What's the mix-up after the standing reset? It looked like you followed with that high/mid kick (whatever tf it is) but any kind of block should beat that, no?
If Sub doesn't have any actual mix options there to start that second combo I gotta agree with the other Mike.
What's the mix-up after the standing reset? It looked like you followed with that high/mid kick (whatever tf it is) but any kind of block should beat that, no?
If Sub doesn't have any actual mix options there to start that second combo I gotta agree with the other Mike.
Second combo started with b23- f3 bounce cancel and that is high, low , overhead. Sub-Zero does not have an overhead starter outside of f3. 111 ends in an overhead which is also special cancelable and 113 ends with a low which is safe.
Mhmm I'm a bit iffy on this one. Doesn't feel viable, try to use something up with the clone. BG bounces are hard knockdowns, maybe there's a setup somewhere there. This seems like it'll work once and then the opponent will always block it.
Mhmm I'm a bit iffy on this one. Doesn't feel viable, try to use something up with the clone. BG bounces are hard knockdowns, maybe there's a setup somewhere there. This seems like it'll work once and then the opponent will always block it.