What's new

What is wrong with Injustice 2 (and NRS games)

Gamer68

Fujin!
Just wondering, why can't NRS just continue to make different types of fighting games and that being okay?

Take a look at Ultimate Marvel vs. Capcom 3 and Killer Instinct. UMvC3 is extremely broken and has a lot of crazy stuff in it, but everyone is fine with that and they continue to play it. Killer Instinct has a bunch of different and crazy "character archetypes", including characters with a wide-variety of tools. Once again, everyone is fine with it and continues to play it.

These games are crazy and over-the-top and no one bats an eye. Actually, no. People do bat an eye, but when they do, they end up praising it. But every time NRS steps out of the "general & basic FG rules" zone to create their own type of FG, everyone flips out. So what if a character has multiple tools? So what if they meta is "simpler"? So what if it has different mechanics?

Don't get me wrong, I don't like broken stuff either and I'm not saying you should shut up or anything. I think it's important to be vocal, and I really do hope that some of this stuff from the Beta does get fixed.

But what I'm mainly talking about is all of this stuff about how to make "proper" characters, or "proper" mechanics, or whatever. All of these "FG rules lists" going around, like shown in the OP. People saying that devs HAVE to do INSERT THING HERE in order for it to be a "proper" FG. Why can't NRS just do their thing and make NRS games?
 
Only thing wrong is people continuing to put their faith in a company that has a bad track record when it comes to balance. You dont go to a restaurant with a bad reputation and then tell them to make your meal better after they bring you your food. Either don't go there at all, dont come back after you do, or sit down and eat.
 

Lord Beef

Death Metal and Trance
all of this from a beta, eh? Fascinating. Man it's almost like different companies make fighting games different from other companies and attempt to disrupt and innovate. The horror.
 

TarkatanDentist

Kombatant
Why are we talking about Supergirl's +7 string as if this is the final build of the game lol?
Yeah seriously, isn't it part of the whole point of the online beta to iron out overpowered tools?

That said, it definitely can't be denied that NRS games are very much of the 'give almost everyone ridiculous shit and hopefully it'll all work out' variety, which isn't necessarily a bad thing but I can definitely see why it's to some people's personal distaste.

One thing I'm looking forward to when Injustice 2 lands (assuming that it doesn't get changed before then) is the significantly increased block damage on normals. That... could be very interesting.
 

shura30

Shura
Yeah seriously, isn't it part of the whole point of the online beta to iron out overpowered tools?
no, that's not the point of the beta otherwise we'd have all roster to be balanced after a stress test done by all possible players within its lifespan

after 2 years dealing with unnecessary plus frames instead of a change in directions we're presented with the same identical BS we had (mostly) patched out by mkx end

the 'has gaps' point is also irrelevant. if something, gaps (unless the stagger is unsafe as well) can be used as bait for a reaction just like in mkx's:

cassie's b12,4
kotal b14
triborg's 1112, f43 or smoke's b2/b3xxbomb

and try to remember prepatch cancel characters with an armored launcher
bait the opponents trying to press buttons just to land on an armored special that puts them back in the exact same spot only with 25 to 30% less life

when mkxl beta was out everyone was preoccupied about piercing's b12 being +1
how did that work out when it turned minus?

gaps are not the solution to random plus frames, they only add another layer of mindgames that usually still works in favour of the attacker

Why are so many people that clearly hate NRS games on an forum based on NRS games?
we don't hate the game
since we play it we're kinda entitled to an opinion
 
There are forums and ways of addressing your points so that the Developers (Namely Paulo) can see them. Presentation is everything as well. If no one says anything regarding the current build (Yes the one we're playing is old) There is a chance that something they missed or didn't think about could make it into the final build that most of us will be buying come May.

If people say nothing and assume that whatever they do find the Developers/Testers will & address will as well and subsequently fix. That is how you may end up with the Summoner Quan's, Bone Shapers, Tanya's etc etc etc. Maybe not to the same degree, but in relation to the rest of the roster.
 
All that being said from my view, the Beta's purpose is to stress test the servers more than the balancing. But it doesn't mean questions regarding some of the balancing can't be raised.
 

True Grave

Giving The Gift Of Graves
The actual problem is that people are still gonna buy Inj2 hoping NRS will get it right this time, but they won't, because THEY DON'T HAVE TO. People still buy their games because 'hey mk was my favorite game when I was a kid, imma buy it', 'oh shit I love DC heroes, and it can't be as bad as their previous games, right?'
And the cycle continues.
NRS is becoming what Madden, CoD and NBA games are. Same old song and dance, and yet we still continue to buy them as you said. And they know this.
 

shura30

Shura
NRS is becoming what Madden, CoD and NBA games are. Same old song and dance, and yet we still continue to buy them as you said. And they know this.
let's keep playing nrs stuff until they give us neon shaders, bikini and weeaboo's gadget to attach to our main at least
 

Slymind

Warrior
NRS is becoming what Madden, CoD and NBA games are. Same old song and dance, and yet we still continue to buy them as you said. And they know this.
I gotta disagree there, Injustice looks similar to the first gameplaywise, but the Gear System and apparently half of the cast made of new characters, sure sets it apart.

MK9 to MKX is a monumental difference, which one do you prefer, it's up to you. You can criticize NRS on some aspects, but they sure try new stuff which each installlment.
 

KingHippo

Alternative-Fact Checker
the 'has gaps' point is also irrelevant. if something, gaps (unless the stagger is unsafe as well) can be used as bait for a reaction just like in mkx's:

gaps are not the solution to random plus frames, they only add another layer of mindgames that usually still works in the favour of the attacker
So let me get this straight: the move is strong but has a drawback that the attacker MUST account for, and this is "irrelevant" because there's a minor interaction between the players that may go wrong, therefore its gotta go?

Do you see why this balance talk stinks?
 

AK L0rdoftheFLY

I hatelove this game
So the point of the whole thread? Forgive me for being short with that.
Well for me it's addressing what injustice does well mkx does not.

I understand his gripes in the op but I see it more with mkx. I also saw it as an opportunity to help someone understand injustice better
 

Thingy

Retired account
NRSs goals are simple, have characters that make casuals feel like Gods. It is a big draw to their games. This is why the pro player is usually complaining about NRS games on the constant. As long as NRS wants the casuals to come in droves, they will continue their ways.
 
Last edited:

Rude

You will serve me in The Netherrealm
quan chi top 10? no way dude
Summoner is still very very strong in my opinion. He still gets ridiculous damage in the corner, his hard to blocks still exist, is zoning is up there with some of the best zoners out there.

He can still make his 50/50s safe with Bat. So what you have is a character that is offensively strong that also has good keepaway.

If he's not top 10, he's knocking on the door in my opinion. And I know all about his +3 on hit d1 and bad armor. He needs to be a poor man on knockdown, otherwise he'd be completely fucked up.
 

shura30

Shura
So let me get this straight: the move is strong but has a drawback that the attacker MUST account for, and this is "irrelevant" because there's a minor interaction between the players that may go wrong, therefore its gotta go?

Do you see why this balance talk stinks?
you missed the part where I said: "that usually still works in the favour of the attacker" that turns the 'drawback that the attacker MUST account for" moot

most of the times gaps can only be backdashed or contested on a stagger read by generally a poke

the attacker still has the better outcome on the situation: at worst the neutral is reset, he may get clipped by a 1% damage poke and has to eventually hold a blockstring OR he clips with the followup any attempt of retaliation and gets mad plus on block or an hitconfirm on hit possibly into the same situation again