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POLL: Additional Moves for tournament play.

Adding the additional special moves for offline play?

  • Yes.

  • No.


Results are only viewable after voting.

FinalBoss_FGC

Day -4MONTHS Dual Jin main
I believe he means that you won't be able to buy an unique move and get some advantage.Which doesn't mean you can't unlock regular moves for money. Comparison to MKX, you can unlock all hidden Brutalities in the Krypt with koins or instantly unlock everything with real money.
Brutalities doesn't change the aspect of the game dude. He said he won't give anybody any sort of advantage based on money transactions...
 

AK L0rdoftheFLY

I hatelove this game
I'd like to see the moves first not enough information yet.

I say banned for now till the game has a chance to evolve. How they are unlocked makes this almost impossible. If they WERE unlocked from the start and tested as such, I would be in favor of them being allowed.

I didn't vote because my answer is conditional
 

DDustiNN

MK11 Pocket Guide: Koming Soon to the App Store
I think the best way they could accomplish this would be to track your loadouts via your WB account. Just sign in, and everything is already set up how you like it. Much faster than selecting moves.

The only issue I could possibly see here is everyone watching you enter your login info. Not sure how they'd get around that.
 

1man3letters

Alpha Tarkatan - Moderator
Moderator
I dont have the beta, but I voted yes.. I

A, this is a BETA. Locking out a feature for future use because its unbalanced or ridiculous right now seems a little shortsighted.

B, I would ASSUME this is based on the assumption that these moves are going to be balanced. If they are just an add-in batshit insanity kind of thing then of course not, but assuming the moves, or a CLASS of them (tourney balanced/legal) are added and actively part of the balancing process for competitive play, I honestly don't understand the resistance to this idea.

ASSUMING both balance and a streamlined method of choosing the moves - I literally cannot see a bad side to this, and again, this being a beta, making decisions based on current balance seems like a bad idea. Now, admittedly, that argument works both ways, but I'm sure you see my point.

As to streamlining the system, I don't see why there couldn't be a drop-down box when you select your character, that lists the moves. Just scroll and click what you want. Similar to how you choose a costume now.

Balance isnt an issue on moves that NRS decides arent meant for tourney play, so they tag certain moves (Shazzy mentioned making Superman's Super unblockable.. if thats a real thing, that should not be legal obviously) as casual/fun, and the rest are designed to be used and are balanced accordingly. Is that a tall order for NRS? Yeah, but I mean, we have like a hundred variations in MKX right now, so I dont see it being that much taller an order than what they've been tasked with up until now - and really, the latest iteration of MKXL is the most balanced the game has ever been. Its not perfect, but its a damn sight better than previous iterations which gives me some hope for NRS's competence in general.

As ive said before, you winnerlock the skills chosen, just like we lock character/variation now.

I just see this as a huge boon to the game. It opens up the options and strategy and depth, it *could* allow characters to be tailored to better make up bad MUs and make good ones better.

If its a balance or setup clusterfuck, then nope, but Id rather be optimistic this early on rather than gloom and dooming it all.
regarding what you said about balance, that's why i said if they are the way they are now. some them nuts

another issue would be currently you have to unlock them from random gears drops and i think but not 100% sure it was said gear was set to drop more frequent in beta than in real game
 

Kokoko

Somehow
Brutalities doesn't change the aspect of the game dude. He said he won't give anybody any sort of advantage based on money transactions...
I hope, you're right. But we'll see. After MKX with easy fatalities in the store and possibility to unlock the whole krypt, I'd be surprised if they don't have any ideas or plans for I2
 

DDustiNN

MK11 Pocket Guide: Koming Soon to the App Store
I kind of like the idea of the inconsistency of not knowing which moves your opponent has in advance.

Then the matches become more about quick adaptability as a skill, rather than memorization of frames and such. It forces people to play slightly differently each time, not knowing what to expect.
 

FinalBoss_FGC

Day -4MONTHS Dual Jin main
I kind of like the idea of the inconsistency of not knowing which moves your opponent has in advance.

Then the matches become more about quick adaptability as a skill, rather than memorization of frames and such. It forces people to play slightly differently each time, not knowing what to expect.
So you think it's a good idea to not be able to gameplan? Lol wtf?

A major part of any competition is preparation...
 
I don't see how this (a specific implementation of this at least) would be any different than the variation system.

So yeah. It'd be kewl.
 

tatterbug4

Bug of tater's
I don't see how this (a specific implementation of this at least) would be any different than the variation system.

So yeah. It'd be kewl.
IMO the variation system in mkx was a big failure. Very few characters had reason to swap variants. There were so many variations that they couldn't get the game to be close to balanced till the most recent patch for mkx.
 

Arzumis

Kombatant
I vote yes if everyone has access to all moves AND that you know what abilities your opponent has before the fight. It would be very stupid to not know if batman has air batarangs before the start of the match. Also the moves have to be balanced, no stupid overpowered moves.
 

