She is. She's very much worth it. She a very very unique character.
Great mid range normals. Her standing mid hits just out side sweeps range or low hit range so just hitting standing mid is just enough of a poke to get yourself started or getting yourself out of pressure.
Awesome 2m that can go almost full screens like Kid Buu but doesn't have the capabilities to track the opponent to you like Kid Buu. Even though it's extremely good to use has a mid range poke and interrupts other normals and special moves and pokes assists out of their rush so it's by far one of her top normals.
Her special ki blast hits are amazing. I think by far. The best in the game. Hands down. Her light is a regular ki blast. Her mid hits on a angle in the air so it can be used as and AA, and has a combo extension in the corner or mid screen to call in a assist, lvl 1 or lvl 3. Her heavy just shoots stright but adds damage but has bounce properties so there's a ton of things you can do but that's not all.
Her Hors d'oeuvre stab 214 L, M, H is beautiful. With heavy attack you gain bounce properties but at the cost of 1 bar off your ki by using Heavy attack. This move can be done in the air and is great way to extend combo's into a lvl 1 or lvl 3. I'm not sure if it's safe on block but I know the radius of the hit can also hit the opponent if your wiffing the move so I have labbed which means I can fake out a iad or dragon rush because they are still in block stun. I haven't seen many other 21's use this move.
Now to her most special and important moves Connoisseur Cut or 236S & 214S. This is her absorb move. And it's her key move. Hold on. This is kinda complicated but it's easy to understand has you start to learn her in the lab.
Connoisseur Cut is a move that can absorb a characters moves. It can also be done in the air.
So let's start with 236S first as this explaination will tie into her combo's all at once.
236S can absorb 4 groupings of all the characters in the game. Goku's Crew. Vegita's Fam including Nappa. The Androids and the Illegal Aliens. The move is also a command grab. So has any command grab in most fighting games it can be used within a combo OR has a tick throw! So basically you can use it on block and automatically input 236S to make you relatively safe has it cannot be reflected which is 4S. So throwing this move out in or at the end of a combo is extremely good. But there are certain times that you would not be relatively safe using this move has a cmd grab so keep that in mind.
Now in the air you gain an extra advantage. Once you input this move in the air you can now use yep you guessed it in the air BUT that not all! Let's say you absorb Goku or Krillin's move Solar Flare which is only a ground based move.
Connoisseur Cut let's you use this move in the air now. Nice huh. Well let's not stop there. You see can link these stolen moves together. Which gets you a free teleport of sorts.
This I'm still kinda figuring out myself so I hope others who read this will correct me but let's say you have Goku's Kamehameha attack along with Solar Falre. Depending on the motions of the move you've stolen if you input let's say 236S which is your solar Flare IF you input 214S will say it's Goku's Kamehameha right after it will "link" together. Which means you can do this in a loop. As an added bonus you can also combo both air absorb moves in one combo but at the cost of 1 bar of meter. But you gain 2 moves that will generate meter faster and hopefully keep your opponent airborne longer DEPENDING on the moves you steal and combination of the inputs and moves.
As an added tip you don't have to keep the moves either. If yo want to trade up for a better move by simply inputting Total Detonation Ball 236 L, M, H you can fire a bigger, faster and more powerful ki blast at the expesnse of getting rid of set stolen move. This also gives you great juggle properties as well. Total Detonation Ball is is also a special move she has but remember. If you are fully loaded with your stolen moves and you input the heavy attack you will lose your stolen abilities so be careful inputting the move.
Her lv1 super Photon Wave 236 L, M, H or SA leaves much to be desired imo but is great for tag assist supers as it connects across the screen. Be mindful that it works ONLY at a fixed position on the screen at the lower half of the stage. Just at double jump hight.
Also her lvl 3 super 214 L, M, H or SA Excellent Full Course is amazing in the air to pull off if your losing the juggle on a combo or after a dragon rush or how ever you decide. It hits horizontal so be careful if you loose the opponent underneath you as the vacuum properties aren't as good as others.
Sweet Tooth 214 L, M, H or SA is her other lvl 3 and can only be done on the ground. But it's a bit special has I explain. It can heal you not by much but enough to gain back a good chunk of your bar if you have to heal. So for a lvl 3 that most of the cast has you gain extra health to your life by eating them. Just the same as Majin Buu & Kid Buu. So learning when to do this in the match and tagging out will increase your likely hood of survival more. You can argue your giving up a lvl 3 for a bit of life but count how many times you would waste meter trying to evade your opponent during the match or using vanish which half of the time you can't convert off from to the life you would get at the end of a characters life and tagging out to get more health and still dealing lvl 3 damage at the same time.
So I say yeah. Lab her. She really awesome to learn.
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