GreatKungLao
LiuTana
1. Red Orbs now stop opponents from running. Add to that the general nerf to stamina and we have a win situation + safe way to charge damage buff since some characters will not be able to free run and punish our attempts.
2. Red Obrs can be ignited with light. This stuff has MASSIVE hitbox, that even if red orb is placed behind the opponent, solar flare will still ignite it as soon as reached red orb's "invisible" hitbox area. So imagine placing low red orb and ignite it.
How great is all that?
2. Red Obrs can be ignited with light. This stuff has MASSIVE hitbox, that even if red orb is placed behind the opponent, solar flare will still ignite it as soon as reached red orb's "invisible" hitbox area. So imagine placing low red orb and ignite it.
How great is all that?