Last game they tried this but all she got was reduced range on a b2 that still missed on floaty charactersnow fix harley b2 hitting floating characters
At what point did I say that the nerf wasn't fine ? I just stated that the other guy completely ignored the main change , the nerfs he got were huge (And justified) think before you reply with a dumb response like that next time.You have to spend a bar now for damage. Bottom 5.
lol Ready to do damage with Braniac?Whats up
Black magic nerf doesnt really hurt him because he has other tools so idc about the bitching that ensues because of it(which you did do) He now has one useless move... Boohoo That and a damage nerf is basically all he got hit with until we see the patch. Im pretty sure 113 xx trait will jail into whatever string you use afterwards. The fool has more jailing strings than A list Cage. He's still gonna be good unless they're hitting him with something they didnt state.At what point did I say that the nerf wasn't fine ? I just stated that the other guy completely ignored the main change , the nerfs he got were huge (And justified) think before you reply with a dumb response like that next time.
Dude read my reply , I literally just corrected him on " he only got a damage nerf" and you're a moron if you think that's not a big nerf , It deffo is and it does hurt him but there's no issue with that with me and I even said that it was justified (Even though it could've been approached differently)Black magic nerf doesnt really hurt him so idc about the bitching that ensues because (which you did) That and a damage nerf is basically all he got hit with until we see the patch. Im pretty sure 113 xx trait will jail into whatever string you use afterwards. He's still gonna bpe good unless they're hitting him with something they didnt state.
Now who's not reading. Never said it wasnt a big nerf. I said it doesnt hurt him in the grand scheme of things because he's still a powerhouse. Problem is your getting emotional over it so...Dude read my reply , I literally just corrected him on " he only got a damage nerf" and you're a moron if you think that's not a big nerf , It deffo is and it does hurt him but there's no issue with that with me and I even said that it was justified (Even though it could've been approached differently)
If it's a big nerf then that means it would hurt him lol , I'm not getting emotional over it you just went "can't combo meterlessly now so he's bottom 5" as if I ever Implied that. Unless you have something relevant to say don't reply to meNow who's not reading. Never said it wasnt a big nerf. I said it doesnt hurt him in the grand scheme of things because he's still a powerhouse. Problem is your getting emotional over it so...
Comprehension get.... I explained why I think it doesnt hurt him too much because he has ways around it. DIDNT say it wasnt a Big nerf. TIf it's a big nerf then that means it would hurt him lol , I'm not getting emotional over it you just went "can't combo meterlessly now so he's bottom 5" as if I ever Implied that. Unless you have something relevant to say don't reply to me
It will no longer knock you out of the grab animation if you're shot while the opponent is grabbed. It's not full armor but this situation happens often enough that it'll be useful if you have trait out. I think they should have just given vine grab one hit of armor period but this seems ok. They made some really mild changes to ST. He didn't get buffed to the moon like BraniacI don't get what they were saying about Swamp Thing. As I heard it, his grabs have armour and can block projectiles, but only after they've grabbed you ... which means that you've been grabbed and can't shoot projectiles. Am I missing something here?
Does that mean that if he grabs the guy after the projectile launches but before it hits, then he has armour against the projectile?
I agree, all depends on the damage, she can be top10 or top5.Depending on just how much damage she gets, she could easily be top 5 now.
New top 10 predictions
1. Supergirl
2. Darkseid
3. Red Hood
4. Black Canary
5. Black Adam
6. Poison Ivy
7. Harley
8. Cheetah
9. Brainac
10 . Is up in the air depends on how well dr.fate,robin,swamp thing,gorilla grood,wonderwomen,bane,and captain cold do with their new changes. I'm very excited to see how things play out now
I'm not too surprised by Cyborg, I dont feel he NEEDED any changes. I'm gonna continue to bitch about the grapple input not beig changed though... this will always piss me off lolOnly shocking thing about this new patch is Joker/Cyborg not getting any changes.
Beetle is solid.
