What's new

SSGSS (SS Blue) Vegeta General Discussion

BigMacMcLovin

B2s and Birdarangs
Vegeta SSGSS is my chosen point character for now. Im enjoying his moveset so far, really brings his frustration and anger to the forefront and it's great to watch him pummel the opponent into the ground.

I found that you can get a combo from his 214L (which I assume is an anti air) by following up with a vanish into wall bounce.
 

JBeezYBabY

Mr. Righteous
Vegeta SSGSS is my chosen point character for now. Im enjoying his moveset so far, really brings his frustration and anger to the forefront and it's great to watch him pummel the opponent into the ground.

I found that you can get a combo from his 214L (which I assume is an anti air) by following up with a vanish into wall bounce.
Thats the character i have not touched yet but will today! How is his moveset different from Super Saiyan Vegeta?
 

BigMacMcLovin

B2s and Birdarangs
Thats the character i have not touched yet but will today! How is his moveset different from Super Saiyan Vegeta?
His ki attacks aren't as good in blue. No multiple ki blast on the ground or air which I'm kind of missing at the moment.

Big Bang becomes his level 1 super. It has a fairly long start up but has an active hit box from early frames

The rest of his specials and supers apart from his level 3 are all physical attacks. One of which is a half screen anti air, I'm not too sure on the properties but it sucks against a super dash on reaction so far.

I've not played any matches with him yet. Just messing around in practice at the moment.
 

HiddenSelectCounterPick

Crossplay Username: NoGoodMids
What are you're bnbs guys ?
I don't know how this fares but I do
1d22 j12d4 rush 1/special 12/special or 1 Tele special

How do you effectively combo with the special 3 out of 10?
 

Orochi

Scorpion Scrub
What are you're bnbs guys ?
I don't know how this fares but I do
1d22 j12d4 rush 1/special 12/special or 1 Tele special

How do you effectively combo with the special 3 out of 10?
Usually it's best to end with fierce to follow up with pressure unless the combo kills, it also allows you to do grounded supers if you need to follow up with switch assist super. From when i was in practice you can end in ki blast df2 into final flash
 

BigMacMcLovin

B2s and Birdarangs
https://clips.twitch.tv/AwkwardResilientBurritoTTours?tt_medium=clips_api&tt_content=url

A tasty Blue Vegeta combo clipped from the Dood himself.

I've tried to break it down into notation, It's not 100% accurate but I think I've gotten it pretty close

2M>M>j.L>M>L>2H>SD>L>M>L>j.L>M>L>236M>M>M>Vanish>214M>Ender

The part I'm having trouble replicating is after the SD>L>M>L>j.L>M>L> it looks like there is a ki blast thrown in before 236M but I can't seem to land it.

Maybe someone with better eyes can tell me what that is?
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
https://clips.twitch.tv/AwkwardResilientBurritoTTours?tt_medium=clips_api&tt_content=url

A tasty Blue Vegeta combo clipped from the Dood himself.

I've tried to break it down into notation, It's not 100% accurate but I think I've gotten it pretty close

2M>M>j.L>M>L>2H>SD>L>M>L>j.L>M>L>236M>M>M>Vanish>214M>Ender

The part I'm having trouble replicating is after the SD>L>M>L>j.L>M>L> it looks like there is a ki blast thrown in before 236M but I can't seem to land it.

Maybe someone with better eyes can tell me what that is?
There's an extra 2H you're missing.

The whole combo should be 2M>5M, j.L>M>L>2H>SD, j.L>M>L>2H>double jump>j.L>M>S>236M>M>M>Vanish>214M>Ender super
 

Cashual

PSN: Cansuela
If you take 5 minutes to learn the notation it’s really easy. It also is more of an international game so a more international notation makes sense.

In no time, 236L reads as df1, trust me, I have never played an anime FG or a tag game until now, and it’s already coming together for me.

Now if I just had a fucking clue about what to do in neutral and what’s safe and not...

Anyone know where a frame data resource is ?
 

HellblazerHawkman

Confused Thanagarian
If you take 5 minutes to learn the notation it’s really easy. It also is more of an international game so a more international notation makes sense.

In no time, 236L reads as df1, trust me, I have never played an anime FG or a tag game until now, and it’s already coming together for me.

Now if I just had a fucking clue about what to do in neutral and what’s safe and not...

Anyone know where a frame data resource is ?
The guy who made Gunframe has been posting frame data on his Twitter https://twitter.com/GFAnBi
 

God Confirm

We're all from Earthrealm. If not, cool pic brah.
SSGSS Vegeta is imo this game's only truly bad character. SS Vegeta is basically only taken for the assist, now imagine a character who was just like him except instead of the best assist in the game, he has potentially the shittest assist in the game, and all his specials are just worse than Vegetas, and ridiculously meter hungry. This is SSGSS Vegeta. At least he has a 5 bar super I guess.
 

HiddenSelectCounterPick

Crossplay Username: NoGoodMids
SSGSS Vegeta is imo this game's only truly bad character. SS Vegeta is basically only taken for the assist, now imagine a character who was just like him except instead of the best assist in the game, he has potentially the shittest assist in the game, and all his specials are just worse than Vegetas, and ridiculously meter hungry. This is SSGSS Vegeta. At least he has a 5 bar super I guess.
Dislike
 

BigMacMcLovin

B2s and Birdarangs
I think at the moment there is just no reason to use him over some of the other options. I was dumping a lot of meter into him to make damage but soon realised I'm better off with A.Gohan for that.

His assist is absolute turd so he doesn't get picked on his assist.

His combos are pretty hype though
 

God Confirm

We're all from Earthrealm. If not, cool pic brah.
I see what u mean. I mean....he does have some good use with some sick combos, using the dunk move and his flying kick move.
They look really awesome, but aside from that they are really no different in function than most other characters combos. The mixup on his kick special costs meter, and is announced by a big red meter flash and stops being a mixup. As a footsies tool it reaches like half the range of SS Vegeta's.

His command grab may have some use at least. Doesn't come close to making up for what he lacks though.

It's a shame because he looks awesome, it's just not happening for him though as far as I can tell