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SuperGirl combos

Akromaniac27

Ready to lose your head?
by sonicfox

Looool I was just finding stuff like this with red, but this is wayyyyy better and polished.

A quick recap on what's going on:

When she cancels into her low laser (DB4), she's +3 on block. Her strings into laser have a roughly 10f gap, so you CAN interrupt it, but that's where cancelling into ice breath comes in, which you can MB on a hit confirm, as well as on block to make it safe. Or cancelling into the DP, and MB it to make it safe.

Her restand is 212, but it's only +1. Good but yeah

Her main string is b12 lol, which is mid to low, but she has a string card Matrix, which is b2, 1+3, which is mid to overhead. Hella unsafe but you can MB on hit for a combo
 
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Akromaniac27

Ready to lose your head?
after playing against her idk why youd play anyone else but her lol.
It's more of how well she fits your style tbh. She doesn't have crazy range outside of b12, which is punishable on its own and has a gap when cancelled into stuff. She has a LOT of gaps in general, and gets blown up hard against players that are now learning the MU.

Not to say she isn't top or arguably current #1, but she looks broke now because hardly anyone is exploiting her gaps and unsafeness
 

Fred Marvel

It's actually Freddy Marvel
It's more of how well she fits your style tbh. She doesn't have crazy range outside of b12, which is punishable on its own and has a gap when cancelled into stuff. She has a LOT of gaps in general, and gets blown up hard against players that are now learning the MU.

Not to say she isn't top or arguably current #1, but she looks broke now because hardly anyone is exploiting her gaps and unsafeness
yeah shes definitely not broken but shes good af and for me fun to play
 

1man3letters

Alpha Tarkatan - Moderator
Moderator
When she cancels into her low laser (DB4), she's +3 on block. Her strings into laser have a roughly 10f gap, so you CAN interrupt it, but that's where cancelling into ice breath comes in, which you can MB on a hit confirm, as well as on block to make it safe. Or cancelling into the DP, and MB it to make it safe.
breath can be interrupted also fyi (just by your wording it sound like u mean it cant)
 

GrimJack

Rock paper scissor specialist
Looool I was just finding stuff like this with red, but this is wayyyyy better and polished.

A quick recap on what's going on:

When she cancels into her low laser (DB4), she's +3 on block. Her strings into laser have a roughly 10f gap, so you CAN interrupt it, but that's where cancelling into ice breath comes in, which you can MB on a hit confirm, as well as on block to make it safe. Or cancelling into the DP, and MB it to make it safe.

Her restand is 212, but it's only +1. Good but yeah

Her main string is b12 lol, which is mid to low, but she has a string card Matrix, which is b2, 1+3, which is mid to overhead. Hella unsafe but you can MB on hit for a combo
In his match against REO, sonic fox said you can make the restand more + on hit the lower you hit it. Is that true?
 

omooba

fear the moobs
quick question does supergirl low profile any mids in the game? i feel like she's low profiling batman's st2 but i'm not sure
 

1man3letters

Alpha Tarkatan - Moderator
Moderator
beta changes.
112 +2 on block from +7, still has the gap
f23airthrow no longer works on block,
f23~air float lost alot of plus frames, f23 still has gap
thats all i found at 1st glance

EDIT: seems extend breath on hit is different
also new win pose
 
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SM StarGazer

The voice of reason in a Sea of Salt
Gaps, gaps, gaps. That's all folks. She's fun when you get good reads but damn...footies gotta be on a one.
 

1man3letters

Alpha Tarkatan - Moderator
Moderator
with f23~air throw no longer working on bock, if you still input air throw after f23 and opponent tried to mb b3 the gap in the string, supergirl will hit the armored frames of the b3 and the air throw will come out and hop over the b3 like before. handy lil os it seems
 

SaltShaker

In Zoning We Trust
Hello Supergirl vets who have had the beta since 2007. Help out a rookie to the beta class so I can have an idea on what I'm doing when I play today lol.

What are the BnB's for these, meterless and 1 bar.

B12~

Mid kick to EX OH Grab~

D2

Air to Air JIK

S1


Also are there any strings in particular I should use? Thanks in advance!!!
 

1man3letters

Alpha Tarkatan - Moderator
Moderator
Hello Supergirl vets who have had the beta since 2007. Help out a rookie to the beta class so I can have an idea on what I'm doing when I play today lol.

What are the BnB's for these, meterless and 1 bar.

B12~

Mid kick to EX OH Grab~

D2

Air to Air JIK

S1


Also are there any strings in particular I should use? Thanks in advance!!!
this is what ive been using (prob better out there, these just 10 for 10 for me atm so just using them)

b12~breath extended mb, b3, j3, f23~airgrab
b12~breath extended mb, b3, j2, j1, 112~bf3 (bf3 meant to whiff btw)

b2 1+3 mb, b2, f23~airgrab

d2, b2, f23~airgrab

a2a j1, j1 f23~air grab

112~bf3 without meter 112~breath mb, b3, j3 f223~airgrab

in the corner mb breath, walk back, f3, j3, f23~float,j1 f23~float~j1 f23~float/212/b2 1+3
you can combo after lasers in corner aswell with b1/d2/f2/d1
 

SaltShaker

In Zoning We Trust
this is what ive been using (prob better out there, these just 10 for 10 for me atm so just using them)

b12~breath extended mb, b3, j3, f23~airgrab
b12~breath extended mb, b3, j2, j1, 112~bf3 (bf3 meant to whiff btw)

b2 1+3 mb, b2, f23~airgrab

d2, b2, f23~airgrab

a2a j1, j1 f23~air grab

112~bf3 without meter 112~breath mb, b3, j3 f223~airgrab

in the corner mb breath, walk back, f3, j3, f23~float,j1 f23~float~j1 f23~float/212/b2 1+3
you can combo after lasers in corner aswell with b1/d2/f2/d1
Thanks this a life saver. Gonna try this stuff later when i get to play.
 

GrimJack

Rock paper scissor specialist
Can someone explain to me the cross up - non cross up setup after ending combo in f23 float in the corner