SylverRye

Official Loop Kang Main
Nope, waste of time in tournaments. "Lemme use this special", "oh i lost, lemme go back and choose another"... stuff like that. Plus, i don't know if every single special move will be balanced. I have the beta and there are some truly fucked up ones like atrocitus push and supermans super being unblockable (wtf). It will be mkx counterpicking/variations but sifting through specials to do it since some of those specials make fighting some characters much easier.

Gears and unblockable specials are a tight concept and adds hours to casual play. Id like to keep it there... just in casuals.
 

Rathalos

Play Monster Hunter!
NRS players can't even button check right and you expect them to be able to select moves in a decent amount of time?

Completely against it though, even if they got the UI for selecting it perfect, and balanced all the extra special moves, it's just needless complications, your opponent would have to make sure to tell you or show you what moves he selected to know what Batmang you are going to fight.

It's not like the variation system, there are tons of moves that you can change that cause tons of tiny different variations of the character, way to many to keep track of with 30+ characters.

At best it could be a fun side thing.

And yes, it's going to suck when a character isn't viable in tournament play, but has an extra special attack from gear that gives them a chance to be decent, best you can hope for is if it comes to that, then NRS will consider making it default for the character.
 

SylverRye

Official Loop Kang Main
W
I kind of like the idea of the inconsistency of not knowing which moves your opponent has in advance.

Then the matches become more about quick adaptability as a skill, rather than memorization of frames and such. It forces people to play slightly differently each time, not knowing what to expect.
What the?? Nobody travels to a tournament to play in a ft3 with just quick adaptation in mind. Naw.. everyone needs to know whats going on so they can lab and prepare and play to the fullest of their abilities. Too much money to travel amd compete for a guess like that. If you want to see quick adaptation and gear hidden, online tournaments might do that.
 

EntropicByDesign

It's all so very confusing.
regarding what you said about balance, that's why i said if they are the way they are now. some them nuts

another issue would be currently you have to unlock them from random gears drops and i think but not 100% sure it was said gear was set to drop more frequent in beta than in real game
Gotcha. And yeah, there would def need to be some kind of unlock system in place. I wouldnt *think* it would be that difficult to have a tournament mode included with the game, or distributed by request or something, that had different properties and such. Shrug.
 

Gofer_MK

Apprentice
Ok, but does it not mean that the console on which peole are playing has each and every unlock? Is it even possible?
 

Sunny_D

Green Arrows personal Shooty guy
They did it in usf4 with supers, they do it with characters in xenoverse 2, and im sure other games have done something similar. Itll hive people incentive to learn matchups more
 

Espio

Kokomo
Every feature of a game does not have to be used for competitive purposes.

The extra moves can be something for fun, for replay value that can be used casually, just like gear can be used for this prupose or for changing up aesthetics. We didn't use tag for serious competitive play in MK9 for example. Just because a feature is in a game does NOT mean it has to be used.

It was and still is hard to learn match ups in MKX because of variations except for this sounds like it will be even harder to learn match ups as there are mix and match slots from what I understand.

We should be aiming for simple, logical and most likely to be balanced as possible. The more variables you add, the less likely a game will be balanced.

I had thought the experience of MKX would make people more skeptical.
 

navaroNe

Nobody's afraid of Bruce Wayne
If we could have the additional special moves selectable and changeable as an option for tournament play, without using the gear pieces that physically buff the characters damage and damage taken, would we be in favour of it?

Essentially, a mini variation system.

For example, being able to change Batman's Parry move in general, or add his downward batarang for certain matches that he would struggle with?

I am only using Batman as the example, please make this thought process relevant to your character. Im looking at you Atrocities players wanting that straight safe blast thing...

HOW WOULD IT BE POSSIBLE?
My solution as to how this would be possible, is to make additional moves all already unlocked from the start instead of being collectable items by levelling up. Only have gear pieces and shaders as the collectable items.

Just like having your characters specific costume loaded even if you choose the competitive play option, your chosen moves are also playable without adding the gear piece properties.

That would be the only solution if anyone thought it would be a good idea.

Otherwise, just no. Stock character move sets across the board. I think some characters could get around some seriously troubling areas with the option for a different move in their arsenal, and of course, certain characters could create other problems for characters with certain moves added. But, this could be the case in the bread and butter form anyway.

Personally, id rather that characters just have access to their entire move set, in any game.

Discuss!
Personally I think they're fine with their base movesets as it stands but possibly in the future when all characters came out it could be a potential way to try and balance the game by ourselves instead of with patches. For example, batman can get back his dual batarangs that are mid instead of high with one of his special ability slots and even though batman's default batarang seems fine at the moment if there are alot of other characters with mid projectiles in the future it might be fair to let the batman player use the dual batarangs in a tournament setting in the interest of balance. Just a thought, I'd prefer a balanced cast without the use of special ability or gear buffs though.