Hit is probably the hardest character in the game to play effectively right now. That doesn't mean he's bad or anything like that, just that he takes some work to.. well, make work.
Ive been watching a lot of Hit play, and picking various reasonably talented brains whenever possible as to what they think of him, how they use him, etc. Trying to correlate as much info from the skilled and talented out there who understand these games better than I do, as well as my own problem solving and objective thinking skills.
So, Hit seems to be designed around assists. The more I watch him, the more I think that's the case. Now, obv everyone is to a degree.. But it seems like its more integral to his kit than most/anyone else. He's a creative players playground. He's not meant to be a static, situation repeat character or anything. I think he's designed to play erratically and make strong use of team synergy to kind of pin his kit down. He's meant to work against hyper aggression and I think he's designed for players who can make confident reads and work off them. It's possible he's the most defensive character in the game as well - while still being really strong on offense.
He doesnt have any real high/low mix.. His 2M is really slow, easily reacted to.. but its good damage and hurts like hell if it lands. He has two OHs, the universal everyone has, and another that's not really any faster, (THIS IS CONJECTURE I HAVE NOT TESTED, SIMPLY HEARD) but I think is far better on block. Its a downward punch that visually doesnt seem to telegraph itself as much. He has several extremely fast forward advancing normals that lead to solid damage combos and mean he can engage from extremely far away. He has his stances as well, and a built-in crossup in those stances - but that's not enough to round his neutral out and make it as strong as someone who can just nail you with fast 2Ms or Ls or whatever. He has his command rear dash that seems to just be a fast retreat you can cancel in to, and he has his odd-ball, multi-part forward dash.. This stuff isnt great in comparison to a lot of characters until you start layering it together. You can run blockstrings that end with the back dash, and use odd timings and movement from there to bait the opponent to do something, using your long range normals to punish or engage or catch them. Or just backdash and counter the attempt to run you down. The multipart forward dash cancels into stances, and that lets you run your natural crossup. You can easily dash through them, then cross back to the other side with the crossup, or not. Further you can drop assists onto the screen during this to make the visual language EXTREMELY hard to read. You can - as an example - call in an assist like 21's as you hop over your opponent for a hard to blockable type setup, but you also have the option of stance cancelling your crossup and hitting on the other side.. or just stance cancelling and hold it. While you're in M or H stance, that blue aura makes you invulnerable.. You can use that to let your opponent hang himself and punish accordingly.
Adding assists in lets you do really sneaky shit, like using your ice special move.. this is unblockable btw - a lot of people dont seem to know that. You can call in something like Goku Black's assist as you start casting it, forcing them to stand and block the Kame, into an unblockable he can combo from.
Hit is a very interesting character. No clue how he works in the grand scheme of things, or if hes bad, good or OP broken,. but he seems to be enormously deep and layered in a way a lot of characters arent. That's not a rub vs other characters or anything, nor am i saying everyone is like paper thin and simple, that's absolutely not the case.. Just that I think Hit is a character that is going to take a ton of work and creative play to make work to his full potential, but that his potential is really quite high.
Ive seen some early stuff about him being bad or shitty and a TON of people dont seem to understand how he works. He's my favorite character and my little project. I look forward to seeing where he can be taken with time. What sucks though? He is a huge liability when you're figuring him out.. He is NOT a strong "do stuff" character lol.