shaowebb
Get your guns on. Sheriff is back.
It's Capcom though...they are kind of hard ass at times.I mean he can play other games same way 16bit play Tekken
It's Capcom though...they are kind of hard ass at times.I mean he can play other games same way 16bit play Tekken
Yeah, I've been going over it some. Mui Mui got a 6A overhead which is neat but the K' changes make his timing off for me and I barely get to grind as is. Need to retrain my one good dude now.If anyone cares, patch 1.03 went live last night.
Patch Notes: http://dreamcancel.com/2016/10/18/kofxiv-version-1-03-patch-live-now/
K' got wrecked a little bit lol my boy Chin got off with a tiny slap on the wrist.Yeah, I've been going over it some. Mui Mui got a 6A overhead which is neat but the K' changes make his timing off for me and I barely get to grind as is. Need to retrain my one good dude now.
Mind if I add you? Could always use more people to play XIV with. My PSN is CriticalHitXVI if anybody else wants to add me or something.Lol hi I use Joe, Kim and Yuri!
PSN: Kinetic_Sapphire
@TKB request sent on PSN from the other thread
Mind if I add you? Could always use more people to play XIV with. My PSN is CriticalHitXVI if anybody else wants to add me or something.Lol hi I use Joe, Kim and Yuri!
PSN: Kinetic_Sapphire
@TKB request sent on PSN from the other thread
That was a joke made out of "wouldn't that be nice" thinking. Xrd is the only game I know of that has managed to preserve a traditional 2D look when transitioning to 3D, motion trails and all. It's nuts what they did.If you were expecting Xrd you were delusional from the get go. The way those maps are setup is completely different than the way they are in KOF. Plus it requires like quadruple the work to animate and light such models due to the stretched nature of the UV's and the necessity to hand paint each frames shadows to avoid flicker when using them. Thats not even including all the extra rigging and use of negative space between UV's to create black outlines.
Simple break down. Any crease or line on the body is its OWN seperate unwrap. You dont get whole arms as a UV map. You get every muscle in the shoulder and bicep etc down to each finger joint. Then you got to stretch those maps into squares and you flood fill them with color solids. Then the negative space between maps is left with no color and you have to hand tug each seam of every map slightly into a colorless area so that it creates a black vector that never pixelates to create all those outlines that make XRD look like a cartoon no matter how hard you zoom in. Makes setting up ALL maps a bitch because the UV's are stretched to shit and distort all textures. Its why they flood fill em and Hand paint all shadows and such instead of using normal ass light and shadow maps. Because to get those lines you CANT use light and shadow mapping tricks. All engine made shadows and highlights warp and flicker like hell. Hand paint or die if you do this.
Such an expectation wasn't even trying to be realistic or fair. There is a REASON no one does it besides that game. The overhead is ludicrously high to develop assets in such a manner regardless of the end result. At that point its actually easier to hand animate and cheaper too than to do what they did.
Believe me...I tried that shit for my own stuff. Screw. That. I wouldn't wish that pipeline on LARGE teams much less small indie animators like myself. SNK was wise to avoid it and just add reflection, shadow, highlight map work, and more ambient occlusion work post launch. Only snag is if it comes at a processing overhead that causes stutter or lag online to process the new lighting overhead and maps.
If i dont get the chance im bdizzle2700 i play maxima iori and benimaru. And mess with hein. Kod. And terry lolMind if I add you? Could always use more people to play XIV with. My PSN is CriticalHitXVI if anybody else wants to add me or something.
Ill add you man. Who do you play?Late to the party I know, but ive been playing around w KOFXIV a bit lately. Still horrible so always looking for people to train against. No one I know or on my friends list plays.
Feel free to add me on PS4: ConceptOfSleep
Just let me know your from TYM
My main team has been Mai, Terry, Iori. I've been fooling around a bit with Kukri, Geese and Love too.Ill add you man. Who do you play?
Ill def add you too. Who do you play?Still alive and well playing KOF here. Feel free to add me. CriticalHitXVI
Nice! Pretty good team. I main beni, iori, maxima. But 2ndary kyo, hein, (even though hes bad) KoD. And dabbled with kukri and terry.My main team has been Mai, Terry, Iori. I've been fooling around a bit with Kukri, Geese and Love too.
Still have lots of work to do stepping my game up in KoF
Hein is not bad, dude is fuckin bonkers in the corner. Has safe specials, and can frametrap for days with his fireball.Nice! Pretty good team. I main beni, iori, maxima. But 2ndary kyo, hein, (even though hes bad) KoD. And dabbled with kukri and terry.
Luckily for me, i actually have a good scene.here but still just average