or maybe get rid of the extra damage scaling when frozen, only in unbreakable. would make his damage somewhat betterYup, pretty much. Would it be considered a great buff, if his ice parry would freeze jump punches/kicks, just like the ice clone does?
this makes me wonder if it's possible with the right timing and positioning? Making it not as strong and easy to use as the clone in GM but still having a purpose in those cases. Ever tried that yet?Parrying jump-ins would be nice, but he can still very much win as is. He has multiple strong tools.
actually no bad idea about the recovery and for adding damage to his combos, removing the added damage scaling when being frozen by his parry and iceball, or nah?Id love it but it would be broken. I want is to recover instantly vs projectiles, and for aura to give Sub-Zero meter for blocking attacks.
I'll test if it reaches 43% like you suggested. But mind if you can create a video showing this combo. I can't catch the opponent in mid-air in practice. Seems like the hardest link there. Once I see the video, I will understand where's the problem not connecting the 123 after the 242.@Tanno, no trick. Just practice. Online it can be tough, but it's not too bad off once you get used to it.
I use the ps4 to record it, then i export them into my pc via usb, and finally, add them to Wondershare video editor. This is the light version of the adobe premiere pro.@Tanno, glad to hear that you got it working and that you'll be recording it. I don't have the equipment myself.
Added you.Sure thing. I'm on PSN these days. Jeffrey8Wolf.
I'm in the states, so we'll see how the connection holds up =)
This description needs to be updated. If you do the EX Barrier of Frost, it works against the wake up attacks. I tested it against Sub Zero's Icy slide (EX BF4) and it worked. I'll test it against other characters to see which does it work or not.• Attack: Barrier of Frost (Down, Back +2)
Range: Close
Frame Data: 5 frame startup, -40 on whiff, active for 33 frames, +110 when successful.
Variation: Unbreakable
Description: Parry that freezes the opponent, giving you a combo opportunity. The Barrier of Frost will parry all high, mid, overhead, and low attacks except for jumping and X-Ray attacks. This attack is full combo punished when unsuccessful.
This is what we're talking about. The Ice Parry is the Barrier of Frost and by counterattack discovery that Brady found is this.I was actually thinking of making a list of all the special moves that Unbreakable's parry works against, as some are deceptive.
Also, Tanno, what do you mean about the counterattack discovery as it relates to Unbreakable? Wouldn't we just be using the parry, unless it's one of the above, in which case we'd block/whiff punish?
I don't know if this has been mentioned anywhere or not but I tested the frame data on unbreakable's aura cancels. Maybe this will come to use.
F4 AC = +20
24 AC = +3
B33 AC = +4
F42 AC = 0
B12 = 0
12 AC = 0
D4 AC = -3
F33 AC = -5
11 AC = +8
I found that 11 AC able to jail into itself but it's pretty tight as well as being inconsistent. I'm not sure if the inconsistency of the block advantage is because of my execution or because of something in game. Either way 11 AC can be at least +8. Certainly an odd one and I really need to do more testing in general.
All on block and it's ex auraIs this on hit or block? (assuming on hit)
Also is this the EX AC?