You got any notes on Trunks at all?
Also, not gameplay related, but does Captain Ginyu have a different win pose when he's in a different body?
Trunks is very mobile and has some of the best buttons in the game.
his 214x is a command jump basically where he can stay on the opponent pressuring, he can use it in the air too so he technically triple jump thanks to this move.
His 236x is a leaping overhead slash that goes into his combo that slices frieza in the anime. This shit is mad annoying to fight against, it's super fast and covers a lot of ground.
His heavies are all sword normals and theyre all huge, i'll have to test if they are disjointed or not but either way they're super good.
His S is a beam and air S is a downwards beam. It's small but it's nice to have in general. And he has a Masenko just like Gohan.
214S is his assist move, the power gyser lookin move. Huge wall like move that beats super dashes. Great tool to check any attempts to jump or run away.
There's also his 2nd and 3rd hit of the autocombo, his moves forward with both those moves so you'll eat shit if you try to whiff punish his L.
His 2M is a slide, again really good range.
His only downside is that he has no air supers and that his lvl3 is a grab.