There's no guid
e for "Flame Fist" variation, so i decided to create it.
Let's get it started.
Information about usage of dd1
Here are basic attacks which can be chained into combo with dd1 -> bf1:
1) 11 (overall damage: 11%);
2) 112 (overall damage: 16%);
3) b12 (overall damage: 14%);
4) f12 (overall damage: 12%);
5) f21 (overall damage: 13%);
6) b34 (overall damage: 15%);
7) 4 (overall damage: 13%);
8) 3 (overall damage: 15%);
9) f3 (overall damage: 13%).
Here are basic attacks which can be chained into combo with dd1 -> bf3:
1) 11 (overall damage: 11%);
2) 112 (overall damage: 16%);
3) b12 (overall damage: 14%);
4) f12 (overall damage: 12%);
5) f21 (overall damage: 13%);
6) b34 (overall damage: 15%);
7) 4 (overall damage: 13%);
8) 3 (overall damage: 15%);
9) f3 (overall damage: 13%).
10) b33 (overall damage: 15%);
11) f44 (overall damage:: 17%).
Here are basic attacks which can be chained into combo with dd1 -> bf3:
1) attacks 1-10 from last list.
Information about usage of ex-dd1
You can use this special move (I mean, ex-version of it) as combo extender after basic attacks, which have hit advantage <= 13 frames. Here they are:
1) b12;
2) f21 (after ex-dd1 you have to do run cancel (RC);
3) 11;
4) f4;
5) b34;
6) 4.
And here are basic attacks, which you can use as combo extender after ex-dd1. Here they are:
1) 1 -- (w/e you want next);
2) f2 -- (w/e you want next);
3) f4 -- (w/e you want next).
Windmill punch VS armored reversals
If you do 112 -> dd1 on block and then: you do fbf4 and your opponent does any armored reversal (in some cases, this reversal can be even X-RAY attack), you won't get hit.
This works on every characters, BUT:
- Cyclone and Vortex of Kung Lao and Power Flip of Cassie Cage require ex-fbf4 (you can see it on video);
- you will get hit if reversal is:
1) ex-ice clone of Sub Zero;
2) ex-Punch Walk of Goro;
3) parry.
Also, you can do b33->dd1 or other basic combo (check more info below), but it won't be absolutely safe (safety will be depend on start-up of reversal).
Safe on block cancels of some basic attacks into dd1
Basic combos: 111; 112; 3; 4; b34 can be safely on block canceled into в dd1, and then into bf1 or bf3 or fbf4.
Basic combo f123 can be safely on block canceled into dd1, and then into fbf4 (it's true blockstring). Also f123 can be safely on block canceled into dd1, and then into db2.
Safe on block cancels of some basic attacks into ex-dd1
1) 44, ex-dd1, L1;
2) 112, ex-dd1, L1;
3) f213, ex-dd1, L1;
4) b34, ex-dd1, L1;
5) 44, ex-dd1, L1;
6) f44, ex-dd1, L1.
Let's count chip damage of fbf4 (without and with usage of dd1)
1) It's not important, what version of dd1 special move you'll use: the difference between dd1 and ex-dd1 is startup and duration;
2) fbf4 и ex-fbf4 have 8 hit: each of them does 0,45% of damage (only in ex-fbf1 8th does 1,88% of damage). When you use dd1, each hit does 0,17%*3 of damage additionally;
3) Chip damage of fbf4 without dd1:
8 * 0,45% = 3,6%;
4) Chip damage of ex-fbf4 without dd1:
7 * 0,45% + 1,88% = 5,03%;
5) Chip damage of fbf4 with dd1:
8 * 0,45% + 8 * 3 * 0,17 = 7,68%;
6) Chip damage of fbf4 with dd1:
7 * 0,45% + 1,88% + 8 * 3 * 0,17 = 9,11%.
Let's count chip damage of bf1, ex-bf1 and bf3 (without and with usage of dd1)
1) Chip damage of bf1 and bf3 without dd1:
1.88%;
2) Chip damage of bf1 and bf3 with dd1::
2.81%;
3) Chip damage of ex-bf1 without dd1:
2.25 %.
4) Chip damage of ex-bf1 with dd1:
3.38%.
Combos, inputs and damage info
Combo starters:
Universal starters:
1) 113;
2) b34.
Starters, after which you have to do ex-dd1 to extend combo:
1) b12;
2) f21 (after ex-dd1 you have to do run cancel (RC);
3) f4;
4) b34;
5) 4.
Midscreen optimal combos:
Inputs for this video (RC - run cancel):
1) jump in + 2, 113, b34, fbf4, db2 - 30%;
2) jump in + 2, 113, RC, b12, f21, fbf4, db2 - 29%;
3) jump in + 2, b34, fbf4, db2 - 27%;
4) jump in + 2, b12, ex-dd1, 113, RC, b12, f21, fbf4, bf2 - 33%;
5) jump in + 2, b12, ex-dd1, 112, fbf4, bf2 - 32%;
6) jump in + 2, b12, ex-dd1, 113, RC, b12, f21, fbf4, db2 - 34%;
7) jump in + 2, f21, ex-dd1, RC, 113, RC, b12, f21, fbf4, db2 - 34%;
8) jump in + 2, f21, ex-dd1, RC, 112, fbf4, bf2 - 32%.
1) jump in + 2, b34, ex-dd1, 113, b12, f21, fbf4, bf3 - 37%;
2) jump in + 2, b34, ex-dd1, 112, fbf4, bf3 - 35%;
3) jump in + 2, 4, ex-dd1, 113, b12, f21, fbf4, bf3 - 35%.
1) 112, dd1, fbf4, db2 (bf3) - 26% (27%);
2) b33, dd1, fbf4, db2 - 27%;
3) b34, dd1, fbf4, bf3 - 28%.
Wall combos
Inputs for this video
1) jump in + 2, b34, d1, u4, u4, u4, f44, fbf4, bf3 - 34%;
2) jump in + 2, b34, b12, f44, fbf4, bf3 - 35%;
3) jump in + 2, b12, ex-dd1, 113, b12, 112, fbf4, bf3 - 35%;
4) jump in + 2, b12, ex-dd1, 113, u4, NJP, d2, f4, fbf4, bf3 - 33%.
1) jump in + 2, b34, ex-dd1, 113, b12, 1, 1, 112, ffb4, bf1 - 39%
1) 112, fbf4, dd1, fbf4, bf3 - 33%;
2) b34, fbf4, dd1, fbf4, bf3 - 33%;
3) f44, fbf4, dd1, fbf4, bf3 - 34%.
Inputs for this video
1) 112, fbf4, dd1, ex-fbf4, pause, db2, f12, fbf4, bf1 - 41%.
Inputs:
1) 112, fbf4, dd1, ex-fbf4, ex-bf1, b12, 112, fbf4, bf1 - 46%
I'll add new info as soon as I find smth new.