Thats the character i have not touched yet but will today! How is his moveset different from Super Saiyan Vegeta?Vegeta SSGSS is my chosen point character for now. Im enjoying his moveset so far, really brings his frustration and anger to the forefront and it's great to watch him pummel the opponent into the ground.
I found that you can get a combo from his 214L (which I assume is an anti air) by following up with a vanish into wall bounce.
His ki attacks aren't as good in blue. No multiple ki blast on the ground or air which I'm kind of missing at the moment.Thats the character i have not touched yet but will today! How is his moveset different from Super Saiyan Vegeta?
Usually it's best to end with fierce to follow up with pressure unless the combo kills, it also allows you to do grounded supers if you need to follow up with switch assist super. From when i was in practice you can end in ki blast df2 into final flashWhat are you're bnbs guys ?
I don't know how this fares but I do
1d22 j12d4 rush 1/special 12/special or 1 Tele special
How do you effectively combo with the special 3 out of 10?
There's an extra 2H you're missing.https://clips.twitch.tv/AwkwardResilientBurritoTTours?tt_medium=clips_api&tt_content=url
A tasty Blue Vegeta combo clipped from the Dood himself.
I've tried to break it down into notation, It's not 100% accurate but I think I've gotten it pretty close
2M>M>j.L>M>L>2H>SD>L>M>L>j.L>M>L>236M>M>M>Vanish>214M>Ender
The part I'm having trouble replicating is after the SD>L>M>L>j.L>M>L> it looks like there is a ki blast thrown in before 236M but I can't seem to land it.
Maybe someone with better eyes can tell me what that is?
That's what's missing. Dirty! Thanks for the correctionThere's an extra 2H you're missing.
The whole combo should be 2M>5M, j.L>M>L>2H>SD, j.L>M>L>2H>double jump>j.L>M>S>236M>M>M>Vanish>214M>Ender super
What do you mean by 2m if it's 2 just put 2 not 2m I'm confused nowThere's an extra 2H you're missing.
The whole combo should be 2M>5M, j.L>M>L>2H>SD, j.L>M>L>2H>double jump>j.L>M>S>236M>M>M>Vanish>214M>Ender super
Anime fighter notation: Numpad is used for directions. So instead of D2, they use 2MWhat do you mean by 2m if it's 2 just put 2 not 2m I'm confused now
Can you put it into netherealm format pls just this onceAnime fighter notation: Numpad is used for directions. So instead of D2, they use 2M
you're going to have to learn this game's format if you want to care about reading inputscan
Can you put it into netherealm format pls just this once
For sure, I just wish they'd just do SF. QCB l.punch makes more sense to the average joe than 214AYeah, pretty much everywhere you'll find combos and inputs for DBFZ will be in numpad notation, which actually is very universal as a whole.
The guy who made Gunframe has been posting frame data on his Twitter https://twitter.com/GFAnBiIf you take 5 minutes to learn the notation it’s really easy. It also is more of an international game so a more international notation makes sense.
In no time, 236L reads as df1, trust me, I have never played an anime FG or a tag game until now, and it’s already coming together for me.
Now if I just had a fucking clue about what to do in neutral and what’s safe and not...
Anyone know where a frame data resource is ?
DislikeSSGSS Vegeta is imo this game's only truly bad character. SS Vegeta is basically only taken for the assist, now imagine a character who was just like him except instead of the best assist in the game, he has potentially the shittest assist in the game, and all his specials are just worse than Vegetas, and ridiculously meter hungry. This is SSGSS Vegeta. At least he has a 5 bar super I guess.
I see what u mean. I mean....he does have some good use with some sick combos, using the dunk move and his flying kick move.I don't like it either, doesn't make it any less true tho
They look really awesome, but aside from that they are really no different in function than most other characters combos. The mixup on his kick special costs meter, and is announced by a big red meter flash and stops being a mixup. As a footsies tool it reaches like half the range of SS Vegeta's.I see what u mean. I mean....he does have some good use with some sick combos, using the dunk move and his flying kick move.