It only we could understand a single word that comes out of his mouth.people can bash him all they want but he's a great dev and he knows what he's doing
Damn, I had jokes and GIFs ready for either of your answers. I guess you win this one.Its both
We won every discusdion in SG being "cancer" discussion, bruh. I had GIFs ready for most of your posts related to SG. Damn. You silly c*nt <3. I expect (no, demand) more salt in SG General thread once the patch hits.Damn, I had jokes and GIFs ready for either of your answers. I guess you win this one.
@STORMSWas taking notes during the stream. Feel free to pin these or copy them.
Injustice 2 confirmed patch changes.
Subzero - No Changes
Swamp THing - When trait is active, Swamp has armor on his vine grab. (can absorb a projectile) Trait Recovers and activates faster
Trait stays active when blocking.
More defense for big body characters.
Aquaman - Mb tenticle strike does not launch anymore.Reduced chip damage on trident rush, and damage on hit.B123 is now slightly negative on block
Catwoman - J2 is adjusted. It's aimed up a little bit.B3 has more recovery on whiff. Hurt region adjusted. Reduced pushback on block
Reduce damage via damage scaling. No Armor on meter burn cat dash!!! Trait no longer has wakeup invincibility.
Atrocitus - Dextar moves now take more trait bars. F223~Puke is now no longer a true block string.YOu can duck the puke. F22 puke is STILL a true block string.
Vomit advantage is the same regardless of distance now.
Flash - BF2 (lightning punch) is now slightly faster. Running man stance lost ability to combo in the corner for free, but he has a safe option off running man stance.Damage scaling given to trait combos
Harley - No Changes.
Green Lantern - No Changes
Batman - MB Batarangs frame advantage reduced.
Red Hood - Head Dive slower on startup (nerf) Mb Restand trait combo reduce advantage (nerf)
Superman - BF3 Superman punch is now a high (not a mid), and it has lost armor. Rising Grab has more recovery frames on whiff and block. Damage scaling.
Joker - No Changes.
Gorilla Grodd - Defense increasing. Stampede now does a lot more damage. Can now cancel into telekenetic push and trait moves immediately after hitting trait. (Faster)
Infinite combo removed from the game.
Cheetah - 223 combo safe on block. 332 string now advantage on block. (Made her stronger when she gets in)
Deadshot - B1 slower and more negative on block. B12 is now negative on block. D1 is now 7f d1.(buff) F1 is no longer 6f it's 8f)
Poison Ivy - D2 is now faster. Hitbox on it has been tremendously improved. Vine Slingshot stance has better damage scaling. She gets more damage from it.
D1~ball and chain mb will truly link. Her combo damage has been increased overall.
Super Girl - Damage Scaling improved. She will do slightly more damage in combos. MB Breath now does a few percent of damage now. B123 is now safe on block. (Yuck) Still has the gap in B12~breath
2 has more frames, but it's now a mid.
Green Arrow - No Changes.
Doctor Fate - Glyph move less punishable on block.(still negative)
Blue Beetle - No Changes (!?)
FireStorm - No Changes
Black Canary - 112 now safe on block. 112~throw is a true tic throw. (!) 33 is now + on block. More moves out of cartwheel have more pushblock on block. The upkick is now safe. B12 now does more damage and is safe on block.
Darkseid - No Changes
Wonder Woman - Air Shield and Ground Shield now fucntion identically. They both can create a full combo. F23 Is now safe on block. (safe low) B23 is now + on block. Still has the gap and pushback.
Trait recovers much quicker on activation and can be used within combos or strings.
Black Adam - Damage Scaling across the board. Needs a bar to combo now. Orbs scale in combo.
(regular combo now does 414 with trait in combo)
Captain Cold - Hitbox adjustments. S3 is a great anti air now. Less recovery on arctic trap. Removed gap on the full screen ice wall.
Robin - F3 fixed. Can now aim far or close F3. 212 sword hitboxes fixed. Swoop Mb fixed.
Braniac - Damage increased on a lot of different attacks. Trait can now be held in. As long as he doesn't let it go, it wont go away on block or hit.
Bane - Increased Defense. MB moves now do more damage. standing 1 is now faster.
Scarecrow - No Changes.
Interactables - More cooldown added to some interactables.