CantingSoup
Newbie
Does anyone have tips on getting the timing down for 111xxBF1 after the JI2 and JI3 as well as the D2xxDB1? I just decided to pick him up so I'm trying to learn his basic combos.
You can combo ...
Tried it many times but just couldn't get BF2 hit in the end becuase it leaves Supes too far and he blocks it on end frames. By the way, I couldn't even get nj.3 to hit consistently and then B23 xx BF2 (which also was not part of the combo due to range). BUT, I got consistent FJ.3 , B23 restand xx BF2 (still no hit, he block it)I believe I've figured out some further optimization with his BnBs w/ trait, to maximize damage + allow for DoT plus multiple F22 mix-up attempts.
- Hit with any starter (e.g. B23) xx nado
- wait until right before the nado dissipates and hit 4 (or F4 if you wish), and you can combo a B3!
- normally, forward j.3 doesn't give you b23 restand due to gravity scaling, but I've found that neutral jump delay j.3 gives you the restand.
- B23 xx BF2 for restand + DoT to end combo. F22 immediately and use trait to confirm / keep your mix-up safe.
In summary: [starter] xx nado, trait, B3, nj.3, B23 xx BF2 (standing reset + DoT + frame advantage)
The main benefits to this are:
a) You only use trait once in the combo, preserving it for mix-ups
b) You maximize damage by adding B3 and j3
c) The combo is short enough / damaging enough that you can get 2-3 reps and completely snowball the round, vortex style.
d) no meter necessary for this, unless you want to clinch the round, or MB the BF2 for even more frame advantage. Atrocitus reminds me of Zato from guilty gear, where essentially you need to stall until your ill buddy comes back, because you control the entire game with your trait. If you conserve meter, it's what will buy you the most time. MB BF1 is plus, MB Nado gives you long combos and full screen punishes that allow you to set up your life steal / Dex, etc
I feel like blood nado > 4 > B3 should be the new standard after landing a hit midscreen, because the loops waste so much trait time for insignificant damage.
I also was having inconsistncy issues connectin jump in 3 with b23. Nor could i get vomit to connect.Tried it many times but just couldn't get BF2 hit in the end becuase it leaves Supes too far and he blocks it on end frames. By the way, I couldn't even get nj.3 to hit consistently and then B23 xx BF2 (which also was not part of the combo due to range). BUT, I got consistent FJ.3 , B23 restand xx BF2 (still no hit, he block it)
If youset block to auto, itll try to block after hits. So you can see if you failed to chain something. Does that help?How can I practice hit confirms in the lab?
I like the mb roll shenanigans, never even crossed my mind.I think I might have broke the character. Came up with this all tonight. I present to you:
Optimized meterless trait confirm + Blood Charge ender that leaves you at advantage:
https://twitter.com/raynexpress/status/867181645706780672
Midscreen Blood Charge combo + Vomit restand:
https://twitter.com/raynexpress/status/867182685743140864
Neutral / Pressure concepts + dope confirms:
https://twitter.com/raynexpress/status/867183871552622593