AK L0rdoftheFLY
I hatelove this game
Work in progress and I will continue to update this...I know that everything I am putting in here is subject to change
Special move list and descriptions:
Upward batarang (0:22 -0:26) - seems to track the opponent similar to smart disk for predator. Trailer shows him jumping it for a combo on his. Seems like it will be great on knockdown to maintain pressure. When meter burned, the batarang explodes 3 times launching you.
Command Run (0:27 also seen at 0:49 but he is hit by an interactable) - Not sure of the options this allows but it may not be a run at all but rather a lunging charge move like kitana has in MKX. Seems that in the trailer it is meterburned for more damage, a side switch, and a kockdown.
Ground baterang teleport (0:30)- Just like Ethereal Mileena in MKX, Robin throws a batarang on the ground and teleports to that spot. Seems like it can be held to bait moves and punish. The trailer did not show him using any meter for this but it likely has different locations you can place the batarang as well as a meterburn version. *Note that the batarang was yellow possibly indicating the type of batarang it is. This could also mean nothing since you can customize so much.
Wall Bounce (0:35) - like holding a baseball bat he swings and bounces them off the wall
Ground baterang summon (0:58) - Perhaps a different version of the above special or maybe it is even part of a string. (Predator has a string like this in MKX using his smart disk). Robin calls the batarang back and on hit launches the opponent.*Note that the batarang was black with a blue light possibly indicating the type of batarang it is. This could also mean nothing since you can customize so much.
Air spining sword (0:35) - Robin jumps in with a jump normal and then splats them on the ground with a spinning sword attack.
Divekick (0:55) - He jumps and divekicks...pretty simple. We didn't see the normal version but the MB version did extra damage and caused a knockdown. It also switched sides.
Uppercut (0:45) - SF style shoryuken that can be a launching combo starter on hit if meterburned. Robin jumps in the air during a combo but it may be a good anti air.
Grab (0:51) - We didn't see his forward throw but his back throw leaves Robin full screen away.
Super (0:58) - Totally bad ass. Starts with a single strike...nothing else is known about its properties.
Special move list and descriptions:
Upward batarang (0:22 -0:26) - seems to track the opponent similar to smart disk for predator. Trailer shows him jumping it for a combo on his. Seems like it will be great on knockdown to maintain pressure. When meter burned, the batarang explodes 3 times launching you.
Command Run (0:27 also seen at 0:49 but he is hit by an interactable) - Not sure of the options this allows but it may not be a run at all but rather a lunging charge move like kitana has in MKX. Seems that in the trailer it is meterburned for more damage, a side switch, and a kockdown.
Ground baterang teleport (0:30)- Just like Ethereal Mileena in MKX, Robin throws a batarang on the ground and teleports to that spot. Seems like it can be held to bait moves and punish. The trailer did not show him using any meter for this but it likely has different locations you can place the batarang as well as a meterburn version. *Note that the batarang was yellow possibly indicating the type of batarang it is. This could also mean nothing since you can customize so much.
Wall Bounce (0:35) - like holding a baseball bat he swings and bounces them off the wall
Ground baterang summon (0:58) - Perhaps a different version of the above special or maybe it is even part of a string. (Predator has a string like this in MKX using his smart disk). Robin calls the batarang back and on hit launches the opponent.*Note that the batarang was black with a blue light possibly indicating the type of batarang it is. This could also mean nothing since you can customize so much.
Air spining sword (0:35) - Robin jumps in with a jump normal and then splats them on the ground with a spinning sword attack.
Divekick (0:55) - He jumps and divekicks...pretty simple. We didn't see the normal version but the MB version did extra damage and caused a knockdown. It also switched sides.
Uppercut (0:45) - SF style shoryuken that can be a launching combo starter on hit if meterburned. Robin jumps in the air during a combo but it may be a good anti air.
Grab (0:51) - We didn't see his forward throw but his back throw leaves Robin full screen away.
Super (0:58) - Totally bad ass. Starts with a single strike...nothing else is known about its properties.
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