Error
DF2+R2
condition with d1The pressure after 114 air grab is significantly worse imo. Opponents disrespect b1 follow ups, and the start up of f1 is 11 frames means you will lose out to 7 frame normals.
condition with d1The pressure after 114 air grab is significantly worse imo. Opponents disrespect b1 follow ups, and the start up of f1 is 11 frames means you will lose out to 7 frame normals.
b1 was for more than just sg. the b1 stagger into 21 was Godlike in Wg. now kotal in this meta has just Ok tools.Everyone is so worried about b1, I feel like I'm the only one who used d3 to tick throw with sg There's still s1,d3,d4, for tick throws and now that people can't duck the choke sg still seems just as good.
FACTS!!! RIP KOTAL KHAN ARTISTPre-patch, poking after your 114 on hit was just used to catch people waiting to press buttons after B1.
Now you have no way of threatening after a 114 air throw except ex choke.
Right, but if they choose to just block or backdash, it is their turn again. You aren't going to win by hitting an opponent 20 times with d1/d4. I'm not saying that 114 air grab pressure is dead, just significantly worse.condition with d1
Unless they changed those strings, f12 and b32 cant be special canceled. You can cancel f1 but the risk / reward is ass since you get low damage vs being punishedSpeaking of the buffs, both f1 and b32 now have increased pushback, f12 is just -1 on block and already had good pushback. How viable would it be for wargod to stagger those into sword mixups, using the distance made by those moves to attack at close to max range, thus making them harder to punish?
Don't forget about the parry! Even ex parry into 114,ex db1,f2, b14 choke. 52% can definitely change a match.Now you have no way of threatening after a 114 air throw except ex choke.
People will poke after 114 air throw, meaning that if you parry and 114 you're not going to hit them because they're ducking. 52% for 2 bars isn't great and parry leaves you open if it doesn't hit. Command grab is much more optimal.Don't forget about the parry! Even ex parry into 114,ex db1,f2, b14 choke. 52% can definitely change a match.
Very true command grab can often be better. I'm sure if I get some matches against better players I'd have to change my habits.People will poke after 114 air throw, meaning that if you parry and 114 you're not going to hit them because they're ducking. 52% for 2 bars isn't great and parry leaves you open if it doesn't hit. Command grab is much more optimal.
All of the other EX Sword Specials have their value in armor. db3 has two hits of armor. df2 has the most retarded vertical hitbox but is slow. db2 is a relatively fast low. War God still has options, he just doesn't have an unsafe swiss army knife anymore.What option does WG Kotal have now on wake-up? What's the best option since the armor on EX DB1 is gone? Thanks.
ex df2 is very slow, and be careful with ex db2, one njp or crossup and youre done with a million recovery frames and pretty minus on block, some characters can punish you by blocking it and others can run up and pressureWhat option does WG Kotal have now on wake-up? What's the best option since the armor on EX DB1 is gone? Thanks.
Your right the best way I've found to deal with Grandmaster is extreme patience it's a battle of who makes the least amount of mistakes and who can take advantages of opportunities! Especially Sun God! And very calculated Sun Disk throws!Does anyone have advice on the grandmaster matchup (as sun god)? Please dont respond with "pick another character" joke advice.
In general, my strategy has been to play pretty lame, parry ice balls and clone throws until they get impatient and come in. Then Kotal is in a decent spot, as a successful antiair or whiff punish leads to decent follow ups. However pretty easy to overcommit while keeping the pressure on, and run into an ice clone, which leads to a terrible situation.
One thing I've started doing is parrying the clone into throw/b2 mixups, and that seems to help a bit. Destroying clones w sun disk seems to help a little too.
However, still seem to lose this matchup pretty consistently unless I'm just far better than the opposing player.
now always, sometimes you wanna leave your string uncanceled just for safety sake.Thanks, should i continuously mix up into overhead sword or low sword?