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Eldriken
Guest
I've always wondered this when reading patch notes for games. Some buffs are really fucking unnecessary and it makes me wonder how it was agreed upon. Was it just thought up, not tested and applied? The same goes for nerfs. Some are just as unnecessary as buffs. How do they come to pass, y'know?
Necessary or unnecessary aside, I will elaborate on what I mean by providing some examples.
How was it determined that Jason should get a 6f d1 and left at -2 (I obviously know this is no longer the case, but it supports my question)? Did someone choose to ignore the fact that not every character has a 7f or faster poke and couldn't do anything about it (mainly in the corner) unless they have meter (Unstoppable gave no fucks about this, which made it even worse)?
How did the change to how much stamina you initially use when running get determined? Not saying it was an unnecessary change. I just wonder what the thought process is that causes them to come to that conclusion.
How did it get determined that certain characters' mid should become a high while other characters got to keep their just as stupid mid? Who I'm referring to is clear as day, but that doesn't have anything to do with the question. It just makes me wonder what I've already asked.
Why did Scorpion get a special cancellable b4? Not one other character has this luxury. I'm not saying every character should have this, but why give it to a character at all? What was it about the game at that time that made someone go, "Scorpion should be able to special cancel his b4"?
I could go on and on about certain things, but I feel I've made my point. I didn't pick certain characters because I feel that it's unfair, they were just who I thought of when asking myself this question which led to the thread being made.
I guess what I'm really trying to get at is that I just don't understand how certain decisions are reached when they cause such stupid shit to happen. Were the changes not properly tested before they were solidified?
Feel free to give your input on this. I'm curious what you folks think on the matter. Just keep in mind that this isn't a whining thread. Just genuine curiosity and lots of confusion.
Necessary or unnecessary aside, I will elaborate on what I mean by providing some examples.
How was it determined that Jason should get a 6f d1 and left at -2 (I obviously know this is no longer the case, but it supports my question)? Did someone choose to ignore the fact that not every character has a 7f or faster poke and couldn't do anything about it (mainly in the corner) unless they have meter (Unstoppable gave no fucks about this, which made it even worse)?
How did the change to how much stamina you initially use when running get determined? Not saying it was an unnecessary change. I just wonder what the thought process is that causes them to come to that conclusion.
How did it get determined that certain characters' mid should become a high while other characters got to keep their just as stupid mid? Who I'm referring to is clear as day, but that doesn't have anything to do with the question. It just makes me wonder what I've already asked.
Why did Scorpion get a special cancellable b4? Not one other character has this luxury. I'm not saying every character should have this, but why give it to a character at all? What was it about the game at that time that made someone go, "Scorpion should be able to special cancel his b4"?
I could go on and on about certain things, but I feel I've made my point. I didn't pick certain characters because I feel that it's unfair, they were just who I thought of when asking myself this question which led to the thread being made.
I guess what I'm really trying to get at is that I just don't understand how certain decisions are reached when they cause such stupid shit to happen. Were the changes not properly tested before they were solidified?
Feel free to give your input on this. I'm curious what you folks think on the matter. Just keep in mind that this isn't a whining thread. Just genuine curiosity and lots of confusion.