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General/Other - Kenshi **Possessed & Kenjutsu Guides in OP** Pig's Home for all Kenshi

Immortal

Blind justice....
Bo Rai Cho is doing 65% 1 bar corner combos in one variation, and 44% 1 bar into restand 50/50's in another. Nah I dont think Kenshi stands a chance.
He can get 73% of one bar in the corner, thats what i got so far. And don't get me started what can you do with Triborg or Alien coz its ridiculous. Been messing with MK XL for a week now.
 
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DarksydeDash

You know me as RisingShieldBro online.
What is the matchup of Kenshi vs Cassie? It seems really bad. I was doing sets with Red Raptor on the beta and my god! This bitch can punish max distance spirit charge, she ducks your jump back 1, and just out footsies you hard.
 

STRYKIE

Are ya' ready for MK11 kids?!
What is the matchup of Kenshi vs Cassie? It seems really bad. I was doing sets with Red Raptor on the beta and my god! This bitch can punish max distance spirit charge, she ducks your jump back 1, and just out footsies you hard.
Are you talking about Balanced? because...
 
Hey guys ex blade reflect can special cancel when reflecting a projectile as well as when reflecting a normal. Don't know if this was known but it means now there's more projectiles that you can punish with ex reflect xx teleflurry.
 

DDutchguy

Stand 4'ing airplanes out of the sky
I've seen people talk about Kenjitsu being able to get very high damage with 22MB,although I haven't seen anyone give direct inputs to those combos. Any Kenjutsu players that have some?
 

ismael4790

Stay focused or get Caged
I've seen people talk about Kenjitsu being able to get very high damage with 22MB,although I haven't seen anyone give direct inputs to those combos. Any Kenjutsu players that have some?
One example. b1~exdf1 22mb 2112+4 , 43~ex db4 jp2 43 bf3 Massive damage, I think 54%
 

ismael4790

Stay focused or get Caged
Does 22MB reset gravity? If so, I'm going to have a field day with combos tomorrow.
Hmm...nope. If you used a db1 launcher you can't use another one, if you are thinking about that.

By the way, although I posted a massive combo, 2 bars give a very respectable amount of damage too. Even with one is very good.
 

DDutchguy

Stand 4'ing airplanes out of the sky
Hmm...nope. If you used a db1 launcher you can't use another one, if you are thinking about that.
I meant it more that you could do EXdf1, 22MB in your listed combo, which has several hits of juggling, and still get 2112+4 to launch afterwards.
 

thlityoursloat

kick kick
You don't need 22MB for high damage combos.
B32,EXgibberishslam,j2,2112+4,43 telegrab/slam does 41%.
2112+4,43,EXgibberishslam,j2,43,telegrab/slam is also 39%.
I don't recall how much the OH does but it's roughly 35% midscreen. Oh and 22MB can be used if you used another launcher, I don't think it resets gravity since I'm sure there were times where teleslam whiffed after a 43.
 

DDutchguy

Stand 4'ing airplanes out of the sky
In my combo 22mb is after an ex df1. You mean that? Or another one? xD
Alright let's go into detail here then.

You listed the following combo: B1, EXdf1, 22MB, 2112+4 , 43, EXdb4, jip, 43, BF3/DB4.

In this combo, the attack EXdf1 (the overhead sword move) has a launcher at the end. After that you go into 22MB. That sequence juggles the opponent, which causes gravity to come in. So when you do something like that, other launchers will make the opponent come down faster because you juggled them for a bit.

Now in your combo you listed that you can do 2112+4 after 22MB and still follow up with 43. This gave me the impression that 22MB resets gravity, because if it did, I don't think you'd be able to follow up from 2112+4.

Detailed enough? :p
 

ismael4790

Stay focused or get Caged
Alright let's go into detail here then.

You listed the following combo: B1, EXdf1, 22MB, 2112+4 , 43, EXdb4, jip, 43, BF3/DB4.

In this combo, the attack EXdf1 (the overhead sword move) has a launcher at the end. After that you go into 22MB. That sequence juggles the opponent, which causes gravity to come in. So when you do something like that, other launchers will make the opponent come down faster because you juggled them for a bit.

Now in your combo you listed that you can do 2112+4 after 22MB and still follow up with 43. This gave me the impression that 22MB resets gravity, because if it did, I don't think you'd be able to follow up from 2112+4.

Detailed enough? :p
421~exDB4 jip 2112+4 rc 22MB 2112+4 rc 43~BF3/DB4
it's work?
Yes, and yes xD The only thing that will not allow you to continue after 2112+4 is if you entered a db1 in the previous part of the combo.

I didn't know 2 sequences of 2112+4 could be put in a combo! It's very cool.

Anyway, I suspect the most damaging three bars combination midscreeen is the one I posted or a very similar one.