fireborg
Noob
hey fighters,
i have a couple of questions i ve been struggleing to find answer to. All help, advice is much appriciated, seriously!
I will add the as they pop in to my mind.
Q: what moves are unclashable in the game? specials and heavy?
(previous questions)
Q:
how many frames is recovery after hard / soft / delayed knockdown? and what is the best way to tell if the move will hard or soft knockdown? besides actually looking at every move in training mode, if there is one
Q:
when opponents are far away enough not to hit each other and they both start a string / combo (lets say both start a three hit combo), what decides who wins the trade? it is not about frame data right? (because both strings / combos are already in progress)
is it hitbox? active frames? how does it work?
i am struggling with my mid range game beacause of this, i know i need a qucik mid, but m still unsure when i will get punished for using something, that is perhaps not as qucik etc.
Thanks!
Much love 2 the fighting games community!
i have a couple of questions i ve been struggleing to find answer to. All help, advice is much appriciated, seriously!
I will add the as they pop in to my mind.
Q: what moves are unclashable in the game? specials and heavy?
(previous questions)
Q:
how many frames is recovery after hard / soft / delayed knockdown? and what is the best way to tell if the move will hard or soft knockdown? besides actually looking at every move in training mode, if there is one
Q:
when opponents are far away enough not to hit each other and they both start a string / combo (lets say both start a three hit combo), what decides who wins the trade? it is not about frame data right? (because both strings / combos are already in progress)
is it hitbox? active frames? how does it work?
i am struggling with my mid range game beacause of this, i know i need a qucik mid, but m still unsure when i will get punished for using something, that is perhaps not as qucik etc.
Thanks!
Much love 2 the fighting games community!
Last edited: