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Harley Quinn Guide

Second Saint

A man with too many names.
Hey man, can you elaborate more about her frame traps? :)
It's actually in the guide, but several of her strings jail into gunshot on some characters, whether they're ducking or not. Her guns are plus, how plus changes based on distance, so I'm not sure if they can be made more plus on block by spacing things out.

On a few of the cast, it flat out doesn't work, and it's inconsistent against nearly half the rest. That's what I mean by them being unreliable. You can be planning on plus frames and get whiff punished :/

The strings this works off of that matter are b2, 12, and f23. B2~df1 is actually pretty damn amazing when it's consistent. You can space people out HARD by doing this at max distance. If they don't have an advancing 11f mid, they have to hold it, or jump. The downside is that you can't combo while doing this.

12 however leaves enough time to be hit/block confirmed. If it hits, 12~tantrum, if it's blocked, 12~gunshots. Don't try and do anything other than d1 until you've established your frame advantage after 12. Not much space to work with on that one. Another upside of 12 is that it leaves you in throw range.

F23~gunshots really is more of a corner thing. I like it specifically because you can still combo off it there, even though the guns whiff on hit. Who needs hit confirming? Ain't nobody got time for that. F23~df1, 1, f13, 12~df1, 12~dbf1. Does like 400 damage on Superman.

I made a list in the general discussion about b2~df1 effectiveness, but I'll post it here too. All inconsistent means is that it can whiff. Not necessarily that it does all the time. Though some like Scarecrow are closer to occasionally it hits, rather than occasionally it misses.

B2~df1 effectiveness list.

Swamp Thing: No
Cyborg: Yes
Catwoman: No
Flash: Yes
Green Lantern: Yes
Harley: Inconsistent
Batman: Yes
Superman: No
Joker: Yes
Atrocitus: Yes
Grodd: Yes
Cheetah: Yes
Deadshot: Inconsistent
Ivy: Yes
Supergirl: Inconsistent
Green Arrow: Yes
Doctor Fate: Yes
Blue Beetle: Yes
Firestorm: Inconsistent
Aquaman: Inconsistent
Black Canary: Inconsistent
Darkseid: Yes
Wonder Woman: Inconsistent
Black Adam: Inconsistent
Captain Cold: Inconsistent
Robin: Inconsistent
Scarecrow: Inconsistent
Bane: Yes
 
I understand she's supposed to be annoying and zone but if I ever do find myself up close with the opponent I don't really know what to do really. Any help
 

Sugarwatermixlegit

Bruce Campbell 4 MK!!!
I understand she's supposed to be annoying and zone but if I ever do find myself up close with the opponent I don't really know what to do really. Any help
You can end combos in b12 and use it as a trait set up to get some zoning and space control going again.
 

Second Saint

A man with too many names.
I understand she's supposed to be annoying and zone but if I ever do find myself up close with the opponent I don't really know what to do really. Any help
Basically, you want to use her plus frames off of jailed gunshots from b2, 12, f23, etc. Mix in some throws. I like to use 2d3 as a sort of mixup against characters woth short range pokes. You're -3, but spaced out, so if they poke you can whiff punish with b2. Most moves that reach are a good bit slower, so you can d1 to beat those. This doesn't work on all characters though, just like the gunshot pressure :(
 
Basically, you want to use her plus frames off of jailed gunshots from b2, 12, f23, etc. Mix in some throws. I like to use 2d3 as a sort of mixup against characters woth short range pokes. You're -3, but spaced out, so if they poke you can whiff punish with b2. Most moves that reach are a good bit slower, so you can d1 to beat those. This doesn't work on all characters though, just like the gunshot pressure :(
So do stuff like b2~gunshots to get plus frames then go in for more pressure? Also her cross up hyena set up midscreen does it only hit characters without a true wake up?
 

fireborg

Mortal
Honestly besides her new trait, her back walk speed is one of her best buffs going in to this game, trip guarding jump ins for days with b22.
sorry, might sound real basic, but what is trip guarding? not familiar with all the terminology yet..
 

Second Saint

A man with too many names.
sorry, might sound real basic, but what is trip guarding? not familiar with all the terminology yet..
Basically means punishing a jump on the landing frames. So in this case, by walking back at a certain distance, Harley causes a jump in to whiff and punishes with b22.
 

Eldagrin

Add me on PS4 if you want to play some games
sorry, might sound real basic, but what is trip guarding? not familiar with all the terminology yet..
I believe I misused the term at the time, as I'm pretty sure now that trip guarding refers to being able to block a low attack during landing frames of an empty jump. What I meant at the time is that Harley is really good at whiff punishing jump ins with b22 like Saint said.
 

Second Saint

A man with too many names.
I believe I misused the term at the time, as I'm pretty sure now that trip guarding refers to being able to block a low attack during landing frames of an empty jump. What I meant at the time is that Harley is really good at whiff punishing jump ins with b22 like Saint said.
That's what trip guarding actually means, but somehow or other the term has morphed into meaning what you used it for before. It's one of those weird situations where the misuse seems to have become an accepted term.