miss. So you either gotta be REALLY FAST inputting the j.c. combos, lessen the j.c combos to only LM j.c. LM, or delay the inputs. It sounds hard now, and is quite tricky. So practice practice practice in training mode. Even if it takes you more than hour, its worth it.

Piccolo is another tricky one because his jump Medium is 2 hits! You can cancel before his 2 hit into another L, but ur gonna have to play with to see what you're comfortable doing first. He has at least like 3 air option combos you can optimize. Also to note his last hit (H) usually is a knock down for most of the cast, but NOT Piccolo. So you can actually put in damage with him. Definitely look up some combo videos for him because its easier to look at it visually to get a good idea on his BnBs.

Whoop there it is! Hope that helps ;)
 

BigMacMcLovin

B2s and Birdarangs
I'm going full amateur here but I'm struggling to apply pressure on knockdown.

Mostly training to just meaty the opponent as that seems the most straight forward option to start with but I'm struggling with the timing. Any advice?
 

TheJaquio

Kombatant
I'm having trouble with the lm jc lm combo I see people do all the time. I can do it easy with characters like Vegeta and Goku but not for nappa or piccolo.
Be sure you're using LL in the air instead of manually inputting LM. It emulates LM, but since it's an autocombo it tracks your opponent better in the air to ensure that it hits, giving you more leniency in your timing.

What I don't get is why I see so many people do LM jc LM, even in tournament, when for most characters LM2H jc LM is way more optimal.
 

God Confirm

We're all from Earthrealm. If not, cool pic brah.
Be sure you're using LL in the air instead of manually inputting LM. It emulates LM, but since it's an autocombo it tracks your opponent better in the air to ensure that it hits, giving you more leniency in your timing.

What I don't get is why I see so many people do LM jc LM, even in tournament, when for most characters LM2H jc LM is way more optimal.
and i dont get why ppl put lights before Mediums when you get more going the other way
 

Juggs

Lose without excuses
Lead Moderator
I got another match that needs feedback, it was against a pink square player. Idk why, but I keep dropping the end of my combos where you j.c into LLL. Idk if it’s online or just the intense matches. I won 2-1, but it would have been much easier if I didn’t drop my combos. Like, in 2 frames or lower I never drop anything. In 3-5 frames, I drop shit all the time.

Anyway, it’s another 5+ minute match, I’ll upload it later though.
 

Sultani

Warrior
I'm going full amateur here but I'm struggling to apply pressure on knockdown.

Mostly training to just meaty the opponent as that seems the most straight forward option to start with but I'm struggling with the timing. Any advice?
just mash lights so the timing doesnt matter. Do it with stupid characters who have attacks other than mids in their light mashing strings to make it easier. Ssgss goku gets mid, low, OH that will catch 99.99% of people, beerus gets a side to side, goku black wins at all times always forever, etc.
 

Tanno

The Fantasy is the Reality of the Mind
I'm having trouble with the lm jc lm combo I see people do all the time. I can do it easy with characters like Vegeta and Goku but not for nappa or piccolo.
This is what the Combo Challenges are for. Try Hit's. I even can do Yamcha's IDK (Instant Dive Kick) and Piccolo's IAG (Instant Air Grab) with ease. It needs good practice to do this.

Try doing the 2H > H > L > M > JC > L > M all the time till you get the timing. The timing is to do like MxxJCxxL in MKX terms.
 

Juggs

Lose without excuses
Lead Moderator
and i dont get why ppl put lights before Mediums when you get more going the other way
What do you mean? Do you mean on the ground? Because you can’t do MLM in the air. And in the air, ML = LM as far as damage goes.
 

God Confirm

We're all from Earthrealm. If not, cool pic brah.
PAUSE! You can actually do Medium then Light in a combo!?!? WHAAAAAAAAAA!!
Yeah and it can net you free damage for zero execution

What do you mean? Do you mean on the ground? Because you can’t do MLM in the air. And in the air, ML = LM as far as damage goes.
No, it doesn't.


I even can do Yamcha's IDK (Instant Dive Kick) and Piccolo's IAG (Instant Air Grab) with ease. It needs good practice to do this.
arent they like 1 button inputs in a game with no height execution restriction? piccolo's one doesnt even require a direction input? lol?
 
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ProudDisciple

Average at Best
I got another match that needs feedback, it was against a pink square player. Idk why, but I keep dropping the end of my combos where you j.c into LLL. Idk if it’s online or just the intense matches. I won 2-1, but it would have been much easier if I didn’t drop my combos. Like, in 2 frames or lower I never drop anything. In 3-5 frames, I drop shit all the time.

Anyway, it’s another 5+ minute match, I’ll upload it later though.
Are you cancelling into U or UF? I actually have input delay on 2 in training mode to help me simulate online.
I finally played vs someone much better than me today (yellow square) and learned a lot. I know that I made a lot of questionable decisions, dropped some combos which didn't help but the biggest difference I noticed was that their pressure was overwhelming compared to mine. I would just crumple under the pressure, loss my patience and mash or raw tag which made things worse. I won some games but he was the much better player and it shows.

 
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ProudDisciple

Average at Best
Im on Xbox if anyone ever wants to play.

Main team: Trunks, Tien, Gotenks
Secondary: SSGSS Vegeta, Piccolo, Goku
Team fabulous: Ginyu, Nappa, Majin buu, all color 8
Didn't we play KI together a while back?
I mainly play on PSN but I also have the game on XB.
I'd like to get some matches in when possible.
 

Juggs

Lose without excuses
Lead Moderator
Yeah and it can net you free damage for zero execution


No, it doesn't.



arent they like 1 button inputs in a game with no height execution restriction? piccolo's one doesnt even require a direction input? lol?
You’re right, it does about 30 more damage. I was reading it wrong.

I gues MLL is better afterall.
 

God Confirm

We're all from Earthrealm. If not, cool pic brah.
Yes it does, lol, I tested it before I replied.
Well, you say you tested, but either you're lying, or your testing is atrocious lol


a lot of characters jumping Medium does more damage, meaning you get the bigger hit in before scaling is higher. You're often better off getting as many mediums in as possible before going for a light, to the point of skipping an air light at some points.

For example, Gotenks damage number on his BNB. Combo is exactly the same other than the placement of the L before M

3882 if he goes for lights first off the jumps, like j.LM2H
4022 if he goes for mediums first off the jumps, like j.ML2H


that's 140 damage left on the table, for nothing other than the order you input the L and the M


Even characters without a 2H smash who have smaller combos, like Beerus still lose nearly 100 damage depending on the combo.
 
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Juggs

Lose without excuses
Lead Moderator
Well, you say you tested, but either you're lying, or your testing is atrocious lol


a lot of characters Medium either does more damage, meaning you get the bigger hit in before scaling hits. You're often better off getting as many mediums in as possible before going for a light, to the point of skipping an air light at some points.

For example, Gotenks damage number on his BNB. Combo is exactly the same other than the placement of the L before heavy.

3882 if he goes for lights first off the jumps, like j.LM2H
4022 if he goes for mediums first off the jumps, like j.ML2H


that's 140 damage left on the table, for nothing other than the order you input the L and the M


Even characters without a 2H smash who have smaller combos, like Beerus still lose nearly 100 damage depending on the combo.
You replied to a deleted comment, I corrected my mistake.

You get 30 more damage, I stand corrected.

Sent from my iPhone using Test Your Might
 

Juggs

Lose without excuses
Lead Moderator
goddamn you made me type up that big explanation and perform example combos then write out the numbers, all for nothing

next time test properly u ass
I did test it, but my eyes are stupid. It said “4365” and then “4395”. My dyslexia I guess said “yup, those are the same numbers”. Lol


Sent from my iPhone using Test Your Might
 

TrulyAmiracle

Loud and Klear~
I'm having trouble with the lm jc lm combo I see people do all the time. I can do it easy with characters like Vegeta and Goku but not for nappa or piccolo.
Piccolo is odd coz you kinda need different combos for midscreen and corner.

Midscreen my combo is 2m5m superjump forward LM (2 hits) L2H SD LL2H j LL (2 hits) into 214H for hard knockdown or LLL 214M if you get to the corner for meterless hard knockdown.

In the corner you do 2M5M sj LM (2 hits) LH2H SD MH2H j LLL 214M
You can combo hellzone super after into 2S 2S into beam cannon for 6.2k for 2 bars solo.

Midscreen version you can do hellzone for oki and if you get a combo it'll be mad damage, or you can do special beam or lvl3 if you just want guaranteed damage.

There's probably slightly better combos but these are my combos, adjusted after stealing tech from twitter as there's different versions all around with extra hits or assist additions.

Nappa afaik needs assists or vanish to get his bigger combos going but don't take my word for it as I don't play, just typing what I've seen in videos from other players.
iirc with assist you can do stuff like 2M5M j.MH (assist) land 5M j.LM j.LLL or after the assist you go for 2H SD into air basic stuff.
Other route is vanish after air LMH into air 2H into 236 special > ender.
 

ProudDisciple

Average at Best
I'm going full amateur here but I'm struggling to apply pressure on knockdown.

Mostly training to just meaty the opponent as that seems the most straight forward option to start with but I'm struggling with the timing. Any advice?
I'm still learning and struggling with this myself but I would suggest learning how to Instant Air Dash Heavy as they are getting up. You need to learn the timings based on whether it's a soft of hard knockdown in order to lock them down. You could also use an assist to cover your approach from the air or ground.