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General Harley Mu Chart

EMPRESS_SunFire

Regina George of discord
Thanks for the explanation. I thought Harley's jump shot and hyenas would have been good tools for the low profiling arrows. Then she has some forward advancing normals I thought would have been useful too.
When he doesn't have fire arrows I always throw a hyena at him because the worst I can eat is a 1% arrow so that trade gives me time to get in a bit at least.
She has to get in on him patiently and rush him down.
 

Jugghead

Noob
When he doesn't have fire arrows I always throw a hyena at him because the worst I can eat is a 1% arrow so that trade gives me time to get in a bit at least.
She has to get in on him patiently and rush him down.
Gotcha. I'm a little surprised to hear that she definitely has to get in on him. I thought the jump shot, hyenas, and cup cakes would have made the zoning battle in favor of her.
 

EMPRESS_SunFire

Regina George of discord
Gotcha. I'm a little surprised to hear that she definitely has to get in on him. I thought the jump shot, hyenas, and cup cakes would have made the zoning battle in favor of her.
Not really, she will get hit out of all that. As I said if he has fire arrows just get in patiently, if he runs out of fire arrows that's your chance to get a trade just for the advantage to get in but be carefull of MB arrow tho.

It's very playable but he definitely wins.
 
I agree with the Joker harley MU completely. Can you elaborate your reasoning though? Or did you just say 5-5 just because lol
I'm saying 5-5, just looking at it on paper. The zoning war is sorta even. I have to play around his gunshot with cupcakes and air guns. B2 is also good trip guarding his j3. He just hits hard with that gs
 

Vengeance135

Saltiest Joker Player
I'm saying 5-5, just looking at it on paper. The zoning war is sorta even. I have to play around his gunshot with cupcakes and air guns. B2 is also good trip guarding his j3. He just hits hard with that gs
Ah I see. You brought up some great points for sure. Would you like to hear my thoughts on the MU?
 

Vengeance135

Saltiest Joker Player
Go ahead , I'm open to anything
Awesome, I agree with everything you said so far. I find this MU very interesting to say the least and is one of my personal favorites to play, against great Harleys of course. I find that this MU is very momentum-based and that at any part of the screen this can be clutched by either character.

I found that if I got the first hit I controlled Harleys every movement.

Close quarters, in summary, there's more layers that I'm hoping you add in after reading this! At D2's maximum range, Joker can use teeth cancels and crowbar cancels to get in her face. She can't jump mindlessly because jokers d2 can anti-air pretty easily with anticipation. Her normals can't really compete with his D2 range, if at max range, so her approach needs to be more calculated. On the flip side joker has to watch her every move and be careful not to let her jump in or get in her b2 range, which I think his her best tool in this MU. Joker can't punish this unless he anticipates it and jumps in as she throws it out. Again, there's more layers to it, but that will come later in the conversation I hope!

Far screen. Harleys gunshots are for sure faster then jokers and the fear of her mb gunshot can keep joker in check... for like 5 seconds maybe lol. Jokers gunshot may not be as fast but definitely hits harder making it easy advantageous trade for joker. What makes Harleys zoning even with joker imo is her hyenas and cupcakes. Using cupcakes without the support of hyenas is dangerous business. If joker reads that he can mb gunshot, interrupt her cupcake and get roughly 18% of her health in doing so or he can mb in her face. But hyena makes joker eat that mb cupcake and it's heavy chip damage with her being able to follow up gunshot. Again, to me the zone game is even.

Now the corner:

Delay wake ups really hurt joker in this game. But Harleys wake ups can be stuffed but certain moves if timed right or neutral jumped forcing her to block whatever's coming. On the flip side, harley has some nasty corner setups that joker has to respect as well, delayed wake up or not. Of course, pushblock is effective but that puts them at a neutral.

This is a summary, all my opinion based on my experience. I'm curious to hear what you got to share!
 

EMPRESS_SunFire

Regina George of discord
I'm struggling with supes too. Competing with f23 is rough and if he is eye layering at a range straight/ up shot won't hit it can be tough to hit him from far too. I do need to practice backdashing eye lasers and punishing his recovery with straight shot
Also MB roll is great and more rewarding but it does use a bar of meter and the timing is so weird lol but it's all about the practice.
 

Vengeance135

Saltiest Joker Player
I'm struggling with supes too. Competing with f23 is rough and if he is eye layering at a range straight/ up shot won't hit it can be tough to hit him from far too. I do need to practice backdashing eye lasers and punishing his recovery with straight shot
Where have you been!?
 

STB Shujinkydink

Burning down in flames for kicks
so ive struggled hard with harley. I've pegged her as firestorm's worst MU. Firestorm being a neutral machine she does everything he does better..also his main weakness is full screen game and she definitely controls it there. I was very shocked to see you posting as him winning. Am i doing something wrong here? i know we do more damage up close but that seems to be the only way we win.

I was thinking of using supergrill as a counterpick..thoughts on that? thanks harley players!
 
so ive struggled hard with harley. I've pegged her as firestorm's worst MU. Firestorm being a neutral machine she does everything he does better..also his main weakness is full screen game and she definitely controls it there. I was very shocked to see you posting as him winning. Am i doing something wrong here? i know we do more damage up close but that seems to be the only way we win.

I was thinking of using supergrill as a counterpick..thoughts on that? thanks harley players!
FS, can very strongly counter zone her. His fireballs do way more damage and if the two characters only zoned he would end up winning. She has to approach him in the mu. Otherwise his lava ground thing can punish her trait if you're fast enough or you can use his fire charge thing to check her approach. His d1 is very good in stopping her shimmys and b2 range.
 

TopTierHarley

Kytinn King
I'm struggling with supes too. Competing with f23 is rough and if he is eye layering at a range straight/ up shot won't hit it can be tough to hit him from far too. I do need to practice backdashing eye lasers and punishing his recovery with straight shot
B1 is the counter to F23, it'll whiff punish and move her back if he tries it at start of round and midscreen
 

STB Shujinkydink

Burning down in flames for kicks
FS, can very strongly counter zone her. His fireballs do way more damage and if the two characters only zoned he would end up winning. She has to approach him in the mu. Otherwise his lava ground thing can punish her trait if you're fast enough or you can use his fire charge thing to check her approach. His d1 is very good in stopping her shimmys and b2 range.
yeah but he doesnt have MT full screen, and unless im using meter the fireball isnt going to beat out her gunshots..she can recover and duck them. her trait is a little risky to use definitely, but i dont see how he outzones her as he is weakest fullscreen
 

EMPRESS_SunFire

Regina George of discord
yeah but he doesnt have MT full screen, and unless im using meter the fireball isnt going to beat out her gunshots..she can recover and duck them. her trait is a little risky to use definitely, but i dont see how he outzones her as he is weakest fullscreen
His fireball is faster and it does way more damage. He outzones her for sure, at least in my experience all the Firestorms that I've played have outzoned me and made me approach them. If she outzoned him she would want to stay fullscreen but even without fullscreen moltem trap he outzones her, of course in Moltem trap range it becomes even more in his favor.
If she is ducking your projectile you are probably mistiming it since his projectile is pretty fast.

Now the MU is in his favor IMO but nothing that bad if the Harley player is patient.
 

STB Shujinkydink

Burning down in flames for kicks
His fireball is faster and it does way more damage. He outzones her for sure, at least in my experience all the Firestorms that I've played have outzoned me and made me approach them. If she outzoned him she would want to stay fullscreen but even without fullscreen moltem trap he outzones her, of course in Moltem trap range it becomes even more in his favor.
If she is ducking your projectile you are probably mistiming it since his projectile is pretty fast.

Now the MU is in his favor IMO but nothing that bad if the Harley player is patient.
hmmm ok..ill work on that aspect for a bit. thanks for the input :)
 

Emperor Eevee

Learn to take a joke pal!
Can someone explain the Cyborg MU to please? I'm leaning towards it being slightly in his favor after today's experience.
 

EMPRESS_SunFire

Regina George of discord
I think it's in her favor because the recovery on gunshot makes her able to outzone him and he has to come to you or play a really weird zoning war, which she wins because of the recovery she has as I said. Also, her neutral is way better and up-close I would say she it's either even or she has an advantage unless he gets you in the corner.
 

RiBBz22

TYM's Confirmed Prophet/Time-Traveler
so ive struggled hard with harley. I've pegged her as firestorm's worst MU. Firestorm being a neutral machine she does everything he does better..also his main weakness is full screen game and she definitely controls it there. I was very shocked to see you posting as him winning. Am i doing something wrong here? i know we do more damage up close but that seems to be the only way we win.

I was thinking of using supergrill as a counterpick..thoughts on that? thanks harley players!
Firestorm's worst MU? Harley is really good, but I feel like she probably loses the MU. MT is a pain for her to deal with inside of it's range, he has a great wakeup that could care less about Harley's cross up attempts, and his projectile does way more damage than hers, so after a series of trades she will be forced to telegraph more attempts to get in. The only range where she beats FS is at full screen but, she still can't get a ton going there because her gunshot moves her forward so locking him down with gunshots isn't that great of an option.
 

RiBBz22

TYM's Confirmed Prophet/Time-Traveler
i agree the firestorm wins. he wins trades, especially when he activates db1 and trait. he can stop her from doing air guns with air bf3 if hes ready. firestorm d1 is the god. i think its a good matchup. i unfortunately suck at reacting to harley's overhead starter right now
Yeah you just need to work on blocking everything low and reacting to the overhead in spots where she will use it. Normally I use it after I train my opponent to respect an oki setup I typically go into a cross up on. Instead of neutral jump I will just go straight into a meaty f2.

On jump in's if she ever hits you with a j2 on block you can just block the low shot and if you don't see the gunshot come out just d1 to interupt which will stop an overhead as well. She can't really use that move in footsies since it is slower than a lot of F3's.
 

RM Jonnitti

Hot Dog
so ive struggled hard with harley. I've pegged her as firestorm's worst MU. Firestorm being a neutral machine she does everything he does better..also his main weakness is full screen game and she definitely controls it there. I was very shocked to see you posting as him winning. Am i doing something wrong here? i know we do more damage up close but that seems to be the only way we win.

I was thinking of using supergrill as a counterpick..thoughts on that? thanks harley players!
if this is how you feel then you're definitely playing the matchup wrong. first off, you win literally every single trade in zoning and even win it more when you activate the db1 flame shield. your fireball does double the damage of her shots and have slightly more hit advantage and thats even without the flame shield. land an ex fireball and and you get a free trait activation where you win trades even more now while gaining health. if you see her jump up and do air guns you can always jump with her and do an air psycho crusher. d1 reaches farther than everything other than b2, f2, b3 and f3 so you can control that space pretty well also. also keep in mind that you can punish tantrum backdash with d1 because its literally the god and reaches for a mile. also keep in mind d1 xx tantrum has a 9 frame gap so if you're on point you will be able to interrupt any d1 cancel because her other options are straight shot, up shot, cupcake or command grab (which is the only would that could hit a crouching opponent but you poke her out of it anyway). i was losing to her a lot at first but i realized my defense just sucked against her and i tightened it up and ive been doing way better against